Call of Duty Black Ops IIII Private Multiplayer Beta Dates Announced

Activision has announced the dates for a private beta of their multiplayer beta as well as their new game mode titled “Blackout” which is their Battle Royale mode. Details regarding the Multiplayer beta can be read below.

PlayStation 4 Exclusive

  • Starts: August 3 at 10:00 a.m. PT / 1:00 p.m. ET
  • Ends: August 6 at 10:00 a.m. PT / 1:00 p.m. ET

PlayStation 4 and Xbox One

  • Starts: August 10 at 10:00 a.m. PT / 1:00 p.m. ET
  • Ends: August 13 at 10:00 a.m. PT / 1:00 p.m. ET

PC Beta Early Access

  • Starts: August 10 at 10:00 a.m. PT / 1:00 p.m. ET

PC Open Beta

  • Starts: August 11 at 10:00 a.m. PT / 1:00 p.m. ET
  • Ends: August 13 at 10:00 a.m. PT / 1:00 p.m. E

Here’s what’s going to be featured in the Beta:

Modes of Play

The Private Multiplayer Beta will feature fan-favorite game modes like Team Deathmatch, Domination, Hardpoint, and Search & Destroy, alongside our brand-new objective-based game mode, Control, which was designed to bring out the best of Black Ops IIII Multiplayer gameplay.

In Control, teams alternate rounds between attacking and defending two static objectives. Each team has a limited number of lives in this first-to-three wins match-up, so strategic strikes and defensive positioning are key, making for some fast and frenetic gunfights.

Six Maps

For the Private Multiplayer Beta, players will begin fighting through six maps – two of which will make their first public appearance. Additionally, fans will play new Specialists and reacquaint themselves with returning Specialists Nomad and Prophet, who will be bringing with them brand-new gameplay mechanics built for Black Ops IIII. Some additional intel…

Gearing Up

We’ve brought the Pick 10 system back to Create-a-Class to give players complete customization over their loadout, and with its return comes a few new changes.

Load out with Special Issue Equipment that’s designed exclusively for each Specialist without costing a point against Pick 10.

Gear is an all new slot designed to up the ante on your style of gameplay. Need cheaper Scorestreaks? COMSEC Device. Heal faster? Stim Shot. Gain an advantage in situational awareness? Acoustic Sensor. Only one piece of Gear can be used per loadout, so choose wisely.

Weapons now have unique sets of attachments, including a new class of powerful attachments called Operator Mods, to really focus each gun on its individual role in combat.

This is just for the multiplayer beta as the Blackout beta will begin sometime in September and will first be available on the PlayStation 4.

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Remnant: From the Ashes Announced By Darksiders 3 Dev

Rise Up! Perfect World Entertainment Announces Remnant: From the Ashes

Today, Perfect World Entertainment, a leading publisher of live service games, announced Remnant: From the Ashes. In development by Gunfire Games, the studio behind Darksiders 3, Remnant: From the Ashes is a survival-action shooter featuring dynamic worlds, intense combat and strategic co-op. The game transports players to a bleak future where Earth has been overrun by extradimensional beings. Humanity’s last hope for survival is to flee to alternate dimensions for safety, and to uncover what these mysterious beings are after. Remnant: From the Ashes is scheduled to release in 2019 on PC, Xbox One and PlayStation 4.

“Perfect World Entertainment jumped at the opportunity to partner with Gunfire Games,” said Yoon Im, senior vice president of publishing at Perfect World Entertainment. “Their deep expertise in creating fantastical worlds, steeped in rich sci-fi themes make them the perfect partner to expand our company’s portfolio of live service games. Remnant: From the Ashes will deliver a unique, dynamic world that provides an infinite number of ways to explore and combat enemies. We know players will love our twist on the survival-action genre.”

“Remnant: From the Ashes is about working together to build something bigger than yourself, and that idea is core to our approach to the game,” said David Adams, co-founder of Gunfire Games. “Perfect World Entertainment has been supportive of our pursuit to develop a game with a robust co-op experience. The company’s live service knowledge coupled with our signature gameplay and world building, enables us to develop an immersive world that we hope players will enjoy solo or together, for years to come.”

