Cyberpunk 2077 is one of the most highly anticipated games of the current generation and maybe even of this decade and there’s actual proof of it, besides the countless tweets and posts about the game.
As of this moment, Cyberpunk 2077 is top of both the Steam Top Sellers list and GOG’s Best Selling Chart. After the release date dropped during Microsoft’s E3 conference on 8th June, the game was up for pre-order on various retailers.
Since then, it has topped the charts with what most probably is a huge amount of preorders. It’s not a surprise considering the hype surrounding the game and how amazing their E3 showing was with Keanu Reeves showing up and revealing that he’s in the game. The game is still quite a long time away from releasing but that hasn’t stopped people from pre-ordering the game.
Even people who have sworn to never pre-order games have broken their personal oath simply because of their faith in CD Projekt Red and with how every single showing of the game so far has been extremely positive.
Even the extremely expensive Collector’s Edition that costs £249.99 or INR 19,999 has already sold out in a lot of regions like Germany and Sweden.
Cyberpunk 2077 launches on April 16th, 2020 for the Xbox One family of consoles, the PlayStation 4 and Pro, and the PC.
NVIDIA and CD PROJEKT RED today announced that NVIDIA® GeForce RTX™ is an official technology partner for Cyberpunk 2077 and that the companies are working together to bring real-time ray tracing to the game.
Cyberpunk 2077 won over 100 awards at E3 2018 and Gamespot calls it “one of the most anticipated games of the decade.” The game is the next project from CD PROJEKT RED, makers of the highly acclaimed The Witcher 3: Wild Hunt, which has won numerous “Game of the Year” awards. NVIDIA and CD PROJEKT RED have a long history of technology collaboration that spans more than a decade.
“Cyberpunk 2077 is an incredibly ambitious game, mixing first-person perspective and deep role-playing, while also creating an intricate and immersive world in which to tell its story,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “We think the world of Cyberpunk will greatly benefit from the realistic lighting that ray tracing delivers.”
Ray tracing is the advanced graphics technique used to give movies their ultra-realistic visual effects. NVIDIA GeForce RTX GPUs contain specialized processor cores designed specifically to accelerate ray tracing so the visual effects in games can be rendered in real time.
“Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,” says Adam Badowski, head of Studio at CD PROJEKT RED. “Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.”
Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.
E3 attendees will get a firsthand look at Cyberpunk 2077 at booth 1023 in the South Hall of the Los Angeles Convention Center. More details, as well as exclusive 4K screenshots featuring real-time ray tracing on PC, are available at www.nvidia.com.
Sebastian Stepien, the Head Writer and Creative Director behind Cyberpunk 2077 has left CD Projekt Red and joined Blizzard.
As spotted by PCGamer, Sebastian, who worked for CD Projekt Red for almost 12 and half years has left the company and joined Blizzard Entertainment as a Creative Director.
While working at CD Projekt Red, Sebastian worked his way up the writing team before becoming part of the third member of the trio of creative directors which included Konrad Tomaskiewicz and Mateusz Kanik on The Witcher 3. He was the lead story designer for The Witcher 3 after which he became the Creative Director as well as the Narrative and Setting Director of Cyberpunk 2077.
We know for a fact that CD Projekt Red started work on Cyberpunk just as development for The Witcher 3 was winding up and now that the game is finally close to its release, it can be safe to assume that the story and narrative of Cyberpunk 2077 is not going to change anymore. We’ve already seen gameplay footage and now that Sebastian is leaving, it can only mean that his work is done because making changes to the narrative at this stage in the development cycle could be a bit of a risky thing to do.
What’s interesting is that he’s moved to Blizzard, a company that is currently downsizing and letting go of staff. Another thing to note is that we don’t know what they’re working on right now as the latest project they’ve announced is Diablo Immortal which is a mobile game. Maybe his acquisition is the start of the development of Diablo 4 or maybe a completely different game.
Since they’ve hired a man whose previous works have been very story-centric, it’ll be interesting to see what project he will work on.
Cyberpunk 2077 is one of the most anticipated games right now that doesn’t have any official release date. However, it could release as early as 2019 according to this now deleted tweet.
