ZOTAC GAMING announces the first-ever World of Warships Bundle for Indian Market

ZOTAC, a global manufacturer of innovation, performance, and technology, has announced the launch of the first-ever India Bundle for World of Warships (WoWS), the hugely popular naval-warfare themed MMO from Wargaming. Launched under the ZOTAC GAMING umbrella, ZOTAC’s gamer-focused movement, the bundle will give Indian players on the World of Warships platform access to incredible value bundles featuring NVIDIA GPUs from the ZOTAC portfolio.

The special India bundle is available with all new purchases of the GT and GTX range of ZOTAC Gaming GPUs on both retail and e-commerce channels. Buyers will need to sign up for a new account on www.warships.in to receive a code that they can then use to unlock a host of exciting WoWS benefits up to INR 2,250. Customers will also have access to ZOTAC’s comprehensive five-year extended warranty once they register the product online.

BUNDLE DETAILS

GPUs Included in Bundle INR Value (Bundle)
GT 730, 1030 Ships: Aurora, Campbeltown

Ship Captains: 2×10 Point

Premium Doubloons: 600

In-game Credits: 10,00,000

Port Slots : 5 Total

Camo: 25x Brilliant Ray

Flags: 25x Economy Flags

WoWS Premium Account: 7 Days

INR 1,000
GTX 1050 Ti, GTX 1650 Ships: Yūbari, König Albert, Campbeltown

Ship Captains: 3×10 Point

Premium Doubloons: 1,500

In-game Credits: 15,00,000

Port Slots : 6 Total

Camo: 40x Brilliant Ray

Flags: 40x Economy Flags

WoWS Premium Account: 30 Days

INR 1,700
GTX 1660, GTX 1660 Ti Ships: Yūbari, König Albert, Marblehead

Ship Captains: 3×10 Point

Premium Doubloons: 2,400

In Game Credits: 25,00,000

Port Slots : 6 Total

Camo: 80x Brilliant Ray

Flags: 80x Economy Flags

WoWS Premium Account: 30 Days

INR 2,250

Speaking about ZOTAC’s commitment to drive value for customers across the spectrum, Deepak Gupta, Country Head – Southeast Asia, ZOTAC Technology, said, “ZOTAC has been the market leader in India for several years now, and I am very excited to be able to offer our fans and customers an exclusive India only bundle for the first time by teaming up with a publisher like Wargaming for World of Warships. The nature of the game allows us to drive extreme value to even our entry-level customers for the first time with GT 730, GT 1030 and GTX 1050Ti cards also a part of this exclusive offer!”

The bundle announcement comes on the back of Wargaming’s India relaunch of WoWS where the company launched India-specific content for the iconic war-based free to play MMO title. In addition to the content launch, the company also announced partnerships with leading players in the Indian gaming industry, including ZOTAC, ACT Fibernet, ANT Esports, and LG.

Addressing the importance of key partnerships to their India market strategy, Rajeev Girdhar, Regional Publishing Director for World of Warships and India Operations Lead, stated, “Our India expansion was always about reaching out to the players and working with the right partners in India. ZOTAC is the perfect fit for us, and we’re very excited to be offering these customized experiences to our Indian audience. We see the exponentially growing appetite for immersive gaming in the country getting even bigger, and that’s great news for new genres. Our belief that this is a substantial market set to explode has led us to build and develop a whole new range of immersive content that augments the already exceptional gameplay World of Warships has to offer.”

In just four years since launch, WoWS has added over 30 million registered players to its platform, drawn to the game by its attention to detail and focus on history, military, and engineering enthusiasts. One of the most successful games in this genre on the planet, WoWS is also the perfect game for entry-level GPUs, like those in the ZOTAC bundle, playable at 1080p on high graphic settings, a fact that is sure to add to the game’s already fervent following.

GeForce Cup Esports Competition to Kick Off in Asia’s Largest iCafe Network

GeForce Cup, the pinnacle of NVIDIA-owned esports competitions, will kick off next month in GeForce®-certified iCafes across the Asia-Pacific region.

