NVIDIA RTX On: New Wave of Blockbuster Games Showcase Ray Tracing at Gamescom

Marking the ray-tracing revolution sweeping across the video game industry, NVIDIA and its partners kicked off Gamescom 2019 on Monday by premiering blockbuster games that support ray tracing and giving a first look at ray-traced effects in a series of previously announced, highly anticipated
AAA titles.

The games, which include established mega-franchises, highly anticipated sequels, new franchises and more, were showcased at a special invitation-only event in Cologne.

“In the year since NVIDIA made it possible to achieve real-time ray tracing in games, this revolutionary technology has been embraced across the industry,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “Looking at the number of games, the big-name franchises and the breathtaking visuals at our  Gamescom 2019 event, it’s clear that ray tracing has arrived and
is truly the way forward for game development.”

New games supporting ray tracing include:

● Dying Light 2 – The highly anticipated open world action RPG Dying Light 2, the next installment to the franchise with over 17 million players, will feature real-time ray tracing, taking immersion in the world of the infected set within a Modern Dark Age to the next level.

● Metro Exodus – The Two Colonels downloadable content (DLC) – Metro Exodus’ use of global illumination made it a showcase title for ray tracing. Now, NVIDIA, 4A Games and Deep Silver are adding ray-traced global illumination with emissive lighting via the upcoming The Two Colonels DLC. Attendees can play the upcoming The Two Colonels DLC for the first time.

● Minecraft – Minecraft is the world’s best-selling video game. Together, NVIDIA and game developer Mojang are adding a form of ray tracing known as path tracing for the Windows 10 version of the game. Upon release of the game update, Minecraft players will be able to build, create and explore their Minecraft worlds in stunning realism with real-time ray tracing. They can immerse themselves in realistic lighting and vibrant colors enabled by global illumination, realistic water that reflects and refracts naturally and emissive textures that now light up their world. Attendees can play Minecraft with real-time ray tracing at Gamescom and capture their gameplay to share.

● SYNCED: Off-Planet – Tencent’s flagship games development studio has partnered with NVIDIA to unveil its inaugural AAA game featuring ray-tracing technology. Previously unannounced, SYNCED: Off-Planet is a brand new franchise that will use ray-traced reflections and shadows in a new twist on PvPvE that has players fighting each other while surviving 1,000+ “Nano Zombies.” Attendees can play the game and capture their gameplay to share.

In addition, NVIDIA and its development partners are premiering several ray-traced games that are unveiling ray-traced effects for the first time, including:

● Call of Duty®: Modern Warfare® – One of the most critically acclaimed, best-
selling game franchises of all time, the Call of Duty team at Activision revealed
that the newest installment in the fan-favorite Modern Warfare series will
feature real-time ray tracing on PC. Awarded “Best Online Multiplayer” by Game Critics Best of E3 2019, the new blockbuster title launches worldwide on Oct. 25. Attendees of the Gamescom NVIDIA event can finally get hands-on play with the highly anticipated game, and capture PC gameplay featuring ray-traced shadows to share.

● Control – A showcase for ray-traced graphics, Control ships Aug. 27 and is a
GeForce RTX™ bundle title. Control was nominated for Game Critics Awards in the Best Original Game, Best PC Game and Best Action/Adventure Game
categories. The game supports NVIDIA DLSS technology as well as ray-traced
reflections, shadows and global illumination, and will be one of the first games
to support multiple ray tracing effects. Attendees can play the game and
capture gameplay to share.

● Vampire: The Masquerade – Bloodlines 2 – Considered one of the five biggest announcements at GDC 2019 by IGN, attendees to NVIDIA’s event receive a guided presentation of the highly anticipated Vampire RPG that features ray-traced reflections.

● Watch Dogs: Legion – With more than 60 awards and nominations received at E3 2019, including Game Critics Best Action/Adventure Game, the newest
installment in the Watch Dogs series will feature ray tracing. Attendees get a
chance to experience the GeForce RTX title first-hand with ray-traced
reflections.

● Wolfenstein®: Youngblood™ – Nominated for E3 Game Critics’ Awards in the
Best PC Game, Best Online Multiplayer game and Best Action Game categories, Wolfenstein: Youngblood is the second GeForce RTX bundle title at Gamescom. Attendees can experience the game with the addition of ray-traced reflections.

