New Screenshots For The Surge 2 Have Emerged, Revealing Visual Upgrade, New Locations, Weapons & More

Publisher Focus Home Interactive and developer Deck13 Interactive have released a new batch of screenshots from The Surge 2, the upcoming sequel to the May 2017-released action RPG.

Here is an overview of the game, via Focus Home Interactive:

After the success of The Surge, the hardcore action RPG released in May 2017 on PlayStation 4, Xbox One and PC, Focus Home Interactive and Deck13 Interactive are happy to announce the renewal of their partnership and the development of The Surge 2, with a release date planned for 2019 on consoles and PC.

The Surge 2 keeps what fans and critics loved about the original – hardcore combat utilizing a unique, dynamic limb targeting system and deep character progression – while also expanding greatly upon the formula. The Surge 2 takes place in a brand new environment: a sprawling, devastated city with larger and more ambitious level design, made possible by Deck13 Interactive’s upgraded and improved engine. Combat is more brutal and tactical than ever, with even more options thanks to an expanded limb targeting system. In addition, more abilities, weapons, implants, and drones give players a vast arsenal to build their character with, in their fight against the array of diverse new enemies and bosses.

The Surge 2 is due out for consoles and PC in 2019.

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Dystopian City Builder, Frostpunk, Is Coming To Consoles Soon

11 Bit Studios is bringing “society survival” strategy game Frostpunk, which first launched for PC in April 2018, to PlayStation 4 and Xbox One this summer as Frostpunk: Console Edition, the developer announced.

Here is an overview of the console version, via 11 Bit Studios::

Frostpunk: Console Edition is a society survival game where heat means life and every decision comes at a price. Presenting complex strategic gameplay, demanding challenges and rich story, Frostpunk extends its unmatched survival experience to consoles.

Adapted for consoles with revised controls and adjusted mechanics, Frostpunk: Console Edition allows you to fully test your tactical prowess on the frozen wastelands.

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Chernobylite Is A Haunting Survival Horror Game In The Vein Of S.T.A.L.K.E.R.

The Farm 51, creators of the critically-acclaimed Get Even and Chernobylite, are focused on making your Chernobyl Nuclear Power Plant and Pripyat Ghost City experience more immersive. With their extraordinary Reality 51 scanning technology, they plan to scan as much of the area as possible to make you feel like a true stalker. Try to retain what is left of your sanity so that you can achieve your ultimate goal: rescuing your beloved.

Watch the Chernobylite Story Trailer and see for yourself that this game is worth every hryvnia, ruble or dollar you can put towards it!

Now, then: Igor, Chernobylite’s main protagonist. His voice sounded familiar, right? No surprises there: the character’s voiceover was performed by none other than Aleksandr Vilkov – the voice of S.T.A.L.K.E.R.’s main protagonist and some of the principal NPCs in the Metro series.

About Chernobylite
April 26th, 1:23 a.m. Ukrainian time, 1986. The day on which the Chernobyl nuclear catastrophe happened and the lives of 350,000 people changed forever. At the time you were just a young, passionate, naive physicist working at the facility. And like many, you’ve lost what was most dear to you—a loved one. 30 years later you’re still struggling with the demons of the past. So, to finally put them to rest, you return to what’s now called the Chernobyl Exclusion Zone.

30 years after the catastrophe, the pollution in Chernobyl continues to increase due to the unexpected activity of a dangerous substance produced as a result of the explosion, called “Chernobylite.” It is rumored from other stalkers still living in the Zone, that under the influence of its radioactivity, strange things have started to happen. Things only described in tales for naughty children up until now.

You’re returning to Chernobyl with one goal in mind: to find your missing girlfriend and uncover the dark secret behind her disappearance. Get ready to confront not only the dangers of radiation and the military presence, but also the potential threat emanating from these new, mysterious happenings. Keep your wits about you and try to maintain your composure, because Chernobylite is going to challenge your very sanity.

Chernobylite is a science-fiction survival horror experience from the team behind the critically acclaimed Get Even. The game mixes the free exploration of its disturbing world with challenging combat, unique crafting, and non-linear storytelling. This exceptional title will constantly challenge you to:

• Survive – Ally or compete with other stalkers of the Chernobyl zone to survive. Remember that life is fragile, and it is your decisions that determine the fate of your companions. You can spend as long as you need preparing; however, be aware that your story is still being written. Every passing moment your chances of success are dwindling, comrades are dying, supplies are running out, or an unexpected patrol could discover you. On top of this, supernatural dangers are arising around you in mysterious patterns. Each day brings new challenges, adding to the ever-increasing severity of your current situation. Plan your strategy carefully if you want to survive.

