Los Santos is a city of bright lights, long nights and dirty secrets, and they don’t come brighter, longer or dirtier than in GTA Online: After Hours.
Partner with legendary impresario Tony Prince aka ‘Gay Tony’ to open and operate a top shelf Nightclub featuring world-class DJ acts Solomun, Tale Of Us, Dixon and The Black Madonna, and use it as a front for the most concentrated network of criminal enterprise ever to hit San Andreas.
Call of Cthulhu, the official videogame inspired by Chaosium’s classic pen and paper RPG, will begin the spread of madness on October 30 this year – just in time for Halloween. Lock the doors, turn off the lights, and uncover the chilling mysteries of this Narrative RPG game, descending deep into a world of inevitable insanity and shrouded Old Gods within Lovecraft’s iconic universe.
Four new screenshots give you a glimpse of what’s to come across the deep, single-player story following private investigator Edward Pierce’s as he scours the island of Darkwater for answers regarding the mysterious deaths of the Hawkins family. Lead him along the razor’s edge of madness, as he’s confronted with a terrifying web of conspiracies, cultists, and cosmic horrors…
Nothing is as it seems. Sanity is an irregular bedfellow, all too often replaced by whisperings in the dark. Strange creatures, weird science, and shadowy cults dominate the Cthulhu Mythos, intent on realizing their mad schemes to bring about the end of all. Your mind will suffer – balancing a razor-thin line between sanity and madness, your senses will be disrupted until you question the reality of everything around you. Trust no one. Creeping shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.
Call of Cthulhu releases for PlayStation 4, Xbox One, and PC on October 30.
Sea of Thieves launched in March, its first content update The Hungering Deep followed in May, and now that July’s upon us we’re about to unleash the most substantial update yet. Cursed Sails will be unfurling on July 31st, and like our other content updates it comes free of charge to all who own the game.
Cursed Sails will change things forever on the Sea of Thieves, as the sails you see cresting the horizon are no longer guaranteed to be other players making their own way through the world. The decks beneath those masts may now be manned by skeletal marauders returned to the seas from their restless graves. All that sustains these grinning terrors is a thirst for battle that leads them to terrorise Outposts and call out defenders to face them on the tides…
Fortunately, the threat of these fortress-like skeleton ships washes up alongside other features planned to help Sea of Thieves’ living pirates face down the dead. The Galleon and Sloop get some company in the form of the Brigantine, a new ship type specifically tailored for a crew of three. An Alliance system is also added which encourages crews to band together in pursuit of their goals, tackling greater challenges and sharing the rewards.
For those who like to follow the lore, things are afoot with Sea of Thieves’ ever-competitive shopkeepers, and a tale of ambition and greed escalating into something truly terrible will come to light in Cursed Sails. As before, the first seeds of this story can be found sprouting between the community celebrations making up popular seafarers’ rag the Pirate Times.
Tackling the time-limited campaign that introduces Cursed Sails’ new elements will hurl players into a series of fierce clashes and, as always, earn a fine set of in-game rewards upon victory. But rest assured that even if you’re late to the party, you won’t miss out on seabound skirmishes with the roaming undead as this new menace will remain in the world even after the campaign ends. You just can’t put a good pirate down. Especially if they’ve already been dead for decades. The Brigantine ship and the Alliance system will also be permanent additions to Sea of Thieves.
Recent weeks have seen regular challenges and rewards on offer in Bilge Rat Adventures, but even those fast-living outlaws are likely to put their horseplay on hold as the events of Cursed Sails begin to unfold. Best to start bracing yourselves for the skeletal uprising as soon as their latest challenge draws to a close.
So jump back into Sea of Thieves to experience Cursed Sails in two weeks’ time, on July 31st. Bring everything you’ve got. It’s a bone-breaking battle for pirate survival, and nowhere on the seas is safe!
On July 24th No Man’s Sky Next will launch as a free update for everyone who owns the game. On behalf of myself, and the team at Hello Games I just want to say – Thank you. We are so excited to have made Next, and to continue to improve and develop No Man’s Sky, because of you, the community who play, explore and share this universe with us. It means so much to us.