Ray tracing is also featured in can’t-miss demos at Gamescom 2019, including Cyberpunk 2077, winner of hundreds of awards, and a game Gamespot calls “one of the most anticipated games of the decade.” Cyberpunk 2077’s Gamescom demo features real-time ray tracing. Gameplay presentations happen every 30 minutes throughout the day in the CD PROJEKT RED booth in the Gamescom Entertainment Area (Hall 6, Booth C049). Attendees can watch the game being played live by members of the dev team.

Real-time ray tracing is changing the way games are created and dramatically increases the image quality they can achieve. Ray tracing is built upon a robust ecosystem that includes industry-standard application programming interfaces, support in an array of popular and private game engines, and games from the biggest publishers for their most anticipated titles.

NVIDIA GeForce RTX GPUs are the only GPUs capable of playing games with real-time raytracing.

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With Great Power Comes Great Gaming: NVIDIA Launches GeForce RTX SUPER Series

NVIDIA today supercharged its lineup of gaming GPUs by introducing GeForce® RTX 2060 SUPER™, GeForce RTX 2070 SUPER and GeForce RTX 2080 SUPER — delivering best-in-class gaming performance and real time ray tracing for today’s and next-generation games.

The result of nearly a year of architectural and process optimizations, the new GeForce RTX SUPER GPUs deliver the fastest gaming performance, and the best power efficiency of any gaming GPU in their class. They also offer gamers an uncompromised combination of leading performance and cutting-edge features.

“The ecosystem driving real-time ray tracing is immense — tens of millions of GPUs, industry standard APIs, leading game engines and an all-star roster of game franchises,” said Jeff Fisher, senior vice president of the PC business at NVIDIA. “This killer lineup of SUPER GPUs delivers even more performance for demanding PC gamers and ensures that they’re prepared for the coming wave of real-time ray tracing blockbusters.”

Ray tracing is the advanced graphics technique used to give movies their ultra-realistic visual effects. Only GeForce RTX™ GPUs use a hybrid architecture of advanced shading, programmable ray tracing and compute cores to deliver ray traced games in real time. Ray tracing is supported in industry standard APIs, including Microsoft DirectX Raytracing (DXR) and Vulkan, as well as in the game engines used by developers to create games, including Unreal Engine, Unity, Frostbite, id Tech, Northlight, 4A Engine and more.

Last month’s Computex and E3 trade events marked a milestone for real-time ray tracing, as a growing number of developers announced that they will be using it to create stunning visuals in their upcoming games.  Call of Duty: Modern Warfare, Control, Cyberpunk 2077, Doom Eternal, Sword and Fairy 7Watch Dogs: Legion, and Wolfenstein: Youngblood joined the list of major titles that will be using ray tracing. Battlefield V, Metro Exodus Quake II RTXShadow of the Tomb Raider, and Stay in the Light (early access) are already shipping with ray tracing support.

The new SUPER series of RTX GPUs join the existing GeForce RTX 2060 (starting at $349, the first step up to RTX performance) and the GeForce RTX 2080 Ti (starting at $999, the best gaming GPU on the planet).

  • GeForce RTX 2060 SUPER GPU – Starting at INR 34,890 / $399, Available July 9

○        Up to 22% faster (average 15%) than RTX 2060

○        8GB GDDR6 – 2GB more than the RTX 2060

○        Faster than GTX 1080

○        7+7 TOPs (FP32+INT32) and 57 Tensor TFLOPs

  • GeForce RTX 2070 SUPER GPU – Starting at INR 43,600 / $499, Available July 9

○        Up to 24% faster (average 16%) than RTX 2070

○        Faster than GTX 1080 Ti

○        9+9 TOPs (FP32+INT32) and 73 Tensor TFLOPs

  • GeForce RTX 2080 SUPER GPU – Starting at INR 61,400 / $699, Available July 23

○        Memory speed cranked up to 15.5Gbps

○        Faster than TITAN Xp

○        11+11 TOPs (FP32+INT32) and 89 Tensor TFLOPs

GeForce RTX GPUs support multiple cutting-edge and advanced gaming features. In addition to being the only GPUs capable of real-time ray tracing, they deliver an order of magnitude increase in AI processing performance with NVIDIA Deep Learning Super Sampling (up to 130 Tensor TFLOPS of horsepower), and are also the only ones that support advanced features including Mesh Shading and NVIDIA Adaptive Shading (NAS).

