Everwild Announced For Xbox And PC

Even for a studio with as long and rich a legacy as Rare, today has been a special day.

At this evening’s X019 event in London, we were able to share with fans some of the incredible things that the different teams at Rare have been working on. This included talking about the next monthly update for Sea of Thieves, as well as giving fans a first glimpse of the next new IP from Rare, Everwild.

It reminds me of the last time we made two big announcements at an event, which was E3 2015 where we announced Rare Replay and showed the world the first glimpse into our unique vision for Sea of Thieves. This feels as big a moment for Rare as it did in 2015.

While Everwild is still early in development, we are very excited about the unique potential of the game we are creating. The Everwild team is focused on building an experience that allows for new ways to play in a natural and magical world. The development team, led by Executive Producer Louise O’Connor, is creating something truly original and incredibly special that aims to be more than just a new IP. Everwild will give you memorable, engaging and meaningful experiences for players everywhere to share. We cannot wait to share more with you in the future.

We are also pleased to share the next free monthly update to Sea of Thieves, The Seabound Soul, arriving on November 20. This update features an all-new, lore-focused Tall Tale mission for players looking to play their part in a thrilling story. Join Captain Pendragon to uncover the mystery of the feared ship, the Ashen Dragon, and reveal the secrets of a sinister new threat. For those yet to play a Tall Tale, these narrative driven stories are our take on a “campaign” but set within a rich shared world of Adventure. This update also brings the heat to Sea of Thieves with the introduction of firebombs! This explosive ammo can be thrown or loaded into cannons to put a fiery panic in the hearts of opposing crews in both Adventure and in The Arena. Added to this there are new commendations and cosmetics to earn and buy in the Pirate Emporium. You can play Sea of Thieves on Windows 10 PC, Xbox One and with Xbox Game Pass.

Having two large games in development represents a tremendous opportunity for Rare and the talented staff here as we grow and further evolve the studio to meet the challenges of simultaneously operating a successful live service and being in pre-production for a new IP. While Everwild and the team building it will get everything they need, we are still fully committed to Sea of Thieves — Joe, Mike, Shelley and the team still have plenty of creative ideas and plans to bring to Sea of Thieves for a long time to come and we have a number of central teams that support both games.

Finally, on behalf of everyone at the studio I’d like to thank all the fans for their tremendous support for Rare, from the millions of players who play Sea of Thieves to those that engage with our community playing together and sharing stories. It means a huge amount to us and it’s the passion of our fans that inspires our team to create the kind of games the world doesn’t have that are uniquely Rare.

Intel Confirms Xe Graphics Cards Launch In 2020

In an investor meeting, Intel has confirmed that their Xe range of graphics cards is well on the way and can be expected to release in 2020. They released a new roadmap, which lists out the plans going forward. In the same investor meeting, Intel also announced their upcoming 10nm Tiger Lake processors, which will be available in 2020 as well.

The slides show that the consumer grade Intel Xe GPUs will be based on the 10nm process, and not 7nm as speculated earlier. While the Gen 11 integrated graphics will be released in 2019, the Xe dedicated graphics cards will be available next year onwards.

Intel also confirmed that their datacenter graphics will be the first ones on the 7nm process, using their newly revealed 3D stacking Foveros technology. These should be available by 2021. This could mean that 2nd gen Intel Xe graphics cards for mainstream consumers could be made using 7nm. The Aurora Exascale supercomputer will be the first device to be graced with the 7nm Xe graphics.

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NVIDIA Releases New Hotfix Driver 430.53, Fixing High CPU Usage Issues with Driver 430.39

NVIDIA has released a new GeForce hotfix driver 430.53, which fixes the high CPU usage problem that users started experiencing with the 430.39 driver update. Additionally, it also addresses the following issues:

  • Fixes higher CPU usage by NVDisplay.Container.exe introduced in 430.39 driver
  • 3DMark Time Spy: Flickering observed when benchmark is launched
  • BeamNG: Application crashes when game is launched
  • Shadow of the Tomb Raider: Freezes when launched in SLI mode 
  • Desktop flickers when videos are played back on a secondary monitor

You can download the driver by going on one of the following links corresponding to your OS.

Recently, NVIDIA had released the 430.39 drivers after which users started experiencing high CPU utilization in games. You can read the full release notes for the driver below:

Game Ready
Provides the optimal gaming experience for Mortal Kombat XI, Anthem, and Strange

Gaming Technology
Includes support for GeForce GTX 1650 desktop, and GeForce GTX 1660 Ti and GTX
1650 notebook GPUs.

Adds support for seven new G-SYNC compatible monitors.
Adds support for Windows 10 May 2019 Update (including Variable Rate Shading).

