The LEGO Movie 2 Videogame Announced

Warner Bros. Interactive Entertainment, TT Games and The LEGO Group Announce The LEGO Movie 2 Videogame

Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced The LEGO Movie 2 Videogame, inspired by the much-anticipated sequel The LEGO Movie 2: The Second Part from Warner Bros. Pictures and Warner Bros. Animation Group. The LEGO Movie 2 Videogame will be available for Nintendo Switch system, PlayStation 4 computer entertainment system, the Xbox One family of devices, including Xbox One X, and PC in 2019 alongside the film and a collection of The LEGO Movie 2 building sets.

Based on events from The LEGO Movie 2: The Second Part, alien invaders have left Bricksburg in ruins! It is now up to Emmet, Lucy and a host of heroic characters to go beyond their world and save their friends from the strange inhabitants of the Systar System. “Packed with fan-favourite and exciting new characters, mysterious locations and action from both the sequel and the original blockbuster The LEGO Movie, The LEGO Movie 2 Videogame is a wild adventure for kids to explore,” said Arthur Parsons, Head of Design, TT Games Studios.

“Players must scour the stars for rare items, materials and tools to complete their collections and help their journey across the LEGO universe, experiencing a wide array of amazing environments, wacky vehicles and incredible creatures along the way.” “The LEGO Movie 2 Videogame is a one-of-a-kind experience full of fantastic characters and open-world adventures with a strong emphasis on creative solutions to puzzles and building within the film’s universe,” said Sean William McEvoy, VP Digital Games & Apps, The LEGO Group. “LEGO fans of all ages will have fun rebuilding their own world using tools to create roads, change the landscape and build structures to unlock more rewards and missions.” For more game information, visit


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Fortnite Now Allows You To Send Gifts

Fortnite’s 6.31 update now allows users to gift each other in-game items that are available in the Fortnite Store.

Players have been requesting this feature for a very long time and can now finally gift their friends the items that they want. This feature is available on every platform that Fortnite is available on except iOS. The reason for this is as stated by Epic Games is, “gifting is not available on iOS devices because Apple’s policies prohibit it.” However since the game is available on so many different platforms, it shouldn’t be too difficult for iOS users to find a different way to send and receive gifts.

Follow the steps below to buy and send gifts:

  • Go into the Item Shop and choose an item you want to gift.
  • You will get two options: Purchase Items or Buy as A Gift. Choose Buy as A Gift.
  • You will now get to choose who you want to send the gift the gift to and add a custom message if you’d like.

And it is that simple to send gifts to your friends. There are some things that you should keep in mind before you can send a gift to someone:

  • Multifactor Authentication must be enabled.
  • You must be friends with the person for a minimum of 48 hours(2 days).
  • You can only gift three times in 24 hours.
  • You can only gift items present in the Fortnite Item Store.
  • Gifts cannot be refunded.

If you’re someone who doesn’t like to be gifted things then you can turn off the option to receive gifts by disabling them in the Account Settings. And that’s all you need to know about gifting, just in time for the Christmas season. Now spread some holiday cheer if you’d like and have fun.

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Superman: World’s Finest, Rocksteady’s Next Game Leaked?

Everybody wants to know what Rocksteady’s next game will be and they’ve done a good job keeping it under wraps for a really long time but it might have just slipped out.

Over on GameSystemRequirements, a listing for a game titled Superman: World’s Finest popped up about a day. This listing states the developer of the game to be Rocksteady Studios. Now, there have a been a lot of rumours and “leaks” as to Rocksteady’s next title. Some said it was a Suicide Squad game, others said it was Arkham Insurgency while a few said it was a Superman game. Earlier this year, someone on 4chan “leaked” an image that stated that Superman: World’s Finest would be shown at E3 2018, something that never happened. That leak also said that the game’s villain would be Brainiac and that other DC heroes would also show up.

As to the credibility of GameSystemRequirments, they also listed Devil May Cry 5 a whole month before it’s official reveal. We also looked up other popular rumours to see if those titles existed and the only one that got a hit for existing on their listing was Bully 2. We tried searching for Arkham Insurgency, Harry Potter, GTA VI and Bully 2.