Remnant: From the Ashes is a third-person survival-action game set in a post-apocalyptic world overrun by mythical creatures. Players build characters to suit their individual playstyle and survive the perils of diverse and deadly environments, alone or alongside a team of up to three other players. The game offers unique, customizable gameplay experience filled with intense shooting, melee combat, gear and weapon crafting, character progression, deadly enemies, epic bosses and dynamically-generated levels that offer an infinite number of ways to explore.

Key Features

• Fight. Adapt. Overcome. – Each world will present new challenges and perils to overcome. Throughout their journey, players will encounter dozens of monsters unique to each environment. Fight tooth-and-nail against creatures both big and small – from towering behemoths the size of buildings to countless hordes of small, deadly terrors. Adapt… or die trying.

• Explore Fantastic, Terrifying Realms – Explore beautiful, dynamically-generated worlds – each with their own unique creatures and environmental challenges. Gain experience and adapt new strategies to survive the dangers of each world.

• Craft. Upgrade. Specialize. – Band together with others to improve chances of survival. Protect and befriend skilled tradesmen and offer them the safety of a home base. In turn, they will offer valuable skills and resources for upgrades, crafting and enhancements for weapons and gear.

• Strength in Numbers – The Root are ruthless and deadly. To stand a chance, players will need help – they need a Team. In Remnant: From the Ashes, players can group with up to three other survivors. There are multiple hero archetypes to choose from, each designed with unique skills and advantages to help the group survive.

Remnant: From the Ashes will make its public debut with fully playable hands-on demos at Gamescom (August 21 – 25, 2018) & PAX West (August 31 – September 3, 2018). Visit the Perfect World Entertainment booth to play the first demo and meet development team members.

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Nvidia GeForce GTX 2080 Ti Benchmarks Leaked

There has been no official statement from Nvidia stating that they’re about to release a new line of GPUs soon and the CEO Jen-Hsun Huang also stated that they wouldn’t be launching new GPUs “For a long time”. However, with Lenovo talking about Nvidia’s 11xx series and now a leak of a GTX 2080 Ti’s benchmark score, we can only imagine that they’re right around the corner.

This new leak comes in the form of a GPU Benchmark score from the Ashes of the Singularity Benchmark database. The benchmark was posted by a user named “Nagato” who barely has any hours in the game which leads us to believe that their sole purpose is to benchmark hardware using that game. Along with the GTX 2080 Ti, the system has a 7700k which is quite a strong CPU. If you look closely at the name of the GPU though, you’ll notice that it says “special supply for GSS”. GSS is the abbreviation of GRUS Spatial Solver which is a novel sparse direct solver that runs CPU/GPU compute simultaneously as reported by wccftech .

Onto the benchmarks now. From what we can see there isn’t anything exciting or crazy about this GPU since the scores are on par with the GTX 1070 and the GXT 1080 and GTX 1080 Ti. But the scores can help us figure out why that’s the case. On the DX11 API, the performance on Low Settings(1080p) and Crazy(1080p) is almost identical. Even with the Vulkan API, there isn’t much of a difference. This can be attributed to the fact that driver optimization is in its early stages so hopefully with time we will see its true power. Or this could all be a big fake. Only time will tell us how good the next line of GPUs will be from Nvidia until then, stay tuned for more news related to the new GPUs from Nvidia.

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Fortnite Season 5 Out Now!

Season 5 of Fortnite is finally out and boy oh boy, its filled to the brim with new features and changes. Some of the biggest inclusions are the addition of a new Vehicle called the ATK or All Terrain Kart that can be used by your squad and you to traverse across the map and, Rifts that you can step through to for a “wild ride”.

Here are the other additions to this season:

Rifts (Battle Royale)
Test your courage and step through a Rift. You’re in for a wild ride.


Challenge the Horde (Save the World)
Rally the squad and prepare for the ultimate challenge of survival and teamwork.


Wild West Heroes (Save the World)
Saddle up with the new Wild West Heroes, available during the Road Trip event.


Flintlock Weapons (Save the World)
Let the sparks fly! Fight off hordes of Husks with the new Flintlock Weapons set.


