Minecraft with RTX Windows Beta Launch Brings Stunning Ray- Traced Visuals to Millions of Gamers

Millions of Minecraft gamers across the globe will get to experience their self-created worlds more vividly than ever before when Minecraft with RTX moves to open beta on Windows 10 this week and introduces realistic shadows, lighting and vibrant colors to the best-selling videogame of all time.

“We teamed up with Mojang Studios to bring next-generation ray tracing and AI to Minecraft and the results are truly amazing,” said Jeff Fisher, senior vice president of gaming at NVIDIA. “There is a ton of excitement from the community for Minecraft with RTX, and we can’t wait to see what they create.”

On Thursday, at 10 a.m. Pacific time, Minecraft players on Windows 10 can download the beta of the highly anticipated free game update, unleashing a next-generation graphical makeover that includes real-time ray tracing, more realistic materials and NVIDIA DLSS 2.0.

NVIDIA will also give players six new Minecraft worlds to download for free from the Minecraft Marketplace, allowing them to experience what is possible in Minecraft when real-time ray tracing is applied.

“The next big evolution for Minecraft has arrived with Minecraft with RTX,” said Saxs Persson, franchise creative director of Minecraft at Microsoft. “The core of regular Minecraft is building with blocks. GeForce RTX GPUs transform the Minecraft world with a dramatically more realistic look by adding life-like lighting effects, shadows, reflections, refraction and more to the builder’s tool kit.”

Ray Tracing Comes to Minecraft
Together, NVIDIA, Microsoft and Mojang Studios, the developer of Minecraft, have added a form of ray tracing known as path tracing for the Windows 10 version of the game. Path tracing simulates the way light is transported throughout a scene. It presents a unified model for lighting calculations for many different types of effects that have traditionally been implemented separately using rasterized or hybrid renderers. Among these are:

● Direct lighting from the sun, sky and various light sources
● Realistic hard and soft shadows
● Emissive lighting from surfaces such as glowstone and lava
● Global illumination
● Accurate reflections in water and metallic surfaces
● Transparent materials such as stained glass, water and ice with reflection and
refraction
● Volumetric fog and light shafts

Ray tracing was added to Minecraft using the industry-standard Microsoft DirectX 12 Ultimate API. NVIDIA GeForce RTX™ GPUs are the only GPUs with dedicated ray-tracing cores that allow games to be ray traced in real time.

New Physically Based Materials System
Building blocks in Minecraft are now upgraded with material properties that emulate real life — a technique known as physically based rendering (PBR). This PBR system supports material properties for light emission, roughness, depth and metallicity that combine with ray tracing to enable lighting effects such as reflections, refraction, translucency, transparency and global illumination that open new possibilities and ways to create in Minecraft.

Using AI to Boost Image Quality in Minecraft
Minecraft with RTX also introduces NVIDIA DLSS 2.0 to the game. Powered by RTX Tensor Cores, DLSS 2.0 is an improved deep learning neural network that boosts frame rates while generating beautiful, sharp images for games. It provides the performance headroom — 1.7x+ faster frame rates — to power full path tracing in Minecraft with RTX.

Six Gorgeous New Minecraft Worlds to Play in, Build and Explore
To celebrate the open beta of Minecraft with RTX, NVIDIA has worked with some of the most talented Minecraft creators to make six new Minecraft worlds available to gamers that show off the dramatic possibilities that ray tracing and PBR textures bring to the game. Selected due to their fantastic track record of making captivating contributions in the Minecraft community, these creators delivered exciting results.

“What Minecraft with RTX introduces to the game can only be described as mind-blowing,” said RazzleberryFox, CEO at Razzleberries, a founding partner and industry leader on the Minecraft Marketplace. “The added dimension these incredible visuals add to Minecraft has reinvigorated our collective creativity and enabled us to create amazing new worlds and experiences for Minecraft that just were not possible before.”