NVIDIA launched the first GeForce-certified iCafe in 2015 to deliver the ultimate GeForce gaming experience to iCafe customers. Since 2018, the number of GeForce-certified iCafes in operation has doubled to 1,000, with recently opened iCafes spread across Australia, Cambodia, India, Indonesia, Malaysia, Myanmar, Singapore, Taiwan, Thailand, the Philippines, South Korea and Vietnam.

RTX. IT’S ON.

Following the launch of the GeForce RTX 20-series GPUs, Platinum-certified iCafes are converting to GeForce. Powered by the new NVIDIA® Turing™ GPU architecture and the revolutionary NVIDIA RTX™ platform, RTX graphics cards bring together real-time ray tracing, artificial intelligence and programmable shading – enabling a whole new gaming experience. Numerous GeForce-certified iCafes in Australia, Korea, Taiwan and Vietnam have already added the latest GeForce RTX GPUs to their armory.

GeForce Cup Pacific Starts in October

GeForce Cup Pacific by NVIDIA and Colorful will kick off in October and feature Counter-Strike: Global Offensive (CS:GO) battles in Australia, Cambodia, India, Indonesia, Malaysia, Myanmar, New Zealand, the Philippines, Singapore, Thailand and Vietnam. As the successor to the highly popular GeForce Xtreme Tournament (GEXT), GeForce Cup Pacific is expected to draw thousands of gamers from the region, with winners taking home more than US$20,000 in prizes from the regional finals in January, 2020.

“The stunning growth of the number of GeForce-certified iCafes is a reflection of the vibrancy of the gaming community and the ultimate PC experience that gamers enjoy with NVIDIA GeForce GPUs in Asia,” said Raymond Teh, vice president of sales and marketing for APAC at NVIDIA. “GeForce Cup Pacific will take regional gamers to another level. The tournament will be streamed live to allow gamers and esports enthusiasts around the world to follow the development online.”

“The cooperation with Colorful and NVIDIA in 2018 was a great success and Colorful is thrilled to join GeForce Cup again in 2019.  We dedicate to build a great platform for esports qualifiers, to help them become professional esports players and win pride and honor. On behalf of Colorful Group, I give my best wishes to GeForce Cup to achieve success again in 2019!” said Mr. Wan Shan, CEO of Colorful Technology.

NVIDIA Announces New RTX Bundles with Call of Duty: Modern Warfare

NVIDIA and Activision today announced the GeForce RTX Call of Duty: Modern Warfare Bundle , where for a limited time, gamers will receive Call of Duty: Modern Warfare, which is scheduled to release on October 25, with the purchase of an eligible GeForce RTX 2080 Ti, 2080 SUPER, 2080, 2070 SUPER, 2070, 2060 SUPER or 2060 GPU-equipped graphics card, laptop or desktop.

Call of Duty – Like You Have Never Seen it Before

Call of Duty: Modern Warfare is one of the most anticipated first-person shooters in history, and GeForce RTX gamers will be able to experience it with immersive ray-traced graphics. As the Official PC Partner for Call of Duty: Modern Warfare, NVIDIA is working side by side with Activision and Infinity Ward to bring real-time ray tracing, and NVIDIA Adaptive Shading to the game. NVIDIA, Infinity Ward and Activision are working together to take the graphics in Call of Duty: Modern Warfare to never before seen levels which you can see in our ray tracing reveal trailer from Gamescom 2019.

Open Beta This Week 

If GeForce gamers can’t wait until October 25 to jump into the fight they can participate in the Call of Duty: Modern Warfare PC  open beta which kicks off September 19th and have a great experience thanks to our NVIDIA Game Ready Driver optimized for the PC open beta.

The Ray Tracing Revolution

Real-time ray tracing is changing the way games are created and dramatically increases the image quality they can achieve. Ray tracing is built upon a robust ecosystem that includes industry standard application programming interfaces (APIs), support in an array of popular and private game engines, and games from the biggest publishers for their most anticipated titles. 