Here’s a bit of info about the updated map


  • New Biome: Desert
  • New Location: Paradise Palms
  • New Location: Lazy Links
  • A few unnamed POIs have also appeared across the island.
  • Minimap Updated
  • The center of Storm circles 7, 8, and 9 can now shift in random directions (instead of simply shrinking). As the storm closes in, it will move & shrink to the new location.
  • Starting in Season 5, progressive challenges will no longer be restricted to a single season. You can now complete progressive challenges at your own pace.
  • Progressive challenges are now completed by acquiring a fixed amount of XP and is no longer dependant on your season level.
  • Gyro/motion controls have been added to the Nintendo Switch. Adjust these options in the Settings menu.
  • Weekly challenges are now split into two sections, free and Battle Pass. The first 3 challenges will be available for free while the last 4 are only available if you own the Battle Pass. The threshold to unlock the weekly challenge reward will remain at 4.
  • Down But Not Out players now have smaller collision. Previously their collision was at the standing height which blocked DBNO players from crawling under doors and blocked building collision in some cases.
    • Players that were crouching when knocked Down But Not Out will be returned to a crouching state upon revival.
  • Emoting will now interrupt sprinting.
  • You now earn XP for reviving teammates in 50v50 and Teams of 20 LTMs up to three times per match (30XP, 10XP, 10XP).
  • Weapon reticle will now fade slightly when reloading, out of ammo, or changing weapons.
  • The player camera can now see out of the water when walking in lakes.

Want to read the complete patch notes? Head over to Fortnite’s site to read all about the biggest update yet.

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Override: Mech City Brawl Announced for PS4, Xbox One and PC

Publisher Modus Games, with developer The Balance today announce Override: Mech City Brawl, a 3D mech-based party brawler coming to PlayStation 4, Xbox One, and PC on December 4, 2018.

Pilot your very own mech and pit them against other enormous robots in fully-destructible arenas modeled after real world locations like San Francisco, Egypt, Mexico, and Japan.

Override: Mech City Brawl will launch with a total of 12 different mechs to pilot, all with their own play style and specialty moves. Once you’ve selected your mech, you can customise it with a range of unlockable accessories and skins in The Garage. If you’re going to smash your way through cities, you might as well look good doing it!


A Closed Beta is taking place August 10-12, 2018. You can sign up at

Key Features

• Supercharged Mechs – Pilot 12 outrageous mechs of epic, skyscraper-sized proportions, each with diverse fighting styles and unique skills.

• Real World Locations – Destroy 3D arenas modeled after actual cities and countries, including Tokyo, Egypt, San Francisco, and Mexico.

• Party Co-Op – Gather 2 to 4 friends to engage in party co-op where each player is responsible for one part of a towering mech.

• The Garage – Customize your mechs in the Garage, changing their accessories and skins to create your own unique style.

• Multiple Game Modes – Challenge other players in local and online Versus and Co-Op modes and experience Override’s story in a single-player campaign.

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Monster Hunter: World for PC Launches August 9

The wait for the critically-acclaimed Monster Hunter: World on PC is almost over! Originally planned for Fall 2018, Capcom has now confirmed it will be arriving on August 9th, 2018. The title that released for consoles earlier this year has since gone on to become Capcom’s best-selling game in company history with over 8 million units shipped globally. In this entry, players take on larger than life monsters in a variety of vast, living, breathing ecosystems either solo or with up to three other hunters via online co-op, complete with drop-in functionality, a first for the series. A new trailer has been released today to mark the upcoming PC release which can be downloaded here.

In Monster Hunter: World, follow the journey of the elder dragons as they begin their once a decade migration across the sea to a land known as the New World in an event referred to by inhabitants as the Elder Crossing. As part of the Guild’s Research Commission, players must embark on a grand journey to this massive, mysterious land and uncover the secrets behind this phenomenon. As hunters set out on their quests, the Commission’s sights are set on Zorah Magdaros, a colossal elder dragon that rises from the earth like a volcano.

Future updates will add new content and gameplay features. Updates and fixes made in other platform versions will be gradually applied to the PC version. The Event Quest schedule will differ from other platforms so fans should stay tuned to official Capcom channels for more details on additional content release dates.

Full PC specs are as follows:

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Darksiders III Launches November 27

THQ Nordic today announced that hack-n-slash action-adventure Darksiders III, currently in development at Gunfire Games, is scheduled to release worldwide on November 27, 2018 for PC, PlayStation® 4 computer entertainment system and the Xbox® One family of devices, including the Xbox One X.