The six new worlds will be downloadable for free from the in-game Minecraft Marketplace and include:

● Aquatic Adventure RTX by Dr_Bond
● Color, Light and Shadow RTX by PearlescentMoon
● Crystal Palace RTX by GeminiTay
● Imagination Island RTX by BlockWorks
● Neon District RTX by Elysium Fire
● Of Temples and Totems RTX by Razzleberries

Minecraft with RTX will come as a free update later this year to users that own Minecraft on Windows 10. Players will need to sign up for the Minecraft Windows 10 RTX beta through the Xbox Insider Hub on April 16. The beta worlds will be downloadable for free from the Minecraft Marketplace on April 16. Players will also need a GeForce RTX 2060 GPU or higher and the latest NVIDIA Game Ready Driver.

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NVIDIA Releases Sneak Peek at New Ray-Traced Worlds in ‘Minecraft’

Today NVIDIA offered a sneak peek at what is possible when you combine the world’s most popular game with next-generation ray-tracing technology. We also posted some tutorials to help Minecrafters get started.

New Minecraft Worlds from Top Creators

As we gear up for the release of Minecraft with RTX, we’ve been working with some of the world’s most talented creators in the Minecraft community. The first results of that collaboration are displayed today in a series of screenshots that show off their amazing work. The screenshots feature worlds created by RazzleberriesBlockWorks and GeminiTay (bios below), just a few of the creators who were selected due to their imaginations and fantastic track record of making captivating contributions in the Minecraft community.

The worlds include:

  • Of Temples and Totems RTX by Razzleberries – An adventure world focusing players on exploring and completing challenges in mysterious temples. Each temple showcases per-pixel emissivity and real-time shadows, and leverages global illumination to create an immersive experience for players.
  • Imagination Island RTX by BlockWorks – A fully explorable theme park, filled with Easter eggs, that hosts four distinct lands, each dedicated to an element of real-time ray tracing. In this scene we see the visitor center of the park, highlighted by god rays cast in real-time through the windows, shining down onto the floor.
  • Crystal Palace RTX by GeminiTay – A survival map with a whimsical fantasy theme that features a masterfully built castle. Ray-traced shadows and beautiful atmospherics create realism in this world built on a 1:1 scale. 

Tools and Tutorials to Empower Minecraft Creators

NVIDIA also unveiled a series of tools and guides that Minecrafters can use to make immersive, life-like worlds. Originally scheduled for our GPU Technology Conference in Silicon Valley, these online tutorials are being released as part of GTC Digital and include:

  • For creating physically based rendering textures – A presentation and how-to guide that dives into the particulars behind Minecraft with RTX’s path tracing and PBR textures and how they work together to create incredible sights. It includes a step-by-step workflow for creating your own PBR textures and texture packs.
  • For converting Java worlds to RTX worlds – NVIDIA has partnered with Minecraft creators to craft a guide of the unofficial best-practices to convert your world to Bedrock Windows 10 Edition, which is the basis for the upcoming Minecraft with RTX.

NVIDIA teams have been hard at work, hand-in-hand with Microsoft, to bring worlds that are fully path-traced, with reflections, shadows, caustics, global illumination, and other realistic lighting effects that interact naturally with physically based textures applied to Minecraft’s blocks. These PBR textures enable per-pixel emissives, volumetric effects, and other never-before-seen sights, that together with the path-traced effects usher in the next evolution of Minecraft.

Stay tuned for more information on Minecraft with RTX, which is coming soon.

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NVIDIA RTX On: New Wave of Blockbuster Games Showcase Ray Tracing at Gamescom

Marking the ray-tracing revolution sweeping across the video game industry, NVIDIA and its partners kicked off Gamescom 2019 on Monday by premiering blockbuster games that support ray tracing and giving a first look at ray-traced effects in a series of previously announced, highly anticipated
AAA titles.

The games, which include established mega-franchises, highly anticipated sequels, new franchises and more, were showcased at a special invitation-only event in Cologne.

“In the year since NVIDIA made it possible to achieve real-time ray tracing in games, this revolutionary technology has been embraced across the industry,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “Looking at the number of games, the big-name franchises and the breathtaking visuals at our  Gamescom 2019 event, it’s clear that ray tracing has arrived and
is truly the way forward for game development.”

New games supporting ray tracing include:

● Dying Light 2 – The highly anticipated open world action RPG Dying Light 2, the next installment to the franchise with over 17 million players, will feature real-time ray tracing, taking immersion in the world of the infected set within a Modern Dark Age to the next level.