Added or updated the following SLI profiles:
• Anthem
• BattleTech
• Breathedge – AFR enabled for Turing GPUs
• Call of Cthulhu – AFR enabled for Turing GPUs
• Darksiders 3 – AFR enabled for Turing GPUs;
• DayZ
• Deliver Us The Moon: Fortuna
• Dying Light: Bad Blood
• Farming Simulator 2019
• God’s Trigger
• Hunt: Showdown
• Resident Evil 7
• Shadow of the Tomb Raider
• Tales of Vesperia: Definitive Edition
• Tropico 6

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Research Firm JPR Predicts 20 Million Players Will Migrate From PC To Console By 2022

Jon Peddie Research (JPR), the market research firm for the computer graphics industry has issued its latest study for PC, TV, and Cloud Gaming Hardware.  JPR forecasts that 20 million PC Gamers could defect to TV Gaming platforms in the 2018 – 2022 timeframe, loosely correlated with the decline of the PC platform globally. The majority will come from the low-end (under $1000 full build cost), but because of improvements in TV displays and console semiconductors, as well as console exclusive titles, the ranks of mid-range and high-end PC gamer populations are also affected.

Jon Peddie, President of JPR said, “The PC market continues to decline because the innovation that took place in the past providing speed ups and clever new things has all but stopped, plus the product introduction times are stretching out to four years. This is not a panic situation and the GPU market still generates incredible volume. However, there are forces at work that we predict will drive some of this business toward TV displays and associated gaming services.”

Ted Pollak, Senior Analyst, Gaming Industry said, “We are observing a higher percentage of Low/Mid-Range PC products sold because of the consumer’s intent to use with games. This, unfortunately, does not generate more volume but does guide research and design as well as marketing investments for hardware providers and foreshadows the ultimate use model of the PC, a desktop ergonomic gaming/computing environment that embraces user choice and customization. Gaming services used with TV displays, whether local or cloud-based, will absorb PC defectors and likely flourish with new entrants. In the next five years, we will see potential customers with access to TV gaming swell by hundreds of millions.”

How does the world look five years from now? Very different. Moore’s Law is no longer helping. No longer can the processor builders count on shrinking transistors every 24 months and either doubling performance or reducing costs. Product cycles will stretch to four years or more. The high-margin high-end segment will feel the pain the most.

The JPR TV and Cloud Gaming report covers gaming technologies designed to play on televisions. Evaluated within the report are Xbox One, PlayStation 4, Nintendo Switch, Amazon Fire TV, Nvidia Shield, Apple TV, Cable and Satellite boxes, Cloud Gaming and more. The analysis contains a recent sales history and three-year forecast for unit sales of Xbox One, PlayStation 4, Nintendo Switch, Android Consoles, Apple TV and other devices.

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Ashen Could Release on December 7th for Xbox One and PC

Ashen was showcased a few E3s ago for the first time but since there has been barely any info, however, we might now be very close to a release date.

Ashen is Aurora44’s Action RPG that was touted as Ragdoll Dark Souls due to its unique aesthetic and combat system that resembles the Souls Series. The game was first showcased at E3 2015 and was supposed to be a console launch exclusive. Information over the years was far and few but after being showcased at Gamescom 2018, we were hopeful for a release in 2018 and that might actually come true.

Xbox One Digital Marketplace Home

According to the Microsoft Store listing for Ashen, which says the game is “available now” and links to the game’s pre-release store page as spotted by WindowsCentral. Head of Xbox, Phil Spencer, will also be presenting at The Game Awards which could very well be when he announces Xbox exclusive titles and that’s when we’ll hopefully get the announcement that Ashen will be released on 7th December.

Ashen Release Date

Ashen is also rumoured to be a Day 1 Xbox One Game Pass title which means that only one purchase is required to play it on your Xbox One or PC. The game has a small emphasis on co-op which while not necessary will enhance your experience. We checked SteamDB and the game had some updates to it 7 days ago so we could very well see the game releasing soon.

If the Store listing is true, I’m very excited because I’ve been waiting for this game for a really long time because of how unique and promising it looked with it’s a different approach to survival and what seems to be a good combat system and RPG elements. You can check out footage of the game from Gamescom 2018 below.

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Sinner: Sacrifice For Redemption Launches October 18 For PS4, Xbox One, And Switch, Later This Year For PC

Sinner: Sacrifice for Redemption will launch digitally for PlayStation 4, Xbox One, and Switch on October 18, and for PC and Mac as a “First on Discord” launch title later this year, with a Steam release to follow, publisher Another Indie and developer Dark Star Game Studios announced. It will cost $18.99 and support English, Spanish, German, French, Chinese, Traditional Chinese, Japanese, Korean, Portuguese, and Russian language options.

Here is an overview of the game, via Another Indie:

Created by a team including a former Ubisoft art director, Konami senior programmer and a Blizzard technical artist, Sinner follows Adam, a soldier with a dark past. Adam embarks on a journey for absolution, facing off against monstrous beasts to reconcile his heinous crimes. Based on the seven deadly sins, these savage specters will reveal their personal connections with Adam as he advances his quest for atonement to a hauntingly beautiful soundtrack.

Before dueling each monstrosity, Adam must sacrifice a part of himself and accept a permanent debuff. Battles will become increasingly difficult with each sacrifice as Adam’s vitality is reduced, his arsenal breaks down and his armor withers away. Alternate gear can be unlocked in New Game+ mode, lending replayability to Adam’s journey for redemption.