Call of Duty: Modern Warfare is yet another huge AAA title that is using ray tracing to create stunning visuals. This announcement illustrates the momentum that ray tracing is building in the gaming ecosystem.

NVIDIA RTX On: New Wave of Blockbuster Games Showcase Ray Tracing at Gamescom

Marking the ray-tracing revolution sweeping across the video game industry, NVIDIA and its partners kicked off Gamescom 2019 on Monday by premiering blockbuster games that support ray tracing and giving a first look at ray-traced effects in a series of previously announced, highly anticipated
AAA titles.

The games, which include established mega-franchises, highly anticipated sequels, new franchises and more, were showcased at a special invitation-only event in Cologne.

“In the year since NVIDIA made it possible to achieve real-time ray tracing in games, this revolutionary technology has been embraced across the industry,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “Looking at the number of games, the big-name franchises and the breathtaking visuals at our  Gamescom 2019 event, it’s clear that ray tracing has arrived and
is truly the way forward for game development.”

New games supporting ray tracing include:

● Dying Light 2 – The highly anticipated open world action RPG Dying Light 2, the next installment to the franchise with over 17 million players, will feature real-time ray tracing, taking immersion in the world of the infected set within a Modern Dark Age to the next level.

● Metro Exodus – The Two Colonels downloadable content (DLC) – Metro Exodus’ use of global illumination made it a showcase title for ray tracing. Now, NVIDIA, 4A Games and Deep Silver are adding ray-traced global illumination with emissive lighting via the upcoming The Two Colonels DLC. Attendees can play the upcoming The Two Colonels DLC for the first time.

● Minecraft – Minecraft is the world’s best-selling video game. Together, NVIDIA and game developer Mojang are adding a form of ray tracing known as path tracing for the Windows 10 version of the game. Upon release of the game update, Minecraft players will be able to build, create and explore their Minecraft worlds in stunning realism with real-time ray tracing. They can immerse themselves in realistic lighting and vibrant colors enabled by global illumination, realistic water that reflects and refracts naturally and emissive textures that now light up their world. Attendees can play Minecraft with real-time ray tracing at Gamescom and capture their gameplay to share.

● SYNCED: Off-Planet – Tencent’s flagship games development studio has partnered with NVIDIA to unveil its inaugural AAA game featuring ray-tracing technology. Previously unannounced, SYNCED: Off-Planet is a brand new franchise that will use ray-traced reflections and shadows in a new twist on PvPvE that has players fighting each other while surviving 1,000+ “Nano Zombies.” Attendees can play the game and capture their gameplay to share.

In addition, NVIDIA and its development partners are premiering several ray-traced games that are unveiling ray-traced effects for the first time, including:

● Call of Duty®: Modern Warfare® – One of the most critically acclaimed, best-
selling game franchises of all time, the Call of Duty team at Activision revealed
that the newest installment in the fan-favorite Modern Warfare series will
feature real-time ray tracing on PC. Awarded “Best Online Multiplayer” by Game Critics Best of E3 2019, the new blockbuster title launches worldwide on Oct. 25. Attendees of the Gamescom NVIDIA event can finally get hands-on play with the highly anticipated game, and capture PC gameplay featuring ray-traced shadows to share.

● Control – A showcase for ray-traced graphics, Control ships Aug. 27 and is a
GeForce RTX™ bundle title. Control was nominated for Game Critics Awards in the Best Original Game, Best PC Game and Best Action/Adventure Game
categories. The game supports NVIDIA DLSS technology as well as ray-traced
reflections, shadows and global illumination, and will be one of the first games
to support multiple ray tracing effects. Attendees can play the game and
capture gameplay to share.

● Vampire: The Masquerade – Bloodlines 2 – Considered one of the five biggest announcements at GDC 2019 by IGN, attendees to NVIDIA’s event receive a guided presentation of the highly anticipated Vampire RPG that features ray-traced reflections.

● Watch Dogs: Legion – With more than 60 awards and nominations received at E3 2019, including Game Critics Best Action/Adventure Game, the newest
installment in the Watch Dogs series will feature ray tracing. Attendees get a
chance to experience the GeForce RTX title first-hand with ray-traced
reflections.