Take this listing as a grain of salt as with all such “leaks” and rumours but I have a feeling that at TGA this year which is just 9 days away we will get an official look at Rocksteady’s next title which could very well be Superman: World’s Finest.

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Batman: Arkham Collection Out For Xbox One

The Batman: Arkham Collection is officially available for users to purchase for the Xbox One.

This new bundle features all the Rocksteady Arkham games with all the DLC. This means that Arkham Origins is not included in this collection. The collection is also said to be “Xbox One Enhanced” and according to user reports, as of this moment, there is no Enhancement patch for Arkham Knight while the Return To Arkham titles have the same Enhancement patch as it did when it first came out and has the weird 45 framerate cap.

For the price of $60, you get both previous games plus the premium edition of Arkham Knight which features all the story packs, skins and story DLC for the game which is a good deal if you haven’t played these games. The lack of an enhancement patch for Arkham Knight is a disappointment as we expected that with a bundled release as such, they might also push a patch for the last release in the series. We could have expected something along the lines of 4K @ 30fps or 1080/1440p @ 60fps since it is doable on the horrid PC version which has been patched a lot and has decent performance now.

Arkham Origins has been left out of this bundle though which is sad to see. It does, however, receive Backwards Compatibility support if you have a physical copy of the game. Arkham Origins was not developed by Rocksteady but instead by WB Games Montréal and released to a mixed review due to how buggy it was on launch. However, as time has passed, many hail it as one of their favourites of the series. It would have been nice to see it with an Xbox Enhanced Patch because it had a very unique aesthetic that was close to Arkham Asylum’s comic book style of characters.

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Red Dead Online To Feature Story Missions and Battle Royale?

Red Dead Online is upon us and with that, the data miners have started mining for any piece of juicy information that they can get their hands on.

Thanks to Twitter user illogicalmods and his efforts, we now know that the game will have a Battle Royale mode called Make It Count. Make It Count will pit you against a full server(32 players) where you fight to be the last one standing by killing other players and by also staying in an ever-shrinking circle like in most Battle Royale games.

What’s surprising from the information leaked by illogicalmods is that there seems to be some sort of story-based missions that will affect your honour. GTA Online had missions that were set both before and after the events of the Single Player campaign but didn’t have any coherent story as such. In Red Dead Online, however, it seems like there might be some semblance of a story of sorts which is started by a character named Horley giving you the missions.

It will be very interesting to see how Rockstar tackles Red Dead Online in the long run. Will they add steampunk things to the game since they can add rocket bikes and jetpacks? What about weird mythical horses and other rideable beasts.

If you’re looking to get in on the Online action for Red Dead Redemption 2 then you can play it starting today on 27th November. If you played the game on Launch day then you will gain access to the Beta on 28th, if you played during the Launch Weekend then you will gain access on 29th and then on 30th everyone with the game will be able to play Red Dead Online.

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HyperX Launches Alloy FPS RGB Gaming Keyboard with Kailh Silver Speed Switches in India

HyperX, the gaming division of Kingston Technology Company, Inc., today announced the launch of its HyperX Alloy FPS RGB mechanical gaming keyboard in India. The Alloy FPS RGB keyboard features Kailh Silver Speed mechanical key switches that offer shorter key travel time and less actuation force for faster gameplay. The full-size RGB keyboard features a solid steel alloy frame in a compact design that frees up table space for the mouse and mousepad. Alloy FPS RGB mechanical gaming keyboard is priced at INR 12,900. It is available through the HyperX network of retail and e-tail outlets in India and it is backed by a two-year warranty.

HyperX is augmenting its line of Alloy FPS keyboards by now offering Kailh Silver Speed key switches on the Alloy FPS RGB. The Kailh Silver Speed key switches feature a light 40g actuation force and are rated for 70 million key presses. With exposed LED lights on the key switch housing and five brightness levels, the keyboard offers brighter and more radiant RGB lighting.

The keyboard also offers Game Mode to easily disable the Windows key to prevent gameplay interruptions, 100 percent anti-ghosting and full N-Key rollover functionality. For added flexibility and performance, the Alloy FPS RGB features an easy access USB charging port located on the back of the keyboard and a detachable braided cord.

