Watch Dogs Legion uses Voice and Face Changing Tech for NPCs

Watch Dogs Legion has taken a different direction from the initial two Watch Dogs game by making every single NPC playable. While it might seem like something that will get boring and repetitive, Ubisoft has said that it won’t be the case.

Face Off

Watch Dogs Legion is aiming to be a very replayable game according to Creative Director Clint Hocking in a recent interview with Edge Magazine. According to him, you will never really see the same cinematic because there are “20 different versions of the script”, each with “different characters, different personas, different voices, [and] different acting”. However, what really caught our eye was how they were planning on achieving this.

We’re using technology to alter all the voices so that even if you happen to recruit Joe and John and they have the same actor and the same personality when they talk to each other, you won’t know it’s the same actor because we modulate the voices. We used photogrammetry to capture dozens of different faces, which have been combined using innovative animation techniques to produce literally thousands of unique heads.”


People’s faces changing in Watch Dogs Legion like

This technology that they speak of is very interesting. If it works as promised, it will make the game extremely replayable and every playthrough will be quite different. The fact that they’re changing voices and combining different faces to create a new face means that they really are going all in with the “Unique Playthrough” element of the game.


Let’s hope its better than this

Imagine this tech being used on Skyrim. That game would probably transcend humanity then. If this game truly is a single-player experience that uses this tech to create unique experiences, this game could be one of those RPGs that people play even years after release, similar to the Elder Scrolls games and the Fallout games.

They’re hyping the game quite a bit and we hope the game is what they say it is and not another No Man’s Sky at launch.

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Watch Dogs: Legion to Support DirectX Raytracing on PC, Powered by NVIDIA GeForce RTX

NVIDIA and Ubisoft today announced that NVIDIA® GeForce RTX™ is the official graphics platform for Ubisoft’s upcoming 2020 release, Watch Dogs®: Legion.

Watch Dogs: Legion will use real-time ray tracing and other advanced NVIDIA gaming technologies to create stunning visuals in the highly anticipated third installment of the AAA, open world, action-adventure Watch Dogs franchise.

“Ubisoft goes to painstaking lengths to recreate the cities featured in their games, and ray tracing will add unprecedented depth to the look and feel of the London setting for Watch Dogs: Legion,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “NVIDIA’s history of collaborating with Watch Dogs goes back to the beginning of the franchise, and we’re ready to wow PC gamers once again with ray tracing in the latest installment.”

Ray tracing is the advanced graphics technique used to give movies their ultra-realistic visual effects. NVIDIA GeForce RTX GPUs contain specialized processor cores designed specifically to accelerate ray tracing so the visual effects in games can be rendered in real time.

Watch Dogs: Legion’s near-future London comes alive with a vibrance and realism that can only be achieved with ray tracing,” said Chris Early, vice president of Partnerships & Revenue at Ubisoft. “GeForce RTX is leading gaming into the future and is the perfect platform to focus on for Watch Dogs: Legion.”

Watch Dogs: Legion delivers a never-before-seen gameplay innovation that allows you to recruit and play as anyone you see in the iconic city of London. Every single character in the open world is playable, and everyone has a backstory, personality and skillset that will help you personalize your own unique team. Bring your characters online and join forces with friends to take back London in four-player co-op missions, end-game challenges and daily events. Welcome to the Resistance.