Watch a new trailer below.

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Fighting EX Layer Coming To PC

Fighting EX Layer is coming to PC via Steam, developer Arika announced.


A release date for the PC version is unclear. The teaser trailer suggests it may be 2018 or 2019, and include 4K resolution support.

Fighting EX Layer is available now for PlayStation 4.

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Forza Horizon 4 Demo Now Available

Race around the open world Britain in Forza Horizon 4

A demo for Forza Horizon 4 is now available for Xbox One and PC. Download it here.

Here is a brief overview of the game, via its store page:

Dynamic seasons change everything at the world’s greatest automotive festival. Go it alone or team up with others to explore beautiful and historic Britain in a shared open world. Collect, modify and drive over 450 cars. Race, stunt, create and explore – choose your own path to become a Horizon Superstar.

Forza Horiozn 4 is due out for Xbox One and PC on October 2. Users who purchase the Ultimate Edition will gain early access on September 28.

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Insurgency: Sandstorm Releases December 12th On PC, Pre-Order Beta Extended

Originally planned for 18 September 2018, Insurgency: Sandstorm, the sequel to the critically-acclaimed indie hit Insurgency, will now release for Windows PC on December 12th. While pre-order sales have been strong and player feedback from the Beta has confirmed the potential of the game, the extra time will allow developers New World Interactive to improve and polish their gem, and make Sandstorm a stand-out title in the modern FPS genre. The on-going Pre-order Beta will be extended, so that the large and growing community can continue to play and support the game until release.

Over the past few months, the dedicated Insurgency: Sandstorm community have been enjoying the intense, unique action-packed gameplay and have provided valuable feedback en masse. While these beta tests confirmed the high quality of the core gameplay, the decision to delay the release is a direct response to technical feedback, and the desire to refine the game with more polished content and higher performance on PC. New community and online features will be available in the launch version, guaranteeing Insurgency will not only be a fantastic game, but also the true FPS experience fans are waiting for. You can read more about our plans, as well as the improvements we’ve made in the beta so far, in New World Interactive’s message to the community.

Steam pre-orders, including the 10% discount, will still be available until the new release date on December 12th, and continue to grant pre-purchasers instant access to the ongoing beta. The additional 10% loyalty discount for owners of the original Insurgency will now be extended until the end of March. We invite eager players to take part in the beta and leave feedback on everything from optimization to game balance.

Insurgency: Sandstorm will release on PC on December 12th, and Xbox One and PS4 in 2019. The pre-order beta is available on Steam.


Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay for PC and consoles. Insurgency: Sandstorm is the sequel to the indie breakout FPS Insurgency, reborn for PC and for the first time on consoles – improved, expanded, and bigger in every way. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight. Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and HDR audio putting the fear back into the genre.

An intense atmosphere putting the terror into modern combat Move with speed and caution as you push through the war-torn environments of a fictional contemporary conflict in the Middle East. Death comes fast, ammunition must be carefully managed, and the environment must be tactically navigated at every step toward victory.

Insurgency: refined and expanded For the first time in an Insurgency game, customize your character to show your veterancy with diverse sets of clothing, uniforms, accessories, and character voices. Coordinate fire support with your team, engage enemies with vehicle mounted machine guns, and go head to head in small scale high speed competitive matches. Wield new weapons and new upgrades to outmaneuver, outflank, and outsmart the enemy.

War at its realest Continuing Insurgency’s acclaim as the most atmospheric shooter, Sandstorm is built on Unreal 4 to bring its gritty close-quarters combat into a whole new era of realism. Skill is rewarded, and survival is paramount. Feel every bullet, and fear every impact.



  • Sequel to the indie breakout FPS Insurgency, now with 5 million units sold. Sandstorm is reborn, improved, expanded, and bigger in every way for PC and, for the first time, consoles.
  • Character and weapon customisation to show your battle-hardiness.
  • Unprecedented audio design with positional voice-chat for realistic teamwork, and heart pounding ambient audio to bring you into the battlefield.
  • Peek around corners, tactically breach doorways, use smoke to cover your team’s advance, and call in air support.
  • Battle across expansive maps in up to 16-versus-16 player game modes, or 8 player co-operative against AI, now with machine gun mounted drivable vehicles.
  • Competitive multiplayer features including matchmaking, broadcasting UI, and replays.

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Left Alive Launches On February 28, 2019 In Japan, 2019 In North America and Europe

Left Alive will launch for PlayStation 4 on February 28, 2019 in Japan, 2019, and for PlayStation 4 and PC in 2019 in North America and Europe, publisher Square Enix announced.

Here is an overview of the game, via Square Enix:

Left Alive is a brand-new survival action shooter coming to PlayStation 4 and PC in 2019.

Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa from Kojima Productions (character designer, Metal Gear series), and Takayuki Yanase (mech designer, Ghost in the Shell: AriseMobile Suit Gundam 00Xenoblade Chronicles X) join forces to create Left Alive’s dark and gritty world.

Watch a new trailer below.