“HyperX is excited to reveal the new Alloy FPS RGB mechanical keyboard with Kailh Silver Speed key switches,” said Mr. Vishal Parekh, Marketing Director, HyperX India. “These switches are designed with a shorter actuation point for ultra-rapid responsiveness and faster gaming performance resulting in less fatigue, making it ideal for gamers looking for an advantage over their rivals.”

The Alloy FPS RGB mechanical keyboard offers up to three custom lighting profiles that can be saved directly to the on-board memory for on-the-go lighting and macro settings. HyperX NGenuity software offers LED lighting and per key RGB customization1. In addition, NGenuity advanced tools include Game Mode and macro settings.

HyperX takes the tagline We’re All Gamers to heart. Whether you are an amateur or professional player, our goal is to meet or exceed customer expectations with every gaming headset, keyboard, mouse or mousepad we design.

HyperX Alloy FPS RGB Mechanical Gaming Keyboard Specifications


  • Key switch: Kailh
  • Type: Mechanical
  • Backlight: RGB (16,777,216 colors)
  • Light effects: Per key RGB lighting and 5 brightness levels.
  • On board memory: 3 profiles
  • Connection type: USB 2.0 (2 USB connectors)
  • USB 2.0 Pass-through: Yes (mobile phone charging only)
  • Polling rate: 1000Hz
  • Anti-ghosting: 100% anti-ghosting
  • Key Rollover: N-key mode
  • Media control: Yes
  • Game Mode: Yes
  • OS compatibility: Windows 10, 8.1, 8, 7
  • Key switches: Kailh Silver Speed
  • Linear, 40cN actuation force


  • Type: Detachable, braided
  • Length: 1.8m
  • Dimensions:
    • Width: 442.26mm
    • Depth: 129.81mm
    • Height: 35.59mm
  • Weight (Keyboard and cable): 1100g

1 Per key RGB lighting customizable with HyperX NGenuity software

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Battlefleet Gothic: Armada 2 ‘Battle Overview’ Part 1

Experience the bigger, better Battlefleet Gothic: Armada 2 in part one of our Overview series

Space-naval combat returns in Battlefleet Gothic: Armada 2, the highly-anticipated sequel from Tindalos Interactive and Focus Home Interactive, improving on every facet of the first game to make a bigger, better experience for admirals everywhere, and an even greater adaptation of the original board game set in the Warhammer 40,000 universe. Today’s Battle Overview Part 1 video is the first in a two-part series that will teach you the huge number of options at your disposal in Battlefleet Gothic: Armada 2. Get everything you need to know ahead of the first beta phase, scheduled from December 5 to December 12.

With more factions and more ships come bigger battles, with larger fleets clashing to control the Eye of Terror and the surrounding region of space dubbed the Aegis Ocularis. All twelve factions from the tabletop game are now represented, and each has unique ships, new mechanics, and much more to show off.

Be it unique ways of moving through space or weird, alien weaponry and ships, each faction feels distinct from its peers. Even those that share similarities such as the Aeldari Corsairs and Asuryani Craftworlds or the Tau Protectorate Fleet and Merchant Fleet have differences in what they can field. This makes your faction selection, and choice of ships, armaments, admiral skills, and fleet upgrades totally customisable and massively impactful.

In the trailer you’ll see how all this combines with the layout of maps, capture points, the enemy fleet, and the various phases of battle to create a challenging and spectacular simulation of space combat. Prioritise targeting weapons or engines, kill crews with boarding actions to turn enemy ships into floating hulks, or go all out on ramming enemy ships and committing to close-quarters battles.

Battlefleet Gothic: Armada 2 releases January 24, 2019, on PC. Pre-orders receive a 10% discount ahead of launch, 25% if they own the original Battlefleet Gothic: Armada. Beta testing begins in early December for all pre-orders.

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Ghost Of A Tale Launches For PS4 And Xbox One In February 2019

Following a discussion with our distributor we’ve been made aware that releasing the Xbox One version of Ghost of a Tale smack in the middle of the holiday’s season is Not a Good Idea™. That is unless we want it to go totally unnoticed.