The company also launched a comprehensive pre-order campaign for Darksiders III, designed to reward a fanbase whose patience and loyalty is second to none.

Players who pre-order Darksiders III at participating retailers will receive the GAME plus the FURY Exclusive Armor DLC – a completely original skin for FURY’s base armor that will set her apart and always be visible during gameplay. FURY Exclusive Armor DLC will be available on launch day, November 27.Players who pre-order Darksiders III from PlayStation™ Store or Microsoft Store will have their choice of THREE distinct pre-order opportunities featuring exclusive in-game content, special discounts and 24-hour early access to Darksiders III. The specifics of each of these three pre-order opportunities are detailed here:

Darksiders III Collector’s Edition (USD/EUR 149.99, GBP 129.99)

• Premium Box
• Fury Figurine about 29cm – 11″ high
• Original Steelbook
• Artbook
• Soundtrack
• Darksiders III Game
• Exclusive Armor DLC; completely original skin replacing Fury’s base armor set (purely aesthetic, no gameplay impact)

Darksiders III Apocalypse Edition (USD/EUR 399.99, GBP 349.99)

• Premium Box ~117cm – 46″
• Wall Scroll – Fabric print with hanger 77 x 100 – 30″ x 40″
• 4 Figurines: Fury (~29cm 11” high), Vulgrim, War, Death (each about 25cm 10″high)
• Heavy weight amulet 5cm – 2″ with necklace
• Original Steelbook
• Artbook
• Soundtrack
• Darksiders III Game
• Exclusive Armor DLC; completely original skin replacing Fury’s base armor set (purely aesthetic, no gameplay impact)

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OMEN X by HP- AP047TX: Review

HP has been doing quite well with the Omen series of laptops and desktops which have been mainly targeting the budding gaming demographic in India while also introducing people to the wonders of PC gaming. We’ve finally gotten our hands on one of those beautiful beast’s and we’ve been in awe ever since then. The Omen X by HP is in actuality a beast, boasting a GTX 1080, 32GB of DDR4 2800Mhz RAM and an i7-7820HK with 4 cores and 8 threads that boosts up to 3.9Ghz.

Technical Specs

Processor Intel Core i7 7820HK @2.9Ghz with boost up to 3.9Ghz
RAM 32GB 2800Mhz DDR4 RAM
Graphics Card GTX 1080 8GB
Display 1920 x 1080 Full HD IPS 144Hz
Storage 1TB NVMe M.2 SSD + 1TB HDD
Ports 2 Thunderbolt™3, DP1.2, 3 USB 3.1 Gen 1, 1 Mini DisplayPort,1 HDMI, 1 RJ-4, 1 headphone/microphone combo; 1 microphone-in



This beautiful yet bulky laptop comes in at around 4.5kg which means that portability will be hard but then again, I don’t think many people would lug around a laptop with specs this high to play while they’re traveling. It has a very aggressive design which at this point is almost like a trademark Omen design that looks and feels very premium which I quite like. Especially since there’s a lot of lights with a lot of lighting options. HP knows that gamers love their RGB and they’ve delivered in spades in this department. The keyboard is a full 104 keys mechanical keyboard with complete RGB lighting which adds a lot to the overall aesthetic of the laptop. The keys were enjoyable to use but it took me a while to get used to it since the keys on these seemed to have a shorter actuation point and travel distance and the keys themselves are not as raised like most mechanical keyboards. They’ve cleverly used the space at the back of the laptop to put most of their ports there which means that you won’t get cluttered with wires near your hands or even see cluttered wires in your field of view because they’re all going to be at the back.

The ports are aplenty on this laptop and are well placed. There’s one USB 3.1 port on the left along with headphone-mic combo jack and a mic jack only. There’s one USB 3.1 port along with a multi-format SD media card reader. The rest of the ports at the back include a USB 3.1 port, one Mini DisplayPort, one HDMI, one RJ-45, and two Thunderbolt™ 3 ports.