Hello Games, an indie development team based in the United Kingdom, released a new trailer today revealing the first look at multiplayer gameplay in No Man’s Sky. The new mode will be added to the limitless procedural universe across all platforms next week via the No Man’s Sky NEXT update, coinciding with the game’s launch on Xbox One, in a publishing partnership with 505 Games for physical retail.
With this launch, players across Xbox One, PlayStation 4 and Steam for PC will be able to explore, fight and survive with friends as they voyage across the vast celestial sandbox. Catch a glimpse of all the all-new experience here.
Upcoming content featured in the trailer includes:
New Multiplayer Mode
• Team up with a small group of friends to explore the universe together, or joined with random travellers online
• Help friends stay alive, or prey on others to survive
• Build shelter or complex colonies together to share with your team
• Fight as a pirate or a wingman in epic space battles with friends and enemies
• Race exocraft across weird alien terrains, creating race tracks and trails to share online
Extensive Visual Overhaul
• Play in third or first person, both on-foot and in ship
• Gaze on planetary rings and improved space visuals that make space more beautiful than ever
• Explore dramatically improved planetary terrain generation, ground textures, water and clouds that bring the environment to life
• Enjoy significantly more detail added to ships, NPCs and buildings
Unlimited Base Building
• Build bases anywhere on any planet, with hundreds of new base parts added to the game
• Create bigger and better bases than ever before, with dramatically increased base building complexity and size limits
• Architect and own multiple bases
• Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter
• Send your fleet out to into the universe or deploy them to help you as you explore a specific system
• Build a truly custom capital ship with improved freighter base building
• Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commision Station on your bridge
Nearly two years ago our small team of friends, with a shared love sci-fi, opened up the universe of No Man’s Sky for the first time. It was an innovative, weird and at times lonely game. I loved that, it reminded me of the science fiction books I grew up with.
This is an incredibly important update for us, but it’s also just another step in a longer journey, and we’ll continue to support No Man’s Sky in this way for the foreseeable future.
No Man’s Sky launches on Xbox One on Tuesday, July 24 in North America and Friday, July 27 in Europe. 505 Games will distribute the physical Xbox One version worldwide. For more information about No Man’s Sky and the upcoming NEXT update, please visit: nomanssky.com
Star Citizen is a game that almost every PC enthusiast and gamer is looking forward to. With extremely life-like graphics and a huge open world that has you travel across planets and all over outer space, this game has had people excited and hyped ever since it was first announced in 2012. The Kickstarter campaign began in 2012 with an estimated time of release stated to be around 2014. As the years have gone by, the game has evolved in terms of what they first started out as but still seems to maintain a few of the core features. These changes to the game in addition to the numerous delays has made some of the fans change their minds due to the direction the project was taking and wanted to get their money back. This hasn’t been going too well lately since the developers, Roberts Space Industries (RSI) have continually been updating their Terms of Service(ToS) every two years or so.
The following is the original 2012 draft. Some parts have been highlighted to see the difference between future updates to their TOS.
“CIG agrees to use its good faith business efforts to deliver to you the pledge items and the Gameon or before the estimated delivery date. However, you acknowledge and agree that delivery as of such date is not a promise by CIG since unforeseen events may extend the development and/or production time. Accordingly, you agree that any unearned portion of the deposit shall not be refundable until and unless CIG has not delivered the pledge items and/or the Game to you within 12 months after the estimated delivery date.”
During this time the estimated delivery date was around 2014. Come 2015, this was their TOS.
“RSI agrees to use its good faith business efforts to deliver to you the pledge items and the Gameon or before the estimated delivery date communicated to you on the Website. However, you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the development and/or production time. Accordingly, you agree that any unearned portion of your Pledge shall not be refundable until and unless RSI has failed to deliver the relevant pledge items and/or the Game to you within eighteen (18) months after the estimated delivery date.”
They then changed the time period from 12 months to 18 months. Now, this is where it get’s interesting because come 2016, they changed their TOS again.