Important semantic point here: a distributor is a partner who is paid by a developer to make a game available on as many platforms, worldwide, as possible. A publisher actually finances and drives a game’s development, and as a result can impose its rules (likely dictated by marketing considerations). It often owns the final game’s intellectual property and sometimes owns the developer itself.

Now as you all know we don’t have a publisher. By choice. Which means we’re absolutely independent and as such we can do pretty much what we want. However we’re still capable of recognizing sound advice when we hear one!

In parallel with this we have also been informed that the PlayStation 4 version of the game will be ready towards the beginning of the year, for a potential release in February.

So the decision was straight-forward: We will do a simultaneous console release of Ghost of a Tale on Xbox One and PS4 in February.

This way we’ll stand a much better chance at getting noticed by the specialized websites, which at this point is exactly what the game needs.

Review: NVIDIA RTX 2080 Founder’s Edition

NVIDIA has been causing waves of excitement ever since they announced the new RTX series graphics cards, and with good reason. Powered by the new Turing architecture, these cards claimed to make real-time ray tracing in games a reality, among other things. For those who don’t know, ray tracing is a resource intensive rendering technique that makes your favourite movies look so amazing with lifelike CGI. However, thanks to the limitations in GPU technology, we couldn’t achieve the same level of visuals in games. But the RTX cards promise to change that. Well, do they hold up? That’s what we’re here to find out.

Tech Specs and Features


CUDA Cores 2944
Base Clock 1515 MHz
Boost Clock 1800 MHz
Memory Speed 14 Gbps
Memory Config 8 GB GDDR6
Ports DisplayPort, HDMI, USB Type – C
Power Connector 6 pin + 8 pin
Recommended Power Supply 650 W

The RTX 2080 is the successor to the Pascal-based GTX 1080, with improved clock speeds, a higher CUDA core count and higher memory bandwidth, sitting right in the middle of the uber powerful RTX 2080Ti and the slightly more affordable RTX 2070. Display options on the graphics card include 3 three DisplayPorts, one HDMI port and one USB Type-C port, the last one being quite handy when it comes to using VR. SLI is supported through NVlink, and for the first-time, NVIDIA’s adopted a dual-fan design for the Founder’s Edition instead of the standard single-fan blower layout, which in our opinion looks quite badass, especially with the glowing green logo LED. But that’s not all.

What makes the RTX cards so special, and exciting, are Ray Tracing and DLSS. While Ray Tracing facilitates realistic lighting and reflections in the games, DLSS (short for Deep Learning Super Sampling) uses AI to render the video more efficiently at higher resolutions, thereby resulting in a much smoother experience. To achieve this, NVIDIA has added two new types of cores to the GPUs, the RT cores and Tensor cores.

Performance and Benchmarks

On paper, the RTX cards sound a dream come true. 4K 60 FPS capabilities, ray tracing and DLSS are enough to make any gamer drool over their keyboards. The reality, however, is a little more complicated. The biggest issue these cards have faced since their launch is the lack of games that actually have ray tracing and DLSS, which makes it quite hard for anyone to discern whether the RTX cards are worth the price, which, mind you, is a significant jump over their previous gen counterparts. But, before we get into that, let’s take a look at the numbers. All benchmarks were obtained at 4K resolution at the highest preset.

From the benchmarks it’s pretty clear that the RTX 2080 is a great card for 4K gaming, though you might want to fine-tune your settings a bit to keep that FPS counter above 60. For those who don’t want to compromise on that, the RTX 2080Ti will definitely be a great choice. But once you start talking about ray tracing, which is the biggest reason why the cards were so hyped, things begin to look a little bleaker. Not only is there a serious shortage of games that support the feature, the GPU performance in the one game that does support it (Battlefield V), is highly disappointing. Take a look at the numbers below, obtained at 1080p.

As you can see, turning on DXR (which runs on DirectX) causes the framerate to dip all the way down to a dismal 42 FPS on Ultra, though it can still reach 60 FPS if you run it on low. In either case, that’s more than a 50% drop in performance compared to when DXR is off. And these numbers are at 1080p. Although, one shouldn’t forget, this is the first time that real time ray tracing has become achievable on a single graphics card, which in itself quite a feat. But, for someone who wants the most value in terms of performance and cost, things don’t look good for the RTX 2080 just yet.