• Play by Your Own Rules – Craft your gear and weapons to protect yourself from the hostile military personnel and supernatural threats lurking in the zone. Make use of the sophisticated tools at your disposal to aid you in your struggle while navigating the rough and contaminated environment. Stay undetected and gather all the evidence you can in order to piece together events from the past. Decide what happens in the world around you by making choices and finding or avoiding the truth.

• Experience – Maintain your resolve and keep your wits about you; the Chernobyl Nuclear Power Plant is not what it once was. None can foresee the horrors that may have befallen your beloved.

Key Features
• Explore the beautiful and horrifyingly accurate 3D-scanned recreation of the Chernobyl Exclusion Zone.

• Collaborate or compete with other stalkers of the Zone. But whatever you do, never fully trust them. Remember everybody has a hidden agenda. Always.

• Face and survive the natural and supernatural threats.

• Immerse yourself in the non-linear, thrilling, science-fiction horror story.

• Make good use of your physics and chemistry knowledge to craft your equipment and manage your supplies.

• Fight against the savage creatures pouring out from an alternate reality.

• Investigate and collect data with a set of sophisticated environment and substance-analyzing tools.

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World War Z Is Releasing Tomorrow, Are You Ready For The Horde?

Discover World War Z’s launch trailer before it releases on April 16 for PlayStation 4, Xbox One and PC Saber Interactive and Focus Home Interactive have just released the new launch trailer for World War Z, the highly anticipated action-packed co-op shooter inspired by Paramount Pictures’ blockbuster film. Take a look at the explosive Launch Trailer, set to the song “War” covered by Black Stone Cherry, and prepare to outlive the dead in only four more days.

Powered by Saber’s dynamic Swarm Engine™, World War Z unleashes hundreds of fast-moving, bloodthirsty zombies – able to move and strike as one collective herd as well as break off into individual attackers – at a time on players. Choose from six distinct classes and an arsenal of deadly weapons, explosives, turrets and traps. Outlive the dead through intense four-player co-op campaign missions around the world, including New York, Jerusalem, Moscow and Tokyo, and battle both zombies and real human opponents in competitive, team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.

World War Z is available to pre-order now on all platforms digitally and at retail at All pre-orders come with the free Lobo Weapon Pack, featuring three golden weapon skins and the dual-bladed Lobo spade.

World War Z is expected to launch April 16, 2019, on PlayStation 4, Xbox One and Windows PC via the Epic Games store. For more information, visit

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Star Wars Jedi: Fallen Order Launches November 15, Includes No Lootboxes Or Microtransactions

During a panel at Star Wars Celebration in Chicago, Respawn Entertainment, a studio of Electronic Arts, announced that Star Wars Jedi: Fallen Order, a new third-person action adventure game, will launch on November 15, 2019 on Xbox One, PlayStation 4 and PC via Origin.

The game will feature an authentic story set shortly after the events of Star Wars: Revenge of the Sith, when the Jedi have fallen. Fans will play as a young Padawan named Cal Kestis, brought to life by Cameron Monaghan (Shameless, Gotham), who has survived Order 66, the Emperor’s secret decree to eliminate all Jedi. Players must pick up the pieces of Cal’s shattered past to complete his training and master the art of the iconic lightsaber – all while staying one step ahead of the Empire and its deadly Inquisitors.

“Many Star Wars fans, ourselves included, are really interested in the dark times, so we wanted to explore that mysterious, dangerous period,” said Stig Asmussen, Game Director, Respawn Entertainment. “The team at Lucasfilm have been amazing collaborators, helping us explore and further develop this part of the timeline where the Empire is at the height of its power and any remaining Jedi are in hiding. Within this narrative, we’ve crafted a game with intense, yet thoughtful and fun melee combat using the lightsaber and Force powers, allowing anyone to fulfill their Jedi fantasy.”

“When Respawn approached us with the idea for this game, we were immediately supportive. A single player, story-driven title in the Star Wars universe was exactly what we were looking for, and we know the fans have been eager for one, as well,” said Steve Blank, Director, Franchise Content & Strategy, Lucasfilm Story Group. “Focusing on Cal stepping back into the shoes of a Jedi post Order 66 opens up a lot of gameplay opportunities and rich story threads to develop for this new character and his backstory.”