● Wolfenstein®: Youngblood™ – Nominated for E3 Game Critics’ Awards in the
Best PC Game, Best Online Multiplayer game and Best Action Game categories, Wolfenstein: Youngblood is the second GeForce RTX bundle title at Gamescom. Attendees can experience the game with the addition of ray-traced reflections.

Ray tracing is also featured in can’t-miss demos at Gamescom 2019, including Cyberpunk 2077, winner of hundreds of awards, and a game Gamespot calls “one of the most anticipated games of the decade.” Cyberpunk 2077’s Gamescom demo features real-time ray tracing. Gameplay presentations happen every 30 minutes throughout the day in the CD PROJEKT RED booth in the Gamescom Entertainment Area (Hall 6, Booth C049). Attendees can watch the game being played live by members of the dev team.

Real-time ray tracing is changing the way games are created and dramatically increases the image quality they can achieve. Ray tracing is built upon a robust ecosystem that includes industry-standard application programming interfaces, support in an array of popular and private game engines, and games from the biggest publishers for their most anticipated titles.

NVIDIA GeForce RTX GPUs are the only GPUs capable of playing games with real-time raytracing.

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Nvidia RTX Super Availability, Game Bundles, Drivers and FrameView Release

SUPER

Our new GeForce RTX 2060 SUPER and GeForce RTX 2070 SUPER graphics cards are now available worldwide. They’re up to 25% faster in games than our previous GPUs, and with numerous custom versions available from partners such as ASUS, Colorful, EVGA, Gainward, Galaxy, Gigabyte, Innovision 3D, MSI, Palit, PNY and Zotac, you’ll be able to find a SUPER GPU for your budget, needs, and aesthetic tastes. Models are widely available today from leading e-tail and retail location, and Founders Editions are available on GeForce.com as well.

CONTROL AND WOLFENSTEIN: YOUNGBLOOD BUNDLE EXTENDED

Don’t forget, select models come with copies of Control and Wolfenstein: Youngblood, two ray-traced titles that will take full advantage of the performance and features of the new SUPER GPUs. In addition, the bundle promotion is also being extended across our RTX product lineup. So other RTX GPUs, including RTX-based desktops and laptops from our worldwide partners, are also eligible for this promotion.

NEW GAME READY DRIVER DELIVERS MORE DX12 PERFORMANCE IMPROVEMENTS

NVIDIA also released a new Game Ready Driver the delivers significant performance improvements for the DirectX 12 versions of Metro ExodusStrange Brigade, and Tom Clancy’s Division 2.  Check out the GeForce.com article for details on how these DX12 titles have improved over time.

This driver also adds support for the new GeForce RTX 2060 SUPER and GeForce 2070 Super GPUs as well as 3 new G-SYNC compatible displays (LG 34GL750HP 25mx, and HP Omen X 25f).

NVIDIA FRAMEVIEW NOW PUBLICLY AVAILABLE

Today also marks the launch of NVIDIA FrameView, our performance and power benchmarking application. Graphics cards are investments, bought on the promise of delivering excellent performance in that card’s class for at least 2 to 3 years. It’s therefore important that the benchmarks of these cards are accurate and cover all the bases, showing frame rates, frame times, power usage, performance per watt, and more.

To date, no single tool or app has accurately delivered these results, which is why we’ve created FrameView, an all-in-one benchmarking app that everyone can download and use for free.

FrameView can capture data from all major APIs and virtually all games thanks to support for DirectX 9, 10, 11 and 12, OpenGL, Vulkan, and Universal Windows Platform (UWP) applications.

It has a minimal, lightweight impact on performance while benchmarking, its integrated overlay enables you to view performance and stats during gameplay, and it’s vendor agnostic, too, enabling the collection of detailed, comparative data. One exception: AMD’s GPU power consumption API reports a value in-between chip power and board power, rather than the true values. So you’ll have to contact AMD and ask them to provide accurate results in their API.