DLSS, on the other hand, is a different story. There’s only one game benchmark available right now that supports DLSS, the updated Final Fantasy XV benchmark tool, and going by that, the RTX series shows a lot of promise, with a staggering 80% performance increase between the RTX 2080 and the GTX 1080 at 4K resolution. So hope is still there.

The Verdict

To sum it up, the RTX 2080, and the Turing cards in general, are a marvel in gaming technology. It’s refreshing to see a brand pushing the limits, trying to breathe more life into games instead of just peddling higher resolutions and more frames. That being said, it’s hard not to think of the RTX series as a rushed product. The cards are not a bad deal for gamers who don’t already own a 10-series Pascal GPU, but for anyone looking to upgrade their present rigs, it’s best not to rush in, and hold off till at least a few more games with ray tracing support are out. However, if you have the cash, and only want the best performance, it doesn’t get any better. Well, until you consider the 2080Ti, but that’s a story for another time.

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Read Dead Online Beta Early Access Begins Nov 27, Full Public Access Begins Nov 30

Now that everyone has had a chance over the past month to experience the story of Arthur Morgan and the Van der Linde gang in Red Dead Redemption 2, it is almost time to begin the beta period for Red Dead Online. Early access to the Red Dead Online beta begins on Tuesday, November 27, working up to full public access on Friday, November 30.

Built from the ground up for the latest hardware, Red Dead Online blends the classic multiplayer of the original Red Dead Redemption with the best of everything we have learned since then about creating deep multiplayer experiences. The result is something completely new and fun, and an experience that will continue to expand and evolve over time.

A Vibrant New World

With the gameplay of Red Dead Redemption 2 as its foundation, Red Dead Online transforms the vast and deeply detailed landscapes, cities, towns and habitats of Red Dead Redemption 2 into a new, living online world ready to be shared by multiple players. Create and customize your character, tailor your abilities to suit your play style and head out into a new frontier full of things to experience.

Explore the world solo or with friends. Form or join a Posse to ride with up to seven players; gather around the fire at your Camp; head out hunting or fishing; visit bustling towns; battle enemy gangs and attack their hideouts; hunt for treasure; take on missions and interact with familiar characters from across the five states; or fight against other outlaws in both spontaneous skirmishes and pitched set-piece battles; compete with other players or whole Posses in open world challenges and much more.

Beta Period and Access

The launch of the Red Dead Online Beta is the first step in what will be a continually expanding and dynamic world, and the beta period will allow us to deal with the inevitable turbulence of launching any online experience of this size and scale.

During this process, we will be looking to our dedicated community to help us report and fix problems, share ideas, and assist in shaping the future of the full Online experience. As with all of our releases, we will strive to make the launch of Red Dead Online the best it can possibly be, and we ask that the community share that spirit with us over the next weeks and months.

To help us ease into the beta and to mitigate major issues, we will begin the early access period starting Tuesday, November 27 at 8:30am EST, and gradually scale the player base up to full access beginning on Friday, November 30. This will help ensure that our servers can handle a steadily growing volume of concurrent players in the early hours and first days of the Beta and hopefully reduce the likelihood of any server crashes during the launch week as we get things up and running. Full rollout details are as follows:

• Tuesday, November 27th: All Red Dead Redemption 2: Ultimate Edition owners. Please note, players who purchased the physical Ultimate Edition must redeem the Ultimate Edition code in the packaging to be eligible.

• Wednesday, November 28th: All players who played Red Dead Redemption 2 on October 26th according to our data.

• Thursday, November 29th: All players who played Red Dead Redemption 2 between October 26th to October 29th according to our data.

• Friday, November 30th: All players who own Red Dead Redemption 2.

The Red Dead Online Beta will be available to anyone who owns Red Dead Redemption 2 on PlayStation 4 or Xbox One starting Friday, November 30. When booting up Red Dead Redemption 2 and arriving to the title menu, you will see an option in the top right of the screen to select Online.

Stay tuned to the Rockstar Newswire tomorrow for more details about Red Dead Online modes, gameplay and more.


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