Players will meet Cal on Bracca, a brand-new Star Wars planet and one of several new locations introduced in the game. Cal is hiding from the Empire in plain sight but is forced to go on the run when he exposes his Force powers.

Along the way, Cal will make new friends, like his mysterious companion Cere, as well as run into some familiar faces, all while being accompanied by his faithful droid BD-1. Cal’s flight from the Empire is made even more dangerous as he is being pursued by the Second Sister, one of the Empire’s elite Inquisitors, who seeks to hunt Cal down and extinguish this surviving Jedi. Assisting the Second Sister are the terrifying Purge Troopers, special Imperial forces trained to seek out Jedi and aid the Inquisitors in their dastardly work.

Star Wars Jedi: Fallen Order is designed with gameplay as a top priority in order to deliver the kind of intense Star Wars lightsaber battles that are seen in the films. Brought to life by Respawn, a studio known for high-quality games that are both visually beautiful and technically masterful, players will use their Jedi training to create different melee combinations with an innovative lightsaber combat system and Force abilities.

Players will also use traversal and other platforming abilities to strategically overcome opponents and solve puzzles in their path across this galaxy-spanning adventure. Star Wars fans will recognize iconic locations, weapons, gear, and enemies, while also meeting a roster of fresh characters, locations, creatures, droids and adversaries new to Star Wars.

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Anno 1800’s Open Beta Teases A Promising City Building Game

After playing about 13 hours of Anno 1800’s Open Beta this weekend, I can confidently say that I am hooked. This has been some of the most fun I have had building and managing a city, making alliances and enemies along the way.

The early hours of the campaign put you in charge of a small island, that you need to build up and develop. There’s a lot to absorb here, but Anno 1800 does a great job of tutorializing everything. You start off with a small marketplace and a population of less than 100. After putting them to work, you slowly start expanding. You clear out some of the neighboring areas of debris, and put in some structures there as well.

Slowly, you come across other leaders with their own settlements that they’re expanding. You can choose to ally with them or take over their territory. While Anno 1800 does not a huge militaristic bend to it, there are some standoff-ish situations that you need to handle once in a while

As with any good city builder, the most satisfying part of the gameplay is in seeing the numbers go up. As your city expands, your workforce and population goes up too. Farmers get upgraded to workers, and so do their residences. You unlock access to higher tier structures, industries, workshops, etc.

As the workforce improves, their needs also increase. While farmers were happy with a few distractions, skilled workers will demand more from you. This constant push and pull of upgrading your city and fulfilling the needs of the residents makes for a very satisfying gameplay loop.

Eventually the resources on the starting island will run out, and you’ll need to chart further territories. If things do go sideways, you can always take control of the presses and start pushing out positive stories in the newspapers. Of course, no amount of fake news can change the ground reality of what’s actually happening, and a really displeased population can lead to a riot.

You can send out expeditions to explore and discover new lands that you can colonize, and they will give you a lot more resources. You can trade resources across different locations, while building settlements on them separately. As the game progresses, it becomes a lot more demanding. You’ll be managing a fairly big population spread across multiple islands.

The campaign does a good job of introducing mechanics, giving you a sense of progression and direction, and keeping you busy with tons of quests. You can also go into sandbox where the possibilities are seemingly endless.

Anno 1800 is releasing on the 16th of April for PC.

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Evolution of Assassin’s Creed : The Good & The Bad

Twelve years ago I took a leap of faith from the top of a tower somewhere in the middle of a bustling square in Jerusalem. As the wind whistled past me, and the music rushed over me, I was in love. Assassin’s Creed has always held a special place in my heart ever since. I remember riding my horse from Jerusalem to Acra and being blown away by the fact that there was more than one city – in a video game!

Massive locations and gorgeous vistas may have become the norm now, but they were a novelty back in 2007. Historically accurate locations were even more of a rarity, and stepping into 12th century Jerusalem feels almost magical.

Two years later, it’s the Renaissance in Italy and you’re hanging out with Da Vinci. The magic hasn’t worn away, and the gameplay is even better. As the series continues to evolve and improve, new protagonists, locations and mechanics are introduced. It’s 2018, and we’re in Ancient Greece, in a time preceding the first game in the franchise, even before the Brotherhood is even formed. And in 2019 we get a remastered version of Assassin’s Creed 3 – a stark reminder of how far the series has come from its origins. Today we take a look at how the game has changed over the years – what’s improved and what’s taken a few steps back.