“RSI agrees to use its good faith business efforts to deliver to you the pledge items and the Gameon or before the estimated delivery date communicated to you on the Website. However, you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the development and/or production time. Accordingly, you agree that any unearned portion of your Pledge shall not be refundable until and unless RSI has ceased development and failed to deliver the relevant pledge items and/or the Game to you. (Pledges made under previous Terms of Services continue to be governed by the corresponding clause of the Terms of Services, or of the Commercial Terms, as applicable, which were in effect at the time of making the Pledge).”
They removed any sort of time frame and just state that if they stop developing only then are you allowed to ask for a refund. And the following is the current TOS, at the time of writing this.
“RSI agrees to use its good faith business efforts to deliver to you the Pledge Item(s) as soon as possible. You agree that any unearned portion of your Pledge Funds shall not be refundable until and unless RSI has ceased development and failed to deliver the relevant Pledge Item(s) to you. In consideration of the promises by RSI hereunder, you agree that you irrevocably waive any claim for a refund of your Pledge Funds except as set forth in the preceding sentence.”
Basically now they have you waive away your right to ask for a refund unless they stop developing the game. This is quite a stab in the back for people who have pledged money over the years but want their money back since there have just been delays after delays and the game itself has changed and evolved quite a bit from what it initially started out as.
Backers like Ken Lord who have put in $4,500 and such cannot get their money back because of these reasons, and they’ve pledged money over the years because of which their pledge comes under the new TOS as he told Kotaku in an interview. There’s even a subreddit just for Star Citizen Refunds which goes to show how much of a hassle this is and how there’s quite a lot of people looking to get their money back.
Who knows when Star Citizen will actually be released, but for a lot of people, it seems like a waste of money because they’ve been waiting for a product for the past 6 years but then again, that is one of the risks you take when you back a Kickstarter. Only time will tell how Star Citizen pans out and if it actually will be all that it claims to be but until that day there’s going to be a lot of unease among the fans especially with issues like this coming to light.
Warner Bros. Interactive Entertainment today released a free game improvement update for Middle-earth: Shadow of War, featuring a host of new enhancements and content to provide existing players and newcomers with the best gameplay experience. This robust update brings together a multitude of different elements, including a richer campaign experience, streamlined post-game Epilogue, new player skins and Legendary gear and the removal of the market, in addition to hundreds of other improvements. Below is a short list of the latest changes. To check out the full rundown of content updates, visit: community.wbgames.com/SOWSupport
• Removal of the Market: The market and microtransactions have been completely removed from Shadow of War. Orcs recruited through Online Vendettas and Ranked Conquests will now be stored in the Garrison, and in-game Mirian can now be used to train, upgrade and customize your personal Orc army.
• Changes to the Shadow Wars: Renamed the Epilogue, the post-campaign has been vastly streamlined to include new narration from Shelob, the Witch-king and Dark Talion. Victory in the Epilogue rewards players with the Masks of the Nazgûl, unlocks powerful new abilities to raise the dead, curse enemies and summons more powerful monsters. And players also have the option to continue upgrading and defending their fortresses and army in Mordor after the final credits conclude.
• More Ways to Customize & Build Your Character: The follower level cap has now been increased to 80 and the enemy Captain level cap has been increased to 85. Plus, players can level up faster with greater XP rewards for Nemesis Missions, defeating Captains and Online Conquests. New Prestige Skills are available and offer incremental upgrades to skills. Players can also spend Mirian to upgrade gear to current levels by completing the upgrade challenge, and these gear upgrades now allow players to re-roll abilities for the perfect combo.
• Nemesis Improvements: There are more Legendary Orcs to encounter, more ways to get Training Orders (incl. Legendary Training Orders) and followers can now surprise players with the occasional gift. And if any followers are too keen to help out and have been stealing kills, there is now the option to turn off the Savior feature in the menu.
• New Player Skins: Players can now take the fight to Sauron as Celebrimbor, reliving the first War for Mordor, or battle as Dark Eltariel and Baranor.
Shadow of War is available for the Xbox One family of consoles, Windows 10 PC through the Windows 10 Store, Steam, PlayStation 4 and PlayStation 4 Pro. Set between the events of The Hobbit and The Lord of the Rings, Shadow of War is an open world action RPG that continues the original narrative of Middle-earth: Shadow of Mordor. Players will be engrossed in a richer, more personal and expansive world full of epic heroes and villains, iconic locations, original enemy types, more personalities and a new cast of characters with untold stories.