NAS also supports Variable Rate Shading, including motion and content adaptive shading for the highest performance and image quality, as well as Foveated Rendering, which puts the detail where the gamer is looking when used in combination with eye-tracking, to deliver next-generation VR experiences.

All NVIDIA GPUs come with GeForce Experience™, an application that makes PC gaming more accessible and provides unique, easy-to-use in-game features.  GeForce Experience includes NVIDIA Highlights, which automatically captures the best gaming moments; NVIDIA Ansel, which lets gamers take stunning in-game screenshots; and NVIDIA Freestyle, which lets gamers customize their games’ appearance with more than 15 post-processing filters and 38 different configurations including settings for image sharpening, color blindness and photo-realism. Gamers can even use the special night mode, which reduces the amount of blue light emitted, so they can get to sleep easier after a night of gaming.

Super Fast. Supernatural Bundle.

For a limited time, starting on July 9, qualifying purchases of a GeForce RTX 2060 SUPER, GeForce RTX 2070 SUPER, or GeForce RTX 2080 SUPER- based graphics card or desktop PC will include a copy of two award-winning games that support real-time ray tracing, Control and Wolfenstein: Youngblooda value of $90.

Where to Buy

The GeForce RTX 2060 SUPER, RTX 2070 SUPER and RTX 2080 SUPER GPUs will be available as custom boards, including stock-clocked and factory-overclocked models, from top add-in card providers such as ASUS, Colorful, EVGA, Gainward, Galaxy, Gigabyte, Innovision 3D, MSI, Palit, PNY and Zotac and as Founders Editions from www.nvidia.com. Look for the GeForce RTX SUPER GPUs in gaming systems built by Acer, Alienware, Dell, HP and Lenovo, as well as by leading system builders worldwide.

For more information on the new RTX SUPER GPUs, please visit https://www.nvidia.com/en-us/geforce/news/geforce-rtx-20-series-super-gpus and click here for a product video.

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NVIDIA and CDPR Partner Up To Bring Ray Tracing To Cyberpunk 2077

NVIDIA and CD PROJEKT RED today announced that NVIDIA® GeForce RTX™ is an official technology partner for Cyberpunk 2077 and that the companies are working together to bring real-time ray tracing to the game.

Cyberpunk 2077 won over 100 awards at E3 2018 and Gamespot calls it “one of the most anticipated games of the decade.” The game is the next project from CD PROJEKT RED, makers of the highly acclaimed The Witcher 3: Wild Hunt, which has won numerous “Game of the Year” awards. NVIDIA and CD PROJEKT RED have a long history of technology collaboration that spans more than a decade.

Cyberpunk 2077 is an incredibly ambitious game, mixing first-person perspective and deep role-playing, while also creating an intricate and immersive world in which to tell its story,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “We think the world of Cyberpunk will greatly benefit from the realistic lighting that ray tracing delivers.”

Ray tracing is the advanced graphics technique used to give movies their ultra-realistic visual effects. NVIDIA GeForce RTX GPUs contain specialized processor cores designed specifically to accelerate ray tracing so the visual effects in games can be rendered in real time. 

“Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,” says Adam Badowski, head of Studio at CD PROJEKT RED. “Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.”

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you. 

E3 attendees will get a firsthand look at Cyberpunk 2077 at booth 1023 in the South Hall of the Los Angeles Convention Center. More details, as well as exclusive 4K screenshots featuring real-time ray tracing on PC, are available at www.nvidia.com.

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NVIDIA RTX Super Graphics Cards Coming Soon

NVIDIA teased a ‘super’ announcement recently, via a short video. Following that, rumours starting surfacing that NVIDIA is planning to announce faster versions of their RTX graphics cards. Maybe the two are related?

Tom’s Hardware’s Igor Wallossek reports that NVIDIA will indeed be announcing better variants of RTX cards, branded as RTX Super, providing some details about the different models. The RTX Super line-up will see an increase in core counts, According to Igor, the RTX 2080 Super will make use of the TU104 GPU with 3072 CUDA Cores, with the memory boosted up to 16 Gbps, from the original 2080’s 14 Gbps. The RTX 2070 Super, on the other hand, is supposed to have 2560 CUDA Cores compared to the 2070’s 2304.

