Watch Dogs Legion has taken a different direction from the initial two Watch Dogs game by making every single NPC playable. While it might seem like something that will get boring and repetitive, Ubisoft has said that it won’t be the case.
Watch Dogs Legion is aiming to be a very replayable game according to Creative Director Clint Hocking in a recent interview with Edge Magazine. According to him, you will never really see the same cinematic because there are “20 different versions of the script”, each with “different characters, different personas, different voices, [and] different acting”. However, what really caught our eye was how they were planning on achieving this.
“We’re using technology to alter all the voices so that even if you happen to recruit Joe and John and they have the same actor and the same personality when they talk to each other, you won’t know it’s the same actor because we modulate the voices. We used photogrammetry to capture dozens of different faces, which have been combined using innovative animation techniques to produce literally thousands of unique heads.”
People’s faces changing in Watch Dogs Legion like
This technology that they speak of is very interesting. If it works as promised, it will make the game extremely replayable and every playthrough will be quite different. The fact that they’re changing voices and combining different faces to create a new face means that they really are going all in with the “Unique Playthrough” element of the game.
Let’s hope its better than this
Imagine this tech being used on Skyrim. That game would probably transcend humanity then. If this game truly is a single-player experience that uses this tech to create unique experiences, this game could be one of those RPGs that people play even years after release, similar to the Elder Scrolls games and the Fallout games.
They’re hyping the game quite a bit and we hope the game is what they say it is and not another No Man’s Sky at launch.
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