Tighter Combat Vs Clunky Stealth

Looking at AC 3 with rose tinted glasses, it’s easy to forget how clunky the combat was in that game, or even in older AC games. The combat is definitely a lot smoother and streamlined with more moves available to you, and an improved overall feel of being a ruthless killer.

However, gone are the stronger stealth mechanics and strategic depth of tracking your prey, gathering clues and swooping in for the kill. You really felt like an Assassin back then while you are more encouraged to pick an open fight in the recent iterations of the franchise.

RPG Mechanics & Progression

One of the biggest changes that Assassin’s Creed: Odyssey introduced were the RPG mechanics and progression. While they do add longevity to the game, they broke the more grounded historic elements of the combat encounters.

Stealth attacks now longer count as instant kills against high level enemies, and the leveling system acts as a means of gating progression (and selling micro-transactions, if conspiracies are to be believed).

On the flip side, the RPG system makes way for incremental challenges and rewards. Better weapons and loot drops keeps the player more engaged, while cosmetics offer more monetization option for the developers. Unlocking new moves also encourages the player to keep playing and adds variety as the player levels up.

Narrative – Building Mysteries Vs Meaningless Side Quests

The narrative is where the Assassin’s Creed franchise has taken the biggest hit. Mysteries and intrigue developed over the first few games were almost entirely dropped by the time we got to Black Flag. While the reboot, Odyssey, did have a decent narrative, it came in spits and bursts. A lot of the side quests were throwaway fetch quests or involved collectible hunting.

To be fair, some of the past Assassin’s Creed games before the reboot did venture into some questionable collectible hunting (Viva la Unity). However, the narrative focus was much tighter, building mysteries both grounded and otherworldly. The introduction of Juno was a powerful moment during the original Trilogy, but is now mostly sidelined or almost never referenced.

The modern day narrative has probably been the biggest victim of this tonal shift. It has been pushed to the side to such a degree that it’s easy to forget that it ever existed. Remember when Abstergo was as much an antagonist as the Templars? Now it’s just a mere entry file in a dusty codex.

Protagonists have been mostly watered down, and lack the personality or charisma of character from the previous entries. Gone are the Ezios, Desmonds and Altairs, to be replaced by much shallower personas. Don’t take me wrong, Bayek is fairly likeable and Cassandra (we don’t talk about Alexios) had a few good quips, but neither of them get the character development or deep backstory as the previous protagonists.

Linear Design Vs Open World

Ubisoft have proven to be the masters of creating (re-creating?) great open worlds, and the evolution of their design formula is undeniable. I do miss the more tighter lively spaces of Acra, the rooftops of Jerusalem, the canals of Venice… While the world was smaller, it felt more full of life and detail.

That’s not to say that the past two entries aren’t full of detail, infact, it is packed. However, you’re never needed to actually stay in a place and take it all in. You move through everything so fast, everything just blurs together and becomes background noise. And a lot of it is just lifeless, with some enemies scattered around for you to grind through.

Also, after playing Origins, a lot of Odyssey starts looking overly familiar. Strange how Greek and Egyptian architecture have so much in common. Maybe they were sharing assets back in the day too. I did enjoy exploring the pyramids in Egypt and sailing the seas in Greece. And it won’t be easy going back to the older locations with the same graphics and traversal mechanics.

In Conclusion

Looking back at almost 12 years of Assassin’s Creed games, it’s fascinating to see how the series has evolved. It has seen some incredible highs and fallen to some sad lows. It’s almost not the same game that it started off as. Apart from a few threads holding the narrative together, Ubisoft can just as well put out the next game as a fresh new game in a new IP and no one would blink an eye.

At this point, I go to the Assassin’s Creed games for the setting. The Discovery Tour (a virtual educational guided tour of Egypt ) was the best thing they did with Origins, making it easy for the player to explore without baggage. I am eager to see where they go next, and Ubisoft has shown that they can stick with their games and keep making improvements.

So what do you think of the direction the series has taken since it first started in 2007? Do you look back in fond memory at the “glory days” of Altair and Ezio, or are you having a better time with the newer entries and are excited to see where the series goes next?

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Acer Predator Helios 700 Launched With “HyperDrift Keyboard”

Acer unveiled two new Predator Helios gaming notebooks at the [email protected] global press conference in New York. Both Windows 10 notebooks offer new technologies and innovative designs to keep gamers ahead of the competition.