This announcement comes soon after AMD revealed its 7nm Navi based RX 5000 graphics cards at E3 earlier this week. The RTX Super will be competing directly with AMD’s Radeon RX 5700 and 5700 XT. Considering that DXR ray tracing is mostly supported on NVIDIA’s RTX hardware, and the increasing number of ray tracing compatible titles being announced (check out Watch Dogs Legion, Call of Duty: Modern Warfare and more), NVIDIA may be in a good place to compete with the red team, especially if they price the cards right.

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Call of Duty: Modern Warfare Will Have DXR Ray Tracing Powered By NVIDIA RTX

2019—NVIDIA and Activision today announced that NVIDIA is the official
PC partner for Call of Duty®: Modern Warfare®, the highly anticipated, all-new title scheduled for release on Oct. 25.

NVIDIA is working side by side with developer Infinity Ward to bring real-time DirectX Raytracing (DXR), and NVIDIA® Adaptive Shading gaming technologies to the PC version of the new Modern Warfare.

“Call of Duty: Modern Warfare is poised to reset the bar upon release this October,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “NVIDIA is proud to partner closely with this epic development and contribute toward the creation of this gripping experience. Our teams of engineers have been working closely with Infinity Ward to use NVIDIA RTX technologies to display the realistic effects and incredible immersion that Modern Warfare offers.”

The most celebrated series in Call of Duty will make its return in a powerful experience reimagined from the ground up. Published by Activision and developed by Infinity Ward, the PC version of Call of Duty: Modern Warfare will release on Blizzard Battle.net. Modern Warfare features a unified narrative
experience and progression across an epic, heart-racing, single-player story, an action-packed multiplayer playground, and new cooperative gameplay.

“Our work with NVIDIA GPUs has helped us throughout the PC development of Modern Warfare,” said Dave Stohl, co-studio head at Infinity Ward. “We’ve seamlessly integrated the RTX features like ray tracing and adaptive shading into our rendering pipeline. It’s been a great addition to our existing technology, and we look forward to our PC fans experiencing it for themselves very soon.”

DXR brings real-time, cinematic-quality rendering to content creators and game developers. DXR consists of a highly scalable ray-tracing technology and runs on NVIDIA Turing, NVIDIA Volta and NVIDIA Pascal architecture GPUs.

NVIDIA Adaptive Shading is a new, advanced shading technique that enables developers to improve performance and achieve a real-time visual fidelity previously impossible in games. By adjusting the rate at which portions of the screen are shaded, the technology reduces the work the GPU has to do, which
boosts performance without denigrating image quality.

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NVIDIA Studio Launched At Computex To Support Creators Globally

NVIDIA today unveiled NVIDIA Studio, a platform to dramatically improve performance and reliability for the world’s 40 million online and studio-based creatives who depend on high-performance PCs for their craft.

NVIDIA Studio combines RTX GPUs, as well as the NVIDIA Studio Stack of specialized SDKs and dedicated Studio Drivers. It is supported with rigorous hardware and software testing for top creative applications and workflows.

Headlining the platform, 17 RTX Studio laptops were announced today at Computex from seven of the world’s leading PC manufacturers. All meet the hardware and software requirements needed to receive the new RTX Studio badge, which allows creators to easily identify the right laptops to power their creative workflows.

“NVIDIA Studio pairs RTX GPUs, which enable real-time ray tracing, AI processing and high-resolution video editing, with studio-grade software to surpass the growing demands of today’s creators,” said Jason Paul, general manager of GeForce software and technology at NVIDIA. “The new RTX Studio laptops are the perfect tool for creatives who need desktop-class performance while on the go.”

The laptops feature the new Quadro RTX™ 5000, 4000 and 3000 GPUs, as well as GeForce RTX™ 2080, 2070 and 2060 GPUs. The RTX GPUs accelerate content creation from video editing to 3D rendering, with performance up to 7x faster than that of the MacBook Pro.(1) Quadro RTX 5000-based laptops include 16GB of graphics memory, the largest available in a laptop, enabling advanced multi-app creative workflows and use of large 3D models that are otherwise not possible on the go.

Many of these laptops feature 4K precision displays and NVIDIA Max-Q technology, enabling incredible performance and longer battery life in sleek, thin and light designs.

“Creatives who use Adobe Creative Cloud want the most powerful hardware for their content creation, and we know they will be excited about the new RTX Studio laptops and Studio Drivers from NVIDIA,” said Sue Skidmore, head of partner relations for Adobe video.

