German Stores Are Giving Fallout 76 Away in Very Sad Promos

GameStop are running a promotion in Germany, Austria and Switzerland where anyone buying a used PlayStation 4 or Xbox One controller gets a free copy of the online shooter.

It’s not even a used copy. It’s a brand new copy of the game on PlayStation 4 or Xbox One, and all you need to do is buy a used, official controller from either system.

Fallout 76 was originally retailing for €70 (it’s now been slashed to €30), while a new DualShock 4 is €53, so used ones are obviously cheaper.

GameStop aren’t the only German retailer having trouble moving the game, either; the big electronics chain Saturn are also giving copies of the game away with the Fallout 76 Xbox One bundle. Meaning you’d get an Xbox One, a copy of Fallout 76 and then…another copy of Fallout 76.

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Top 5 Worst Games of 2018 | GamingMonk’s Best of 2018

Well, now that we’ve seen the best of 2018, how about we take a look on the other side of the spectrum? Here are our picks for the worst games to come out this year, in no particular order, because we can’t be bothered to put these in order.

  1. Fallout 76 (Or, Failout 76)

    Oh, Bethesda. glitchy, buggy, hell-bent on ruining beloved franchises Bethesda. To put it mildly, Fallout 76’s launch has to be one of the worst in the history, and Bethesda’s handling of the entire situation just speaks volumes about how out of touch publishers are with the community. From issues with the game to issues with Collector’s Edition goodies to even more issues with complaint tickets regarding replacement of those goodies, we don’t even know what to say anymore. But hey, at least we still have Skyrim for calculators.
  2. Metal Gear Survive

    Contrary to its name, Metal Gear did not survive. In fact, looking back, I had completely forgotten that Metal Gear Survive had even released in 2018. It was a low-effort mediocre survival game that tried to cash in on the Metal Gear name, and it deserves the failure that it met.
  3. Agony

    Agony tries to appeal to an audience who find enjoy grotesque violence and nudity just for the sake of it. While I assume that such an audience exists, luckily, it doesn’t seem to have money to spend on games. Weak gameplay and terrible graphics further killed any chance Agony had, and it stands tall among the worst games of 2018.
  4. Overkill’s The Walking Dead

    After seeing the initial trailer I honestly had low expectations from Overkill’s The Walking Dead. Even then, this game manages to disappoint on multiple fronts. The core gameplay loop involves mowing down hordes of mindless enemies, and the shooting itself is incredibly weak. Also, the fact that this is a co-op game with no built-in voice chat goes to show how unpolished the overall experience is.
  5. Hunt Down The Freeman

    While the first Half Life game is a revered classic first person shooter, and Half Life 2 is an absolute masterpiece, Hunt Down the Freeman is a steaming pile to hot garbage that tries to milk the nostalgia of millions of Half Life fans. Worst part is that valve allowed this to be sold on Steam – in exchange for actual money. The story is terrible, the gameplay is worse, and it all looks horrible.

So those we our top picks for the worst games of 2018. Did we miss anything? Well, actually don’t tell us, we really don’t want to play any more bad games.

The Tale of Bethesda’s Fallout With Its Player Base

Bethesda has been in the news a lot lately and for all the wrong reasons so let’s take a look at how it all started and why.

The Fallout Begins

The Fallout 76 debacle started with the announcement of the game itself which left a lot of people unsatisfied. Imagine keeping tabs on a live stream for 24 hours in hopes of getting a new Fallout game with an emphasis on the story and the world. Instead what players got was an announcement for a multiplayer Fallout title which isn’t bad since a lot of people actually wanted a multiplayer Fallout game. What really irked people was that they were still using the Creation Engine(Skyrim, Fallout 4) which is a modified version of the Gamebyro engine(Oblivion, Fallout 3). The same bugs that are in Skyrim can be found in Fallout 4, the ones in Fallout 4 can be found in Fallout 76.