In short, if you want to view or collect real-time GPU performance and power data in games, FrameView delivers more of it with a higher degree of accuracy than many other tools and methods, making it the go-to app for benchmarking.

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NVIDIA and CDPR Partner Up To Bring Ray Tracing To Cyberpunk 2077

NVIDIA and CD PROJEKT RED today announced that NVIDIA® GeForce RTX™ is an official technology partner for Cyberpunk 2077 and that the companies are working together to bring real-time ray tracing to the game.

Cyberpunk 2077 won over 100 awards at E3 2018 and Gamespot calls it “one of the most anticipated games of the decade.” The game is the next project from CD PROJEKT RED, makers of the highly acclaimed The Witcher 3: Wild Hunt, which has won numerous “Game of the Year” awards. NVIDIA and CD PROJEKT RED have a long history of technology collaboration that spans more than a decade.

Cyberpunk 2077 is an incredibly ambitious game, mixing first-person perspective and deep role-playing, while also creating an intricate and immersive world in which to tell its story,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “We think the world of Cyberpunk will greatly benefit from the realistic lighting that ray tracing delivers.”

Ray tracing is the advanced graphics technique used to give movies their ultra-realistic visual effects. NVIDIA GeForce RTX GPUs contain specialized processor cores designed specifically to accelerate ray tracing so the visual effects in games can be rendered in real time. 

“Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,” says Adam Badowski, head of Studio at CD PROJEKT RED. “Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.”

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you. 

E3 attendees will get a firsthand look at Cyberpunk 2077 at booth 1023 in the South Hall of the Los Angeles Convention Center. More details, as well as exclusive 4K screenshots featuring real-time ray tracing on PC, are available at www.nvidia.com.

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NVIDIA RTX Super Graphics Cards Coming Soon

NVIDIA teased a ‘super’ announcement recently, via a short video. Following that, rumours starting surfacing that NVIDIA is planning to announce faster versions of their RTX graphics cards. Maybe the two are related?

Tom’s Hardware’s Igor Wallossek reports that NVIDIA will indeed be announcing better variants of RTX cards, branded as RTX Super, providing some details about the different models. The RTX Super line-up will see an increase in core counts, According to Igor, the RTX 2080 Super will make use of the TU104 GPU with 3072 CUDA Cores, with the memory boosted up to 16 Gbps, from the original 2080’s 14 Gbps. The RTX 2070 Super, on the other hand, is supposed to have 2560 CUDA Cores compared to the 2070’s 2304.

This announcement comes soon after AMD revealed its 7nm Navi based RX 5000 graphics cards at E3 earlier this week. The RTX Super will be competing directly with AMD’s Radeon RX 5700 and 5700 XT. Considering that DXR ray tracing is mostly supported on NVIDIA’s RTX hardware, and the increasing number of ray tracing compatible titles being announced (check out Watch Dogs Legion, Call of Duty: Modern Warfare and more), NVIDIA may be in a good place to compete with the red team, especially if they price the cards right.

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NVIDIA Remakes Quake 2 With RTX Ray Tracing, Will Be Available For Free

NVIDIA today announced that Quake II RTX will be available on GeForce.com as a free download on June 6.

Quake II RTX is the world’s first game that is fully path-traced, a ray-tracing technique that unifies all lighting effects such as shadows, reflections, refractions and more into a single ray-tracing algorithm. The result is a stunning new look for id Software’s Quake II, one of the world’s most popular games, originally launched in 1997.

Quake II RTX includes the first three single-player levels of the beloved PC gaming classic. Gamers that already own Quake II can experience the whole game in its entirety, including multiplayer deathmatch and cooperative multiplayer modes, all fully path traced.

Quake II RTX is an expression of our love and passion for PC gaming,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “By applying next-generation ray-traced graphics technologies and using the Vulkan API, we are able to share this PC classic with a new generation of gamers who can download and play it for free.” 