NVIDIA Studio Stack

NVIDIA Studio Stack is a set of software that provides digital content creators with the best performance and reliability when working with creative apps. It includes NVIDIA Studio SDKs and APIs for app developers and NVIDIA Studio Drivers for creators. Studio SDKs accelerate rendering, video editing and processing, 2D vector animation and more. And utilizing the CUDA-X™ AI platform, the industry standard for AI development, creative app developers can use AI to automate repetitive tasks that consume creators time, such as upscaling images, tagging photos or color matching videos.

NVIDIA Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from such developers as Adobe, Autodesk, Avid, Blackmagic Design, Epic, Maxon and Unity.

“Creators are constantly faced with tight deadlines and depend on having the latest hardware and creative tools to complete their projects on time, without compromising quality,” said Eric Bourque, senior software development manager at Autodesk. “We’re excited that NVIDIA is expanding the Studio Driver program to bring the highest level of support and performance to the latest versions of Arnold, 3ds Max and Maya.”

Available today, the latest NVIDIA Studio Driver provides optimal support for the newest releases of top creative apps, including Autodesk Maya 2019, Autodesk 3ds Max 2020, Blackmagic Design DaVinci Resolve 16, and Daz3D Daz Studio.

Availability and Pricing

RTX Studio laptops will be available starting in June from top OEMs, including Acer, ASUS, Dell, GIGABYTE, HP, MSI and Razer. Pricing starts at $1,599 and will vary based on partner designs, features and region.

NVIDIA Releases Patch To Fix Critical Security Flaws In GeForce Drivers

NVIDIA recently released a patch for its GeForce drivers for GTX and RTX graphics cards which fixes a critical security vulnerability introduced in an earlier driver. This flaw allowed hackers to run code on the target machines, take control over them or even render them useless.

According to NVIDIA:

“The NVIDIA risk assessment is based on an average of risk across a diverse set of installed systems and may not represent the true risk of your local installation. NVIDIA recommends consulting a security or IT professional to evaluate the risk to your specific configuration.

Security Updates

The following table lists the NVIDIA software products affected, versions affected, and the updated versions that include this security update. Download the updates from the NVIDIA Driver Downloads page.


NVIDIA To Release Faster Versions of RTX 2070 and 2080 Soon

If you have been saving up to buy one of NVIDIA’s RTX graphics cards, you may want to wait just a little bit more. According to Tom’s HW Germany, the green team is about to start selling faster versions of their Turing GPUs.

To shed more light on this, NVIDIA currently has two different variants of the TU104 and TU106 chips, the ‘A’ and non-A variants. For instance, there’s the TU106-400-A1 (non-A variant) and TU106-400A-A1 (‘A’ variant). The non-A variants have a lower quality and slower clock speeds, while the ‘A’ variants are better dies with higher clock speeds, currently being sold in factory overclocked RTX GPUs. The same goes for the TU104 chips. As expected, the cards with ‘A’ variant chips are more expensive.

What makes this news great for users is that NVIDIA is also going to stop the production of non-A Turing RTX cards, which means that going forwards, you can expect to get better and faster GPUs. Additionally, the factory overclocked cards that are available right now should get cheaper as well. However, in the beginning it will also mean that users will have to be very careful about which versions they are buying as some stock of the older cards will include the slower GPUs. But overall, it seems like things are about to look up for gamers. So, if you were planning to buy a new RTX 2060, 2070 or 2080, you should hold on to your wallet for just a little bit more and try getting your hands on a better variant.


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Intel Xe GPUs Will Have Hardware Accelerated Ray Tracing Support

At the recent FMX conference in Germany, Intel announced some pretty big news about their upcoming Xe graphics cards. A lot is still under wraps, but the company has confirmed that their GPUs will support ray tracing at a hardware level, putting them directly in competition with NVIDIA’s Turing based RTX line-up. This also means the Intel GPUs will pretty much leave the Pascal and non-RTX Turing cards in the dust, as far as ray tracing is concerned. Here’s an excerpt from the official press release:

“Intel® architecture processors are the flexible, large memory capable, performance engines that drive the end-to-end creative process for visual effects and animated feature films. Today’s available GPUs have architecture challenges like memory size limitations and performance derived from years of honing for less sophisticated, “embarrassingly parallel” rasterized graphics use models. Studios continue to reach for maximum realism with complex physics processing for cloth, fluids, hair and more, plus modeling the physics of light with ray tracing. These algorithms benefit from mixed parallel and scalar computing while requiring ever growing memory footprints. The best solutions will include a holistic platform design where computational tasks are distributed to the most appropriate processing resources.