Then came the Open beta which was a mess. This came with a neat bug where launching the game would delete the game from your system. Imagine downloading 50GB or so on a slow internet connection with a data cap and then the game just deletes itself which means you have to redownload it. And then came the bug where you couldn’t uninstall the beta unless you owned the game. This is all pre-launch though, and things somehow got worse after launch.

Fallout 76 released to mixed reviews with really bad performance on both PCs and consoles. Powerful PCs could still power through it but the base consoles were not even able to hit a stable 30fps, so Bethesda released a patch to fix all the performance issues along with other major bugs. This patch was 51GB in size, larger than the game itself and people were yet again, pretty upset with this. Improvements were promised in this patch which did arrive but only barely as a lot of the issues were still not fixed even with that gigantic patch.

The Radiation Gets Worse

We’re not done with the grievances yet. The PC version has no text chat, something that almost every multiplayer game has had since the time we’ve had multiplayer games. Bethesda did say they were considering adding it but its exclusion is unexpected, especially since it means that mute and deaf players will have to use emotes to communicate or alt-tab out to Discord. The game doesn’t even have Push-To-Talk, another basic feature which they’re finally adding to the game in an upcoming update along with a FOV slider.

Bethesda is not new to PC gaming so the fact that after all these years, after all the complaints they still go out and skimp out on some of the most basic features of a game baffles me. And after all these years, the framerate was still tied to the game physics which was thankfully finally patched. The anti-cheat is a joke as it only checks to see if cheat-engine is running and has no client-side file validation which means a lot of hacking and mods so your experience could be a very frustrating one.

Then comes the lawsuit. Bethesda refused to give out refunds after their customer support initially said it was being processed. The reason for this as stated in their refund policy is:

 “If you want to download digital content within the 30-day cancellation period, you must agree to waive your cancellation rights.”

Well, because of this they got hit by a potential class-action lawsuit for releasing a heavily glitched game that is unplayable. That was not all though. Fallout 76 has a 200$ special edition. While the game is a mess, the Power Armor edition has some cool items that come with it. One of which was advertised to be a Canvas Duffel bag. When customers actually received the Special Edition, the Canvas bag was replaced by a Nylon one instead. The reason for this is as follows:


We are sorry that you aren’t happy with the bag. The bag shown in the media was a prototype and was too expensive to make.

We aren’t planning on doing anything about it.

Bethesda Gear Store Support – North America”

After this, they quickly changed the description of the item on their webpage and to compensate for it are offering players 500 Atoms which are an in-game microtransaction currency worth $5.

Not to mention, they have literally copy and pasted the same code from Skyrim and Fallout 4 into this game and use the exact same content check system as Fallout 4. If everything before this didn’t help you realize something, I’ll type it out. Fallout 76 is a very pathetic and lazy attempt at a cash grab that is absolutely unworthy of being a Fallout title.

In this day and age where AAA titles and even those that aren’t AAA are crafting wondrous open worlds with gorgeous landscapes and fantastic stories to tell with the help of the current hardware, this game feels utterly outdated. If you’re playing Fallout 76 and enjoying it, that’s alright so don’t take this to heart. However, I really do feel something needs to change.

Too Buggy, Didn’t Read

So let’s recap everything about Fallout 76. A very messy Beta, a bad launch, the absence of basic features, it is riddled with bugs and glitches, no proper anti-cheat, false advertisement and no refunds. And those are just some of the main issues. A quick google search will not only lead you to various sources for these issues but also even more problems that currently plague the game. They really have hit out of the park with this one and people can finally see what a mess Bethesda Game Studios really is.

Their games have been riddled with bugs for years and have relied on community mods to fix them, they’ve tried to make mods a paid service, something that has been free since forever, they’ve barely listened to their player-base who want story based next-gen RPGs. The last good Fallout game was not even made by Bethesda and if this continues, they’re probably going to ruin the franchise even more alongside their reputation.

I’m not too confident about The Elder Scrolls VI or Starfield with their recent work and I doubt anybody really is. They’ve burnt a lot of their longtime fans, and their recent showings haven’t helped them get any new ones either. Bethesda Game Studios really needs to pull it together because it just doesn’t work anymore.

