Star Wars Jedi: Fallen Order’s first gameplay was shown at E3 this year which left people with mixed feelings. Part of this was due to the lack of dismemberment and how weak the Lightsaber looked. Now we know why Respawn took that route.
According to Ryan McCaffrey of IGN who spoke to the Lead Designer of the game, the reason for no dismemberment seems to be because the decision was made by LucasFilm/The Lucas Brand themselves.
However, this decision is solely for Human-like enemies as there will be dismemberment for Droids and the other insect/animal creatures like the Spiders that was shown in the gameplay demo.
When the Lead Designer Brandon Kelch was discussing Dismemberment he said, “we kind of used the films as reference, and working with Disney, it’s like, you know, it’s used as powerful moments, and like kind of critical things. So, we’ll use it in a similar way.”
This can lead us to believe that Human Dismemberment will be tied to important story moments when either a side character or a villain gets cut open by a Lightsaber.
With this information, we now know that it wasn’t Respawn’s decision to leave out one of the most iconic things in Star Wars which is how powerful a Lightsaber is and how dangerous it really is. This isn’t the first time that dismemberment hasn’t been featured in a Star Wars game though.
The original Battlefront games, The KOTOR games, and the first Force Unleased lacked dismemberment by Lightsaber in the game while the Jedi Academy and Jedi Outcast games on console had it by default but had to be activated using Cheats on PC.
Who knows, maybe modders can add human dismemberment to the game for the pleasure of the players of the game. That way one of the most common issues people have with the game can be fixed and since the game seems to be really interesting, it will help players with immersion.
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