David Blythe’s recent blog provided initial insights into our exciting new Intel® Xarchitecture currently under development. We are designing the Intel® Xarchitecture as a cohesive acceleration companion to our continuing roadmap of Intel® Xeon® processors. As David closed his blog he mentioned, “We will look forward to sharing more details on the Intel® Xarchitecture in the months ahead.” I’m pleased to share today that the Intel® Xarchitecture roadmap for data center optimized rendering includes ray tracing hardware acceleration support for the Intel® Rendering Framework family of API’s and libraries.

Your existing investments in graphics and rendering solutions based on Intel® Rendering Framework open source products will seamlessly map to the exponential performance benefits of these flexible accelerated platforms.  Further, ray tracing as a general computational guru technique for a variety of simulation computation beyond rendering is rapidly growing. To put it succinctly in my own words “Leave no transistor behind” by creating a holistic software and compute environment ready to maximize your workflow for exponential benefits.”

For more information, you can read the full press release below:

Thinking ‘Exponential” with Intel® Xarchitecture compute and graphics processors

Intel® architecture processors are the flexible, large memory capable, performance engines that drive the end-to-end creative process for visual effects and animated feature films. Today’s available GPUs have architecture challenges like memory size limitations and performance derived from years of honing for less sophisticated, “embarrassingly parallel” rasterized graphics use models. Studios continue to reach for maximum realism with complex physics processing for cloth, fluids, hair and more, plus modeling the physics of light with ray tracing. These algorithms benefit from mixed parallel and scalar computing while requiring ever growing memory footprints. The best solutions will include a holistic platform design where computational tasks are distributed to the most appropriate processing resources.

David Blythe’s recent blog provided initial insights into our exciting new Intel® Xarchitecture currently under development. We are designing the Intel® Xarchitecture as a cohesive acceleration companion to our continuing roadmap of Intel® Xeon® processors. As David closed his blog he mentioned, “We will look forward to sharing more details on the Intel® Xearchitecture in the months ahead.” I’m pleased to share today that the Intel® Xarchitecture roadmap for data center optimized rendering includes ray tracing hardware acceleration support for the Intel® Rendering Framework family of API’s and libraries.

Your existing investments in graphics and rendering solutions based on Intel® Rendering Framework open source products will seamlessly map to the exponential performance benefits of these flexible accelerated platforms.  Further, ray tracing as a general computational technique for a variety of simulation computation beyond rendering is rapidly growing. To put it succinctly in my own words “Leave no transistor behind” by creating a holistic software and compute environment ready to maximize your workflow for exponential benefits.

Partnership and community: announcing Intel Graphics and Visualization Institutes of XeLLENCE

In order to better ensure advanced graphics and visualization capabilities are broadly available to the professional rendering, scientific visualization and virtual design communities, I am thrilled to announce that Intel® is supporting the establishment of Intel® Graphics and Visualization Institutes of XeLLENCE (Intel® GVI). Three world class founding institutions have been selected:

– Scientific Computing and Imaging Institute (SCI) at University of Utah, supported by Dr. Chris Johnson.

– Texas Advanced Computing Center (TACC) at University of Texas, Austin with Kitware, Inc, supported by Dr. Paul Navratil and Dr. Berk Geveci.

– Visualization Institute of the University of Stuttgart (VISUS), supported by Dr. Ing. E. h. Thomas Ertl and Dr. rer. nat. Guido Reina.

These institutions have already made significant open research and open source contributions related to Intel Rendering Framework, large scale graphics and visualization and we look forward to working with them to bring their energy and expertise to enable all creative and scientific communities to better utilize Intel® Xarchitecture enabled platforms. I highly recommend you track the output of these institutes for the revolutionary ideas and solutions they have and will continue to deliver individually, collectively and openly for all to use and benefit from.