● Metro Exodus – The Two Colonels downloadable content (DLC) – Metro Exodus’ use of global illumination made it a showcase title for ray tracing. Now, NVIDIA, 4A Games and Deep Silver are adding ray-traced global illumination with emissive lighting via the upcoming The Two Colonels DLC. Attendees can play the upcoming The Two Colonels DLC for the first time.

● Minecraft – Minecraft is the world’s best-selling video game. Together, NVIDIA and game developer Mojang are adding a form of ray tracing known as path tracing for the Windows 10 version of the game. Upon release of the game update, Minecraft players will be able to build, create and explore their Minecraft worlds in stunning realism with real-time ray tracing. They can immerse themselves in realistic lighting and vibrant colors enabled by global illumination, realistic water that reflects and refracts naturally and emissive textures that now light up their world. Attendees can play Minecraft with real-time ray tracing at Gamescom and capture their gameplay to share.

● SYNCED: Off-Planet – Tencent’s flagship games development studio has partnered with NVIDIA to unveil its inaugural AAA game featuring ray-tracing technology. Previously unannounced, SYNCED: Off-Planet is a brand new franchise that will use ray-traced reflections and shadows in a new twist on PvPvE that has players fighting each other while surviving 1,000+ “Nano Zombies.” Attendees can play the game and capture their gameplay to share.

In addition, NVIDIA and its development partners are premiering several ray-traced games that are unveiling ray-traced effects for the first time, including:

● Call of Duty®: Modern Warfare® – One of the most critically acclaimed, best-
selling game franchises of all time, the Call of Duty team at Activision revealed
that the newest installment in the fan-favorite Modern Warfare series will
feature real-time ray tracing on PC. Awarded “Best Online Multiplayer” by Game Critics Best of E3 2019, the new blockbuster title launches worldwide on Oct. 25. Attendees of the Gamescom NVIDIA event can finally get hands-on play with the highly anticipated game, and capture PC gameplay featuring ray-traced shadows to share.

● Control – A showcase for ray-traced graphics, Control ships Aug. 27 and is a
GeForce RTX™ bundle title. Control was nominated for Game Critics Awards in the Best Original Game, Best PC Game and Best Action/Adventure Game
categories. The game supports NVIDIA DLSS technology as well as ray-traced
reflections, shadows and global illumination, and will be one of the first games
to support multiple ray tracing effects. Attendees can play the game and
capture gameplay to share.

● Vampire: The Masquerade – Bloodlines 2 – Considered one of the five biggest announcements at GDC 2019 by IGN, attendees to NVIDIA’s event receive a guided presentation of the highly anticipated Vampire RPG that features ray-traced reflections.

● Watch Dogs: Legion – With more than 60 awards and nominations received at E3 2019, including Game Critics Best Action/Adventure Game, the newest
installment in the Watch Dogs series will feature ray tracing. Attendees get a
chance to experience the GeForce RTX title first-hand with ray-traced
reflections.

● Wolfenstein®: Youngblood™ – Nominated for E3 Game Critics’ Awards in the
Best PC Game, Best Online Multiplayer game and Best Action Game categories, Wolfenstein: Youngblood is the second GeForce RTX bundle title at Gamescom. Attendees can experience the game with the addition of ray-traced reflections.

Ray tracing is also featured in can’t-miss demos at Gamescom 2019, including Cyberpunk 2077, winner of hundreds of awards, and a game Gamespot calls “one of the most anticipated games of the decade.” Cyberpunk 2077’s Gamescom demo features real-time ray tracing. Gameplay presentations happen every 30 minutes throughout the day in the CD PROJEKT RED booth in the Gamescom Entertainment Area (Hall 6, Booth C049). Attendees can watch the game being played live by members of the dev team.

Real-time ray tracing is changing the way games are created and dramatically increases the image quality they can achieve. Ray tracing is built upon a robust ecosystem that includes industry-standard application programming interfaces, support in an array of popular and private game engines, and games from the biggest publishers for their most anticipated titles.

NVIDIA GeForce RTX GPUs are the only GPUs capable of playing games with real-time raytracing.

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With Great Power Comes Great Gaming: NVIDIA Launches GeForce RTX SUPER Series

NVIDIA today supercharged its lineup of gaming GPUs by introducing GeForce® RTX 2060 SUPER™, