Following a discussion with our distributor we’ve been made aware that releasing the Xbox One version of Ghost of a Tale smack in the middle of the holiday’s season is Not a Good Idea™. That is unless we want it to go totally unnoticed.
Important semantic point here: a distributor is a partner who is paid by a developer to make a game available on as many platforms, worldwide, as possible. A publisher actually finances and drives a game’s development, and as a result can impose its rules (likely dictated by marketing considerations). It often owns the final game’s intellectual property and sometimes owns the developer itself.
Now as you all know we don’t have a publisher. By choice. Which means we’re absolutely independent and as such we can do pretty much what we want. However we’re still capable of recognizing sound advice when we hear one!
In parallel with this we have also been informed that the PlayStation 4 version of the game will be ready towards the beginning of the year, for a potential release in February.
So the decision was straight-forward: We will do a simultaneous console release of Ghost of a Tale on Xbox One and PS4 in February.
This way we’ll stand a much better chance at getting noticed by the specialized websites, which at this point is exactly what the game needs.