 “The Scientific Computing and Imaging (SCI) Institute, an international leader in visualization, imaging and scientific computing, is thrilled to be selected as a member in this elite founding group of Intel Graphics and Visualization Institutes of Xellence. As future Intel Xe architecture products are deployed to further augment visual computing, we look forward to ongoing research and open source contributions in collaboration with Intel and the Intel GVI centers. “

– Dr. Chris Johnson, Founding Director, Scientific Computing and Imaging Institute, University of Utah

“At VISUS at University of Stuttgart, we constantly look for new ways of harnessing modern hardware to allow for interactive visualization of ever-growing data. With Intel Rendering Framework utilizing software defined visualization, we have been able to bring our approaches to HPC systems and maintain interactive performance while dramatically increasing visual fidelity through OSPRay ray tracing.  With our status as an Intel Graphics and Visualization Institute of Xellence, and the ability to utilize the IntelXe architecture scaled across a variety of compute platforms, we will enable even more comprehensive approaches that reflect our overarching goal most closely: distributing computational loads over different resources that maximize each’s strengths; enabling discovery and user engagement though seamless interactivity and visual quality for the rapidly growing data set sizes of tomorrow. We are very excited and honored to be among the select few foundational Intel® GVI institutions poised to deliver impactful research contributions to graphics and visualization.”

– Dr.-Ing E. h.. Thomas Ertl, Head of the Visualization Research Center of the University of Stuttgart (VISUS), Vice Rector for Research and Advanced Graduate Education.

“TACC is honored to continue our partnership with Kitware and Intel to provide high-performance, high-fidelity visual analysis tools to scientists to help them better understand and better communicate their findings. Intel’s support for groundbreaking visual analysis work through the Intel Graphics and Visualization Institutes of Xellence Institutes will provide researchers more powerful analysis sooner in the discovery workflow. Through use of the Intel Rendering Framework and future Intel Xarchitecture products, the Intel GVI centers will demonstrate that powerful interactive analysis can be achieved independent of underlying rendering architecture.”

– Dr. Paul Navratil, Director of Visualization, Texas Advanced Computing Center.

“Kitware is excited to be an included partner in the Intel Graphics and Visualization Institute of Xellence, continuing our long collaboration with TACC and Intel for delivering compelling, state of the art, open source solutions for large scale, high fidelity graphics and visualization.   Through the joint efforts with the Intel IGVI, we look forward to enhancing our partner’s and user’s experience with applications like ParaView and the Visualization Toolkit (VTK) by including the capabilities of future Intel Xarchitecture products.”

– Berk Geveci, Sr. Director of Scientific Computing

Through collaboration with Intel® Graphics and Visualization Institutes of XeLLENCE and our industry partners who leverage Intel® Rendering Framework, Intel® Xeon® Scalable processors and, in the future, Intel® Xe architecture; Intel will continue to enable delivery of leadership solutions for high fidelity studio assets creation.

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Featured Image Credit: Cristiano Siqueira

New NVIDIA GPU Benchmarks Spotted on UserBenchmark (RTX 2070 Ti maybe?)

If you were thought NVIDIA was done with the RTX graphics cards for this gen, you might be mistaken. While AMD is gearing up to reveal its Navi graphics cards, it’s possible NVIDIA may make an addition or two to its existing line-up.

A new, unnamed NVIDIA GPU has been spotted on the UserBenchmark website, which falls somewhere between the RTX 2070 and the RTX 2080. So, it’s completely possible that we’ll get to see an RTX 2070 Ti quite soon (or maybe a 2060 Ti, who knows), maybe as soon as Q2 2019, as stated on the website.

What’s interesting is that the “leaked” specs say that it has 7.5GB VRAM, which is quite a strange number. However, that can possibly be an error on the website’s end, meaning that the actual card has slightly higher specs. Considering that all this is speculation based on unofficial data, it’s best to take it with a grain of salt.

It’s possible that NVIDIA is trying to cover all the bases before the AMD shows up with the Navi GPUs, meaning that they might actually be worried about some actual competition. I mean, they did the same thing with the GTX 1070 Ti, where the card was announced out of nowhere, to take on the Vega 56. Until now, the market has mostly been dominated by the green team, especially on the higher-end of the spectrum. AMD has managed to gain some ground in the mid-range and budget segments, but they still need to buckle up and impress gamers with the big bucks.

But what remains to be seen is how the card will fill the line-up in the eyes of the people. Do you think getting a 2070 Ti would be worth it? Or would you rather bite the bullet and get the 2080 instead? Let us know in the comments!

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