Bandai Namco Entertainment Europe unveils the latest trailer for My Hero One’s Justice, the 3D arena fighting game based on the popular Weekly Shonen Jump manga and anime franchise, featuring the first look at the new Mission Mode.
In Mission Mode, players will face a variety of different scenarios and challenging opponents competing under special rules for each. As they fight through and complete these challenges, they’ll be rewarded with new accessories and Hero Coins.
Hero Coins are the free in-game currency of My Hero One’s Justice. They can be used to customise characters in Online Mode, where players can form teams of heroes and villains and battle against the best players from around the world.
Also shown in the trailer are brand new screens from Story Mode, where fans can play through the anime story. Starting right after Izuku Midoriya begins training with Gran Torino, the story will feature some of the most exciting moments of the franchise remaining faithful to the original plot. Players will also be able to experience both sides of the story with Hero and Villain modes.
Activision has announced the dates for a private beta of their multiplayer beta as well as their new game mode titled “Blackout” which is their Battle Royale mode. Details regarding the Multiplayer beta can be read below.
PlayStation 4 Exclusive
Starts: August 3 at 10:00 a.m. PT / 1:00 p.m. ET
Ends: August 6 at 10:00 a.m. PT / 1:00 p.m. ET
PlayStation 4 and Xbox One
Starts: August 10 at 10:00 a.m. PT / 1:00 p.m. ET
Ends: August 13 at 10:00 a.m. PT / 1:00 p.m. ET
PC Beta Early Access
Starts: August 10 at 10:00 a.m. PT / 1:00 p.m. ET
PC Open Beta
Starts: August 11 at 10:00 a.m. PT / 1:00 p.m. ET
Ends: August 13 at 10:00 a.m. PT / 1:00 p.m. E
Here’s what’s going to be featured in the Beta:
Modes of Play
The Private Multiplayer Beta will feature fan-favorite game modes like Team Deathmatch, Domination, Hardpoint, and Search & Destroy, alongside our brand-new objective-based game mode, Control, which was designed to bring out the best of Black Ops IIII Multiplayer gameplay.
In Control, teams alternate rounds between attacking and defending two static objectives. Each team has a limited number of lives in this first-to-three wins match-up, so strategic strikes and defensive positioning are key, making for some fast and frenetic gunfights.
For the Private Multiplayer Beta, players will begin fighting through six maps – two of which will make their first public appearance. Additionally, fans will play new Specialists and reacquaint themselves with returning Specialists Nomad and Prophet, who will be bringing with them brand-new gameplay mechanics built for Black Ops IIII. Some additional intel…
We’ve brought the Pick 10 system back to Create-a-Class to give players complete customization over their loadout, and with its return comes a few new changes.
Load out with Special Issue Equipment that’s designed exclusively for each Specialist without costing a point against Pick 10.
Gear is an all new slot designed to up the ante on your style of gameplay. Need cheaper Scorestreaks? COMSEC Device. Heal faster? Stim Shot. Gain an advantage in situational awareness? Acoustic Sensor. Only one piece of Gear can be used per loadout, so choose wisely.
Weapons now have unique sets of attachments, including a new class of powerful attachments called Operator Mods, to really focus each gun on its individual role in combat.
This is just for the multiplayer beta as the Blackout beta will begin sometime in September and will first be available on the PlayStation 4.
Rise Up! Perfect World Entertainment Announces Remnant: From the Ashes
Today, Perfect World Entertainment, a leading publisher of live service games, announced Remnant: From the Ashes. In development by Gunfire Games, the studio behind Darksiders 3, Remnant: From the Ashes is a survival-action shooter featuring dynamic worlds, intense combat and strategic co-op. The game transports players to a bleak future where Earth has been overrun by extradimensional beings. Humanity’s last hope for survival is to flee to alternate dimensions for safety, and to uncover what these mysterious beings are after. Remnant: From the Ashes is scheduled to release in 2019 on PC, Xbox One and PlayStation 4.