Bilkom is a company that previously helped with the publication of The Witcher 3 in Turkey by working with CD Projekt Red. The tweet translates to “The makers of the Witcher series, CD Projekt’s new game [is] Cyberpunk 2077. With assurance [/guarantee] in Turkey in the year 2019.” The tweet has since been deleted for obvious reasons but if it’s true could mean that the game is in its final testing and that CDPR will soon drop news about the release date.
CD Projekt Red is one of the companies that gamers blindly trust because they’re very consumer friendly. From a lot of good free DLC, paid DLC that add more than 20 hours to the game, their DRM free stance and the fact that they take a lot of customer feedback has made them a lot of people’s favourite devs.
Cyberpunk 2077's quest designer talks about how the team is looking to shake up the game's industry with the game and want to do it even with the challenges that come with it.Read More Here – https://wp.me/p9YzBb-We
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With Cyberpunk 2077 finally being showcased, many cannot wait to get their hands on the game and look forward to more news about the game. In the upcoming issue of EDGE Magazine, Cyberpunk 2077’s quest designer, Patrick Mills, talked about how the team is looking to shake up the game’s industry with the game and want to do it even with the challenges that come with it.
“One of the things about this company has always been we want to show the game industry how to do things,” Mills said. “We want to change the game industry. We want to say, ‘We can do things differently, we don’t have to do things that way.’ It’s in our motto: ‘We are rebels,’ right?”
While they certainly have done that with Witcher 3 with the gameplay and how intriguing each quest line is, he further states that they won’t shy away from political and societal topics for better storytelling.
“So when you’ve got other studios saying, ‘Oh, no no no, there’s nothing political here’, we say, ‘Yeah, there is.’ It’s not necessarily what you’re expecting, and we’re not going to talk about exactly what we’re going to say- it’s for you to decide when you play it. But Cyberpunk is relevant to today, extremely so. To pretend like it’s not? Come on. Mike [Pondsmith, Cyberpunk 2020 creator] wouldn’t let us. Mike would throw a fit if we tried to say, ‘This is just about cool hairstyles and cool guns, that’s all.’”
Cyberpunk has always been a genre that has questioned society so how they manage to incorporate all this given the current political and social climate is yet to be seen, especially after the backlash they received due to a tweet of theirs which people called out as they felt it was transphobic in nature.
Cyberpunk 2077 has been in development for what seems like a really long time now but we’re getting ever so close to whenever it’s release date will be. In what is a major milestone, the game is now completely playable from start to finish.
While it is entirely playable from start to finish, it is missing assets and hasn’t been playtested which means that there are going to be quite a lot of bugs in a game of this scale. However, as the producer of the game, Richard Borzymowski said, it is quite a critical step in the development process to see the everything come together. Alongside this wonderful news, Cyberpunk 2077’s Gamescom demo has a few good surprises.
While the E3 Demo lacked nighttime footage it was done on purpose. The devs wanted to push themselves to make a City that not only looked good and cyberpunk in the night time but one that felt the same even in the daytime. Now that they had proved their point, their Gamescom trailer ends with Night City being shown at night. We also saw a new weapon, a Katana that has its own EMF that can deflect bullets which is as cool as it sounds. Players can also pick their gender, appearance, and backstory from the beginning, which is somewhat like how it was in Mass Effect as players can also fill in details about their life lives and any life-changing events.
Cyberpunk 2077’s hype train has been speeding up ever since the E3 2018 trailer and we can’t wait to see what CDPR has in store for us next.
We’ll be at Gamescom 2018, covering the show, checking out games, both on the floor and behind closed doors about which you can read here. Stay tuned to Gaming Monk for all the latest news and updates. Click here to catch up with the latest in the world of videogames and eSports and while you’re at it, why not become a member of the GamingMonk community to partake in discussions, tournaments and so much more.
After a lot of cryptic messages and after a lot of waiting, we finally, finally have gameplay of Cyberpunk 2077! And oh boy, they’ve shown us so much in this 48-minute gameplay demo yet it barely scratches the surface of what this game has to offer.