“It’s rare that a PC game has the impact and longevity of Quake II, and seeing it reimagined with ray tracing 20 years later is something special for me,” said Tim Willits, studio director of id Software and one of the creators of the original Quake franchise. “Equally special is the relationship with NVIDIA, whom we have worked with since the early days of first-person shooters. Seeing how NVIDIA integrated modern features into this classic game is really exciting.”

View the Quake II RTX technology explainer video and a preview of Quake II RTX in all its ray-traced glory in the Quake II RTX trailer. More details are available on GeForce.com. 

Same Great Game, Stunning New Look

The visually stunning new look of the classic game is achieved by a ray-tracing technique known as path tracing, which traces light rays (paths) through the scene in a way that unifies all lighting effects into a single ray-traced algorithm. This elegant form of rendering is used in computer graphics in films but has previously been too expensive for games.

The lighting effects in Quake II RTX are so advanced they require hardware support for ray tracing, such as the specialized RT Cores found in the Turing™ architecture and NVIDIA GeForce RTX™ GPUs, to run in real time. The minimum specification for running Quake II RTX in real time is a GeForce RTX 2060 GPU.

New levels of realism seen in Quake II RTX include real-time, high-dynamic range time of day lighting, with accurate sun light and indirect illumination. Physically based materials are rendered accurately. For example, water and glass refract light accurately, emissive surfaces get dramatic soft lighting effects, surfaces deliver accurate reflections and light sources illuminate surrounding objects. Weapon model details and textures have also been increased, and an improved denoiser has been added to increase image quality.

Quake II RTX uses NVIDIA VKRay™, an extension that allows any developer using the Vulkan API to add ray-traced effects to their games. Building on Q2VKPT, a version of the game created by Christoph Schied using the open-sourced Quake II game engine, Quake II RTX is a pure ray-traced game that runs on a Vulkan renderer with support for Linux.

Quake II RTX demonstrates that the Vulkan API with real-time ray tracing can be used to create stunning gaming experiences using some of the most advanced rendering techniques available to game developers,” said Neil Trevett, president of the Khronos Group and vice president of developer ecosystems at NVIDIA. “And, having Quake II RTX available as a free download makes it accessible to both Windows and Linux gamers everywhere.”

Wolfenstein: Youngblood Will Have Ray Tracing

NVIDIA and Bethesda today announced that Wolfenstein®: Youngblood™, the next installment in the legendary Wolfenstein franchise, will include support for real-time ray-tracing effects, NVIDIA® Adaptive Shading and other advanced gaming technologies that will let gamers experience the rich realism and depth of the game’s visuals.

To celebrate the return of the Wolfenstein franchise, NVIDIA kicked off a “Born to Hunt” bundle for GeForce RTX™ GPUs, starting today. For a limited time, gamers will receive Wolfenstein: Youngblood, which is scheduled to release on July 26, with the purchase of an eligible GeForce RTX 2080 Ti, 2080, 2070 or 2060 GPU-equipped graphics card, desktop PC or laptop.

Ray tracing is the advanced graphics technique used to give movies their ultra-realistic visual effects. NVIDIA GeForce RTX GPUs contain specialized processor cores designed specifically to accelerate ray tracing so the visual effects in games can be rendered in real time.

Wolfenstein: Youngblood is an innovative take on the original franchise, which has a rich history of using forward-looking technologies to set its games apart,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “Bethesda’s use of ray tracing will dramatically enhance the image quality, while NVIDIA Adaptive Shading will boost performance.”

Wolfenstein: Youngblood is set in an alternate history 19 years after the events of Wolfenstein II: The New Colossus. The new first-person shooter is the first modern co-op Wolfenstein adventure. Team up with a friend or play solo as one of BJ Blazkowicz’s twin daughters and wield a powerful arsenal of new weapons, gadgets and abilities to liberate Paris.

“With Wolfenstein: Youngblood, a whole new generation of gamers could be getting their first exposure to the Wolfenstein franchise, and we want to make sure it blows them away,” Jim Kjellin, chief technology officer at MachineGames, the developer for Wolfenstein: Youngblood. “With NVIDIA’s GeForce RTX GPUs, we have access to technologies that deliver spectacular images and still maintain the performance necessary for flawless gameplay.”