The screen is an LED IPS Panel with a resolution of 1920×1080 and a refresh rate that is advertised to be 144Hz, however I was only able to get the refresh rate to go up to a maximum of 120Hz. The display also has G-Sync which means that playing games on this display felt buttery smooth in addition to the high refresh rate and games felt life-like due to the colours and not to mention the internal specs that allowed for those high frame rates.

Onto the benchmarks and performance and to start us off we have Cinebench R15 that scored an average of 776cb taken from 6 runs. This score is not bad but does show the importance of cores and clock speeds available in desktop components. We tested 3 games namely Rise of the Tomb Raider, PlayerUnknown’s Battlegrounds and Counter Strike: Global Offensive. All the benchmarks were taken with the charger connected and with Vsync off.

Rise of the Tomb Raider is a gorgeous game and this system allows you to experience that beauty. On the Very High Preset, this game had an average framerate of 127.9 frames per second. This average was taken over the course of 3 runs from the benchmark provided by the game. The framerate and frametimes were smooth and were more than playable at that setting.

PlayerUnknown’s Battleground is the second game we tested that pushed the GPU to it’s limits since this game was benchmarked on the Ultra preset. The benchmark spanned 30 minutes of gameplay which had a total number of 3 games. We tested the new Sanhok map as well as the desert Miramar map. We got an average of 80 frames per second on both the maps which was extremely playable and the game only dropped frames during the initial free fall. I’ve never seen PUBG look so good and still have playable framerates so I was quite pleased with it’s performance in PUBG.


The last game tested was Counter-Strike: Global Offensive. The reason for this is simple, it’s an eSports title that a lot of people play and it is very CPU dependent. The better your CPU, the better your frame rate will be. The benchmarking for CSGO was done on the “Benchmark Map” that is available on the Steam Workshop. There were a total number of 3 runs that gave us an average of 240 frames per second. In this, the GPU was not being pushed to it’s limits but neither was the CPU. The CPU was being used as much as it could but it just couldn’t push past 250 frames per second. The cause of the low CPU utilization and framerate could be the incredibly high CPU temperature.

The CPU temperature when playing games was almost always above 90C. In all the three benchmarks, the temperatures reached 97-98C which is extremely high for a CPU. I suspect this caused thermal throttling but not to such an extent where the game was unplayable, however this isn’t good for the CPU in the long run and could become an issue. The GPU ran comparatively cooler running in the range of 75-85C but never really crossing 85C. The body of the laptop didn’t heat up much and gaming was comfortable on a desk. The side vent blew out hot air onto the mouse and my hand but that was mainly due to my positioning and isn’t something that most people will face.

The laptop costs ₹3,26,391 as of the time of writing this review on HP’s website which raises the question, is this laptop worth its price? It’s not very portable which means that you won’t be moving it around too much. The specs are great but the overheating that we faced could easily cause complications in the long term. However one thing remains the same, this laptop is a gorgeous piece of technology and everybody would absolutely love to get their hands on this bad boy.

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Fortnite Season 5 Leak Teases New Map

With Season 5 of Fortnite just around the corner, data miners have already been at it to get as much information as they can. The data miners found assets in the files that could relate to what the next season might be about.

The leakers have found assets that are very strongly hinting at a “Wild Wild West” setting. This is slowly being confirmed as a Horse Carriage has already spawned at one of the locations that the leakers have been discussing about, which known as “Moisty”. There’s also a leaked map that showcases the map to have a very dusty, brown and midwest vibe to it. While, another leaker claims that there are going to be multiple islands

There’s also hints of a new LMT game mode which will be a 50v50 match with infinite respawns and no building but, one person gets to be a Leviathan and the rest have to escort it while the other team tries to stop the Leviathan. Sounds like a very interesting and fun game mode that could get people hooked even more.

Along with all this, there’s also leaks for new skins that range from the 40s-60s American style along with other regular skins.  The role of the rocket, however, is not yet known but chances are that it’ll be important to the whole makeover that the map is going to get soon. For more information about the leaks, check out Two Epic Buddies on twitter.

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The Crew 2: Review

A sequel to a game that had an interesting concept but disappointed when it launched but slowly got good, The Crew 2 is a sequel with a lot of new offerings. The Crew 2 brings you new ways to explore the United States with the addition of boats and aeroplanes and the ability to switch on the fly. The Crew 2 has been developed by Ivory Tower and published by Ubisoft and is out now for the PlayStation 4, Xbox One and PC. So, has this unique sequel learned from the mistakes of its predecessor or is it something similar with a shiny new touch?