We start off with the character creation of our character V where we can choose our gender, our backstory, our heroes(this was a cool inclusion) and our reason for being in Night City. From there we move onto the character customization screen where we can edit the character to our liking. After that, we have the RPG stat distribution screen and then came the gameplay. It started off in an elevator as we entered a run down building that seemed to be falling apart. Here we find a dead body and have to fight off a bunch of scavengers and give our target to the medics. The scene then cuts to our character V waking up after a 3-day party and is called to meet our companion, Jack. From there we get to see our apartment complex, the streets below and a small part of the city.
We take on a job to get a Fixer some new tech. How we approach is up to the player and we’re shown the passive way. But first, we’re shown how the upgrades work by going to a doctor who upgrades our optics and gives us a new grip that gives us weapon info and increases weapon damage. We then get to our car which looks amazing and we get to see how the driving works along with random events were scavengers will try to attack us. After we meet and cut a deal with a Private Military outfit, V goes to buy the tech and after a standoff is sold the tech but the credit chip that she was given by the Private Military lady had a virus due to which they get hacked and we have to fight our way out. This part showcases some advanced weapons and mechanics like bullet time, guns with tracking bullets, guns that shoot through rough walls, mantis arms, wall running and hacking into a person’s mind to gain info. We also see the various ways puzzles can be approached through the various skills we choose to upgrade. The Demo ends with a shot of Night City as the sun is setting and V has made into the big leagues.
They seem to be following the God Of War formula with integrated cutscenes and from what we saw, almost no loading screens. Gunplay looked enjoyable with the abundance of various types of weapons and mods to create your own arsenal of destruction, there’s something from everyone. A bit disappointed we didn’t see the EMF Katana but I guess they’re saving that for now. When we got a look at the car all I could muster up was “Oooooooohhhhhh” because these cars make the child in me so damn happy. The upgrade and modification system is quite robust from the looks of it and we only got to saw one of the classes of the few that are in the game, from what I recall. The ability to choose how to tackle a mission is something that is much needed in RPG games and this game gives you the choice, just like System Shock and Deus Ex which is something I absolutely love. However, the most impressive fact is how amazing Night City looks in the day. They’ve nailed the Cyberpunk aesthetic during the day which is something we rarely get to see. As a big fan of Cyberpunk culture, Synthwave and Outrun and, Retro things in general, I might be biased when I say that this game has got me all aboard the hype train and over time with refinements, it’s going to live up to the hype.
Cyberpunk 2077 looks like a phenomenal game and I highly recommend that you check out the full gameplay video at the highest quality possible because there’s a lot to take in. I can’t wait to see what’s next but I am placing my faith in CD Projekt Red to deliver. While we never got a release date, I’m predicting an April 2020 release (Maybe 3rd or 4th April).
CD Projekt Red’s marketing has been on point when it comes to Cyberpunk 2077. From the initial trailer that blew people’s minds to the E3 trailer that had a bunch of game codes hidden followed by the first actual trailer of the game. CDPR is back at it with even more cryptic stuff.
There’s an ongoing live stream titled “Data Transmission In Progress” (IGN Restream shown above, click here for CDPR Twitch Stream) which just has a bunch of seemingly random code being written on the screen. People have theorized that this is creating a huge image and also that all the code is in base64 and has to be decoded. While there’s a lot of theories as to what’s going to happen, there is one prominent “leak” that seems to state that we’re going to get gameplay footage at 7PM CET(10:30PM IST) today. Two Italian websites(source linked below) have written about a Twitch stream that will go live at 18:45 and is about a mysterious game that is highly anticipated.
There’s also another post that hints at the fact that on Monday(today) we’re going to see the 3rd trailer as seen from the information gathered in the image below. This information was gathered from the email sent out to the Gamescom ARG Winners. While the person does state that it could refer to September 3rd which is also a Monday and last day of PAX West, we think that it denotes the 3rd Trailer and not 3rd September.
While the websites aren’t necessarily pointing to Cyberpunk 2077, we can speculate that with the cryptic live stream and the fact that something is going to be shown today, something that is “highly anticipated”. Even if the rumour turns out to be for another game, we can expect something very soon from CDPR. If you want to follow the code decrypting sleuths or want to join in on the fun, click here to go to the Reddit thread.