Ray tracing brings real-time, cinematic-quality rendering to content creators and game developers. Wolfenstein: Youngblood uses NVIDIA VKRay™, an extension that allows any developer using the Vulkan API to add ray-traced effects to their games.

NVIDIA Adaptive Shading is a new, advanced shading technique that enables developers to improve performance and achieve a real-time visual fidelity previously impossible in games. By adjusting the rate at which portions of the screen are shaded, the technology reduces the work the GPU has to do, which boosts performance without denigrating image quality.

More gaming technologies will be announced closer to the launch of the game.

NVIDIA Studio Launched At Computex To Support Creators Globally

NVIDIA today unveiled NVIDIA Studio, a platform to dramatically improve performance and reliability for the world’s 40 million online and studio-based creatives who depend on high-performance PCs for their craft.

NVIDIA Studio combines RTX GPUs, as well as the NVIDIA Studio Stack of specialized SDKs and dedicated Studio Drivers. It is supported with rigorous hardware and software testing for top creative applications and workflows.

Headlining the platform, 17 RTX Studio laptops were announced today at Computex from seven of the world’s leading PC manufacturers. All meet the hardware and software requirements needed to receive the new RTX Studio badge, which allows creators to easily identify the right laptops to power their creative workflows.

“NVIDIA Studio pairs RTX GPUs, which enable real-time ray tracing, AI processing and high-resolution video editing, with studio-grade software to surpass the growing demands of today’s creators,” said Jason Paul, general manager of GeForce software and technology at NVIDIA. “The new RTX Studio laptops are the perfect tool for creatives who need desktop-class performance while on the go.”

The laptops feature the new Quadro RTX™ 5000, 4000 and 3000 GPUs, as well as GeForce RTX™ 2080, 2070 and 2060 GPUs. The RTX GPUs accelerate content creation from video editing to 3D rendering, with performance up to 7x faster than that of the MacBook Pro.(1) Quadro RTX 5000-based laptops include 16GB of graphics memory, the largest available in a laptop, enabling advanced multi-app creative workflows and use of large 3D models that are otherwise not possible on the go.

Many of these laptops feature 4K precision displays and NVIDIA Max-Q technology, enabling incredible performance and longer battery life in sleek, thin and light designs.

“Creatives who use Adobe Creative Cloud want the most powerful hardware for their content creation, and we know they will be excited about the new RTX Studio laptops and Studio Drivers from NVIDIA,” said Sue Skidmore, head of partner relations for Adobe video.

NVIDIA Studio Stack

NVIDIA Studio Stack is a set of software that provides digital content creators with the best performance and reliability when working with creative apps. It includes NVIDIA Studio SDKs and APIs for app developers and NVIDIA Studio Drivers for creators. Studio SDKs accelerate rendering, video editing and processing, 2D vector animation and more. And utilizing the CUDA-X™ AI platform, the industry standard for AI development, creative app developers can use AI to automate repetitive tasks that consume creators time, such as upscaling images, tagging photos or color matching videos.

NVIDIA Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from such developers as Adobe, Autodesk, Avid, Blackmagic Design, Epic, Maxon and Unity.

“Creators are constantly faced with tight deadlines and depend on having the latest hardware and creative tools to complete their projects on time, without compromising quality,” said Eric Bourque, senior software development manager at Autodesk. “We’re excited that NVIDIA is expanding the Studio Driver program to bring the highest level of support and performance to the latest versions of Arnold, 3ds Max and Maya.”

Available today, the latest NVIDIA Studio Driver provides optimal support for the newest releases of top creative apps, including Autodesk Maya 2019, Autodesk 3ds Max 2020, Blackmagic Design DaVinci Resolve 16, and Daz3D Daz Studio.

Availability and Pricing

RTX Studio laptops will be available starting in June from top OEMs, including Acer, ASUS, Dell, GIGABYTE, HP, MSI and Razer. Pricing starts at $1,599 and will vary based on partner designs, features and region.