The all-new Predator Helios 700 includes a unique HyperDrift keyboard that slides forward, allowing increased airflow directly through the top of the notebook, enabling gamers to push the powerful components to their highest potential. The redesigned Predator Helios 300 includes a sleek modern look and is powered by either up to an NVIDIA® GeForce RTX2070 with Max-Q Design, or the latest GeForce® GTX GPUs, yet still retains its budget-friendly price tag. It’s well-suited for task-heavy computing, as its high-end hardware provides the performance needed for gaming, streaming, and video and photo editing.

“Continuing to deliver best-in-class performance, gamers can look to Acer’s Predator Helios line for powerful and affordable gaming notebooks,” said James Lin, General Manager, Notebooks, IT Product Business, Acer Inc. “They are innovative, future-proof and reliable thanks to advanced thermal technologies that keep them cool during intense gaming sessions.”

“With the new 9th Gen Intel Core processors we have taken another big step forward in delivering premium performance and platform features powering the world’s best gaming laptops,” said Steven Long, Vice President, Sales and Marketing Group and General Manager, Client Computing Group sales, Intel. “The new Predator Helios laptops are a great example of the years of close collaboration between Acer and Intel to help raise the bar on the capabilities gamers and creators should expect in a laptop.”

“It’s great to see Acer bring such a wide portfolio of gaming devices designed to meet the needs of so many different types of gamers with their new Predator and Nitro series offerings,” said Mark Linton, General Manager, Consumer and Device Sales, Microsoft Corp. “Acer continues to innovate and bring great gaming experiences to market for consumers.” 

Predator Helios 700 – Extreme Performance and Unconventional Design

Powering the uniquely designed Predator Helios 700 notebook is an army of the latest and greatest technologies ready to battle, including up to an all new 9th Gen Intel® Core i9 processor for top of the line overclockable performance, an NVIDIA GeForce RTX 2080 or 2070 GPU, up to 64GB of DDR4 memory, and Killer DoubleShot Pro with Killer Wi-Fi 6 AX 1650 and E3000 — delivering up to four times more network capacity in dense environments than previous generation wireless AC networks — while plenty of high speed storage keeps load times short. All that power makes games roar to life on the notebook’s 17-inch 144Hz FHD IPS display with 3ms response time and NVIDIA G-SYNC technology. Five speakers and a subwoofer keep the games immersive and engaging with full and realistic audio.

Introducing HyperDrift for Enhanced Cooling and Ergonomics

One of the Helios 700’s most interesting features is also incredibly useful. Its HyperDrift keyboard is part of the notebook’s thermal architecture, which consists of two of Acer’s custom-engineered 4th Gen AeroBlade 3D Fans, five copper heat pipes, a vapor chamber and Acer CoolBoost Technology. By simply sliding the keyboard forward, two additional air intakes are uncovered above the keyboard and below the display, giving the powerful heat-generating components extra air flow for maximum cooling and unleashed overclocking. The glass panel also provides a view of the notebook’s heat pipes.

The HyperDrift keyboard improves ergonomics; with the keyboard closer now, gamers can keep a good distance to the 17-inch screen without over extending hands. It provides desktop comfort in a notebook form factor. The keyboard also features per-key RGB lighting, anti-ghosting and MagForce WASD keys. The MagForce Keys use analog-like linear switches that trigger actuation immediately upon the initial press, and increase up to 100 percent to give players more control over precise movements in the game. A Precision Touchpad is outlined with blue lighting and features two discrete mouse buttons below the pad for easy clicking.

A Turbo hotkey quickly engages overclocking while the new PredatorSense hotkey provides immediate access to CPU and GPU temperatures, fan control, RGB lighting, and more. Per-key RGB lighting also enhances online gaming with Predator RGB Assault-League of Legends (LoL), by tying in the keyboard’s lighting to the action on the screen while battling in LoL.

Predator Helios 300 — Raising the Bar for Midrange Gaming Notebooks

The best-selling Predator Helios 300 gaming notebook just got better with the addition of powerful technologies and features, along with a new sophisticated design. Gamers will be most excited about the combination of up to the newest 9thGen Intel Core i7 processors for premium performance of with the addition of the latest of a NVIDIA GeForce RTX 2070 GPU with Max-Q Design supported by a Turbo key for one-punch overclocking and Killer DoubleShot Pro for fast and lag-free networking. With up to 32GB of DDR4 2666MHz memory and up to two PCIe NVMe SSDs in RAID 0 plus a hard drive, it’s the powerhouse gamers crave for playing today’s AAA games.