The Crew 2 takes exploration to a whole new level with the skies and water bodies now being accessible. There’s a lot of different types of races and events like Drift, Rally, Street, GP and even different types of events for the planes and boats. You unlock these different events by getting more popular in the game world. However, there isn’t much of a story in this game. You start off as an unknown racer who has to make a name in the world of motorsports by winning and gaining followers which besides winning races can be gotten by doing stunts across the map.

Visually, the atmosphere for every location is bang on and the game is absolutely gorgeous. There were numerous times when I would get awestruck by how good the game looked like when you see a city in the distance during the night time while you’re on top of a huge hill, driving towards the city. However there are a few annoyances too. The game has Bad Level Of Detail which resulted on a lot of pop-in even on the higher graphical settings. This is something that really takes me out of a game and with a game this beautiful, this was a major annoyance.  Another huge annoyance is the open world destructivity. It is hard to gauge what can be destroyed and what can’t and is a problem that a lot of people are complaining about. A small rock or bush can completely stop you while at other times you can just destroy most trees in your path. The vehicle damage system has also been greatly toned down and now your vehicle will only have slight dents and bumps unlike the prequel. In terms of performance, PC performance was good on a Ryzen 5 1600, GTX 970 and 16GB RAM. I was able to hit 60fps quite consistently with most settings on high. In the consoles department, the only console to supposedly hit 60fps is the Xbox One X while the rest of the consoles run the game at a locked 30.

Now the game has a few things that I feel hamper the overall experience. There’s no proper tuning for vehicles , you upgrade your vehicle by getting loot after races or after performing certain objectives. The loot ranges from common, uncommon, rare and epic with legendary loot coming in a future update. Another one is that the price for cars can be inconsistent. Some tuned out car can cost lower than a regular, daily driver car that you think would be cheaper than the aforementioned car. Some cars are priced exorbitantly high but are also purchasable by a microtransaction-based currency. Not to mention, that cars are of specific types so if you buy a Drift RX7 and want to use it for normal races, you can’t. You’ll have to buy a variant of it which is quite annoying and can push players to use microtransactions. Rubber banding was quite evident but didn’t really ruin my experience.


Now, in a game that’s titled “The Crew” you’d expect to be part of a crew and race together or against each other right? Well, the game allows you to do some of it as in its current state PvP is not in the game. Supposedly, it’ll be added in the future but honestly, what were they thinking? This is one of my biggest gripes with this game and left me very disappointed. While the multiplayer has half the features it should, the single player is basically non-existent. While the map itself is huge, there isn’t much in the world that makes it feel empty most of the time. While the car races are quite good, the boat and airplane races can be quite disappointing on their own.

Onto sound and audio. The voice acting in this is bland, boring and feels fake and forced. While the VA in Ubisoft’s other titles tend to range from good to great, in this particular case it was as if they made do with the bare minimum. Music is good and has different genres to choose from and even an option to turn it off if you aren’t a fan of the choice of music in game or get tired of listening to your favourite genre after an extended period of playing the game. The vehicle sounds in the game is probably one of the best in the genre. The engines on all the vehicles sound more than just ok, they’re a joy to listen to. As you travel across various terrains and different environments, you’ll hear the tonal shift that occurs due to the change in environment. The little ambient sounds that you hear like the rattling of a hood on a tricked out car or the slight noises of parts of your vehicle cling clanging together really add to it. However, there is a real distinct lack of change in audio when you go into first person mode since there doesn’t seem to be a shift to make you feel like you’re inside a car or riding on top off a motorcycle.

Ultimately, the game tries to do a lot but in the end, it just feels like it is lacking a lot of content. The push for microtranscations with the high prices for cars really hurts the game, not to mention the lack of PvP. While there is a great sense of exploration as you drive ,fly and boat across the United States with your friends, there still exists a feeling of nothingness in many parts of the game. I’m hoping that over time with patches and updates, the game might actually be worth its money but in it’s current state I wouldn’t really recommend this game unless you get it on a sale because it just feels very incomplete.

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