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Fallout 76’s Day One Patch Is Bigger Than The Entire Game

Fallout 76 has already garnered a lot of negative reviews from players because of how broken the game’s beta was and this continues with the size of the day one patch, which is bigger than the entire game.

According to PSU, the day one patch is 51.6GB in size as compared to the game’s initial install size of 45.0GB. This game has been bad news for players low bandwidth because there was a bug in the Beta that deleted the whole game and had to be redownloaded. The game is huge considering the map and scale of everything but downloading a patch that’s more than the size of the game is a little absurd.

This patch contains a ton of fixes for issues that plagued the Beta. From gameplay issues like the hunger gauge not working and random gunshots to actual in-game performance of the game.

Here’s the full Fallout 76 patch notes for day-one.


  • Stability: The Fallout 76 game client and servers have received significant stability improvements.
  • Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.


Many mid and high-level enemies have received additional balance adjustments. Some notable changes include:

  • Scorched: Health and Damage Resistance have been increased for mid- and high-level Scorched.
  • Super Mutants: Health and Damage Resistance have been slightly decreased for mid- and high-level Super Mutants.
  • Melee Damage: Melee damage has been increased across many mid- and high-level enemies, particularly Mirelurks and Mirelurk Hunters.


  • Crafting: Material requirements to craft Throwing Knives and Tomahawks have been increased. Additionally, Throwing Knives and Tomahawks can no longer be sold to vendors.


  • Event Quests: The time required to restart a previously completed Event Quest has been increased from 45 minutes to 1 hour and 12 minutes.


  • Enemies: Fixed an issue that could cause enemies to stop playing animations and instead enter a default “T-Pose”.
  • Graphics: Fixed an issue that could cause artifacting to display on the character’s hands and weapons while inside the Whitespring and playing in first-person.
  • Graphics [Xbox]: Fixed an issue causing the game world to appear darker than intended on Xbox.
  • Water: Water no longer flickers or flashes white in building interiors.
  • Workbenches [PS4]: Item previews no longer exhibit visual issues while attempting to modify weapons at Workbenches.
  • Workshops: Powered objects placed at Workshops will now correctly play animations and sound effects.


  • Voice Chat: Changing Xbox Live Communication and Multiplayer settings to “Friends” now correctly limits in-game voice chat to Xbox Live friends.
  • Voice Chat: Selecting “Play with Team” from the Main Menu no longer causes voice chat to stop functioning for non-leader teammates.


  • Workshops: Successfully defending a Workshop no longer awards more Aid items than intended.


  • I Am Become Death: Launching a Nuke will now complete the “I Am Become Death” Quest for all teammates.
  • Rewards: Completing the “First Contact” and “Thirst Thing’s First” quests no longer award more Aid items than intended.


  • Languages: Improvements have been made to better support text display across several languages, including: Japanese, Russian, Simplified Chinese, and Traditional Chinese.
  • Languages: Blueprints now accept names that utilize Japanese, Russian, Simplified Chinese, and Traditional Chinese characters.
  • Languages: Running Fallout 76 with language options set to Traditional or Simplified Chinese no longer causes the game to launch in English.
  • Login [PC]: Fixed an issue that could prevent players from logging into Fallout 76 on PC.
  • Resolution [PC]: Adjusting Windows Display Scaling settings no longer causes the game to launch in lower or higher resolutions than expected.
  • Map: Map markers no longer disappear when attempting to respawn after dying while overencumbered and possessing no Caps.
  • Settings [PC]: The Lighting Quality setting can now correctly be changed to High.
  • Social: Players will no longer encounter a “Failed to reconnect to team.” error message at the Main Menu screen.
  • Social: Fixed an issue that could prevent players from seeing one another in the Social Menu after adding each other as friends.
  • Trading: Attempting to trade with a player who is entering Power Armor no longer causes the game client to become unresponsive.

That’s a lot of fixes but does it warrant such a huge download size is still a question that many are asking. The answer for which will be known soon as Fallout 76 launches on November 14th for the Xbox One, PlayStation 4 and PC.

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