Predator: Hunting Grounds Coming To PC and PS4 in April 2020

Are you ready to enter the hunting grounds on April 24, 2020? We are so excited to bring the Predator universe to both your PlayStation 4 system and PC next spring. We have been eagerly awaiting this State of Play announcement because there has been so much we couldn’t wait to share with the community. And now we get to show you a ton! If you haven’t seen the latest State of Play, be sure to check it out to see our new trailer that focuses on the Predator.

One of the secrets we have been keeping since announcing Predator: Hunting Grounds has been the inclusion of the female Predator.

When we first came up with what this game would be, I knew we had to create a world where this ultimate female warrior would exist too. We had fun imagining her back-story which helped us create a fierce warrior that any gamer will have fun playing. She is agile, fast, and relentless. She is a huntress without fear and she thrives in the hunt. In the trailer we see her with a weapon that IllFonic created, the Yautja Bow.

This is no ordinary bow, it deals massive damage to its prey and will pin the enemy to walls and other structures at death. She has access to the entire Predator arsenal as well.

Speaking of the Predator arsenal…this trailer was one of the hardest but rewarding to make because we had so much to share about our Predators. We wanted to be certain we conveyed that the Predator, male and female, is truly the universe’s deadliest adversary.

As far as weapons go, the Predator has crazy off-world tech at its disposal. Did you happen to catch the scene with the Smart Disc making multiple kills? It is personally one of my favorites. We have been demonstrating the wrist blades and plasma caster at events since August, but this trailer lets us show off even more.

Like the bow and Smart Disc, the Combistick is another weapon that is super deadly. In battle, the Combistick extends to become a spear both useful in close combat or from a distance. In the trailer, there is the close combat scene where the Predator impales an NPC and lifts him into the air on the Combistick. This is exactly what one should expect when fighting a Predator wielding this weapon.

In our game, we wanted to make sure players had a way to customize their own Predator depending on how they want to hunt. On top of choosing your own armor design, we created three Predator classes with different styles of play, strengths and weaknesses to select from.

Play as a Hunter, the balanced killer, the agile Scout that can quickly stalk their prey, or the brutal Berserker that is strong and able to take massive damage.

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Sony and IllFonic Announce Predator: Hunting Grounds for PS4

“There’s something out there waiting for us, and it ain’t no man. We’re all gonna die.”

When I first saw this scene at 10 years old, it sent a shiver down my spine. This gets to the heart of what makes the Predator universe so freakin’ awesome. It doesn’t matter if you are a seasoned special operations badass — if the Predator is hunting you, you are afraid. I’ve been a huge fan ever since.

Years later, my fellow IllFonic members and I, fresh off of our last game, are brainstorming what we want to make next. We first assembled 12 years ago to create games based off of movies we love and Predator seemed like the perfect fit. One afternoon during E3, Jared (Gerritzen), Jordan (Mathewson) and I shared our idea that got the entire team amped up. You can tell we’re a team of passionate movie and video game fans.

Once we decided on Predator, it was clear this needed to be a shooter that had to look and feel authentic. Our team’s passion for Predator helped us launch the partnership with Sony Interactive Entertainment and Fox. Not only do these powerhouses believe in our vision, which has made this a dream project, they understand what we want to create. They have given us so much to work with and are empowering us to create something new for fans, while expanding the lore of the Predator. Having that quality bar raised by our partners has been a great driver for creating an amazing game.

So how does Predator: Hunting Grounds play? We’re still pretty early in development – the game is due out next year – but I can give you some initial details about this competitive online multiplayer experience.

For starters, we’re big fans of asymmetrical multiplayer experiences, and we’re building off our past successes in a whole new way with Predator: Hunting Grounds.

One group of players will control members of an elite Fireteam who pack state-of-the-art conventional firepower, from shotguns and SMGs to sniper rifles and more.

Meanwhile, one player will control the Predator: a stealthy, acrobatic killing machine bristling with exotic alien technology such as the infamous Plasmacaster.

As the Fireteam attempt to carry out paramilitary missions – annihilating bad guys and recovering important items – the Predator will be closing in, using its advanced vision mode to track and ambush its prey.

Creating an immersive world for the Predator universe has been so rewarding for our team. We’re massive fans of this IP, and it’s made us closely examine every aspect of the game to be certain we are staying true to the world. Fox has been an incredible part of this process.

Our motto at IllFonic is “Gameplay over everything” and we believe that will be evident the moment players enter the hunting grounds. There will be surprises in store for everyone when the game launches next year.

This is just the beginning, so stick around. We’ll have more Predator: Hunting Grounds updates coming in the near future.

Charles Brungardt – CEO, IllFonic 

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