“Perfect World Entertainment jumped at the opportunity to partner with Gunfire Games,” said Yoon Im, senior vice president of publishing at Perfect World Entertainment. “Their deep expertise in creating fantastical worlds, steeped in rich sci-fi themes make them the perfect partner to expand our company’s portfolio of live service games. Remnant: From the Ashes will deliver a unique, dynamic world that provides an infinite number of ways to explore and combat enemies. We know players will love our twist on the survival-action genre.”
“Remnant: From the Ashes is about working together to build something bigger than yourself, and that idea is core to our approach to the game,” said David Adams, co-founder of Gunfire Games. “Perfect World Entertainment has been supportive of our pursuit to develop a game with a robust co-op experience. The company’s live service knowledge coupled with our signature gameplay and world building, enables us to develop an immersive world that we hope players will enjoy solo or together, for years to come.”
Remnant: From the Ashes is a third-person survival-action game set in a post-apocalyptic world overrun by mythical creatures. Players build characters to suit their individual playstyle and survive the perils of diverse and deadly environments, alone or alongside a team of up to three other players. The game offers unique, customizable gameplay experience filled with intense shooting, melee combat, gear and weapon crafting, character progression, deadly enemies, epic bosses and dynamically-generated levels that offer an infinite number of ways to explore.
• Fight. Adapt. Overcome. – Each world will present new challenges and perils to overcome. Throughout their journey, players will encounter dozens of monsters unique to each environment. Fight tooth-and-nail against creatures both big and small – from towering behemoths the size of buildings to countless hordes of small, deadly terrors. Adapt… or die trying.
• Explore Fantastic, Terrifying Realms – Explore beautiful, dynamically-generated worlds – each with their own unique creatures and environmental challenges. Gain experience and adapt new strategies to survive the dangers of each world.
• Craft. Upgrade. Specialize. – Band together with others to improve chances of survival. Protect and befriend skilled tradesmen and offer them the safety of a home base. In turn, they will offer valuable skills and resources for upgrades, crafting and enhancements for weapons and gear.
• Strength in Numbers – The Root are ruthless and deadly. To stand a chance, players will need help – they need a Team. In Remnant: From the Ashes, players can group with up to three other survivors. There are multiple hero archetypes to choose from, each designed with unique skills and advantages to help the group survive.
Remnant: From the Ashes will make its public debut with fully playable hands-on demos at Gamescom (August 21 – 25, 2018) & PAX West (August 31 – September 3, 2018). Visit the Perfect World Entertainment booth to play the first demo and meet development team members.
There has been no official statement from Nvidia stating that they’re about to release a new line of GPUs soon and the CEO Jen-Hsun Huang also stated that they wouldn’t be launching new GPUs “For a long time”. However, with Lenovo talking about Nvidia’s 11xx series and now a leak of a GTX 2080 Ti’s benchmark score, we can only imagine that they’re right around the corner.
This new leak comes in the form of a GPU Benchmark score from the Ashes of the Singularity Benchmark database. The benchmark was posted by a user named “Nagato” who barely has any hours in the game which leads us to believe that their sole purpose is to benchmark hardware using that game. Along with the GTX 2080 Ti, the system has a 7700k which is quite a strong CPU. If you look closely at the name of the GPU though, you’ll notice that it says “special supply for GSS”. GSS is the abbreviation of GRUS Spatial Solver which is a novel sparse direct solver that runs CPU/GPU compute simultaneously as reported by wccftech .
Onto the benchmarks now. From what we can see there isn’t anything exciting or crazy about this GPU since the scores are on par with the GTX 1070 and the GXT 1080 and GTX 1080 Ti. But the scores can help us figure out why that’s the case. On the DX11 API, the performance on Low Settings(1080p) and Crazy(1080p) is almost identical. Even with the Vulkan API, there isn’t much of a difference. This can be attributed to the fact that driver optimization is in its early stages so hopefully with time we will see its true power. Or this could all be a big fake. Only time will tell us how good the next line of GPUs will be from Nvidia until then, stay tuned for more news related to the new GPUs from Nvidia.