But most noticeable is the notebook’s new look. Its metal chassis now rocks the stylish teal blue accents and keyboard backlighting found on other Predator notebooks. A narrow bezel around the display and a redesigned keyboard with contemporary looking Predator fonts give it a hip and edgy look.

Praised for being one of the first notebooks in its class to feature a 144Hz display, the new Helios 300’s bright 15.6-inch or 17.3-inch Full HD IPS1 display is now framed by a narrow border and includes 3ms overdrive response times for a tear-free, seamless gaming experience.

Cooling Technology Inspired by Nature

Keeping the notebook running cool and at peak performance is an advanced and efficient thermal design that unlocks the true potential of the Helios’s powerful hardware. Most critical to keeping temperature low is a dual-fan cooling system that includes one of Acer’s 4th Gen AeroBlade 3D Fans. This latest generation fan design was inspired by bionic silent owl flight mechanics that maximize airflow and minimize noise. The new 0.1mm-thin fan blades include a serrated edge, winglets along the top and bottom, as well as a curved fin along the inner portion of each blade. This results in up to a 45 percent improvement in airflow. Coupled with strategically placed intake and exhaust vents and Acer CoolBoosttechnology, the Helios 300 stays calm under pressure and handles intense overclocked gaming sessions with ease.

Last but not least is a completely new keyboard featuring distinctive Predator fonts and 4-zone RGB lighting. Usability and functionality are improved with new PredatorSense and Turbo hotkeys, an enlarged spacebar, and concave-shaped, highlighted WASD keys, arrow keys, and hotkeys. 

Price and Availability

The Predator Helios 700 gaming notebooks will be available in North America in April starting at USD 2,699.99; in EMEA in July starting at EUR 2,699.00.

The Predator Helios 300 gaming notebooks will be available in North America in April starting at USD 1,199.99; in EMEA in June starting at EUR 1,499.00.

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Microsoft’s Disc-less Xbox One S Launching in May

It’s been known for a while that Microsoft has been working on a disc-less version of the Xbox One S. Codenamed Maverick, the new console will launch on 7th May, almost three weeks from now. The device is expected to be announced an upcoming Microsoft Inside Xbox event on 16th April.

The “All Digital” Xbox One S is the first console based on Project Scarlett, Microsoft’s next-gen iteration for Xbox. The expected price point is around $299 in the US. Considering the price of the current Xbox One S in India, which starts at INR 21,490, this should translate to under 20,000.

We don’t know the exact specifications, but rumours suggest that the upcoming Xbox One S will be powered by AMD’s 7nm Zen 2 based 8 core CPUs and next gen Navi GPUs. As shown in the image, it is expected to have 1TB of storage. As with the current Xbox One S, the new one will also have 4K and HDR support and its own bundles. Microsoft is also expected to announce a premium tier of their Game Pass service, which includes the benefits of both Xbox Live Service and the base Game Pass.

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Negative Atmosphere Is A Dead Space Clone

If you’ve been itching for a new Dead Space game, then Negative Atmosphere might be right up your alley. It is heavily inspired by Dead Space, so much so that it’s not just the name that is a direct nod, but also the overall look and feel as well. This is seriously treading the line between taking inspiration and being a straight up clone.

Negative Atmosphere is being developed using Unreal Engine 4 and has been in development for 5 months. It is a new IP inspired by many sci-fi and non sci-fi horror games and 3rd person shooters.

It is set in a universe in the midst of a cold war, in which A.I has been achieved via the use of organic processing cores, you play as a 49-year-old ex-combat medic called Samuel Edwards, aboard the long-range cargo and haulage ship the TRH Rusanov, after after a mysterious sickness spreads across the ship causing all the robots and personnel to mutate and deform into hideous creatures that are hell-bent on the destruction of all the organisms around them.

You must escape, fighting your way through your former crewmates, rogue and sentient artificial constructs and the environmental hazards the Rusanov presents. As you progress throughout the game, your mental state will deteriorate and the hallucinations will set in. 

The game features a limited ammo economy, dynamic level events – TBA-, a vast assortment of melee and projectile weaponry, drones and robots which can be fought or hacked, a non-invasive stealth system, zero-g movement, holographic world space UI – with an ECG heart rate monitor on the back which changes in speed and colour as your health deteriorates, a dynamic damage system – your character gets visually changed with blood stains, scars, open wounds, dismemberment etc, as your health decreases – and much much more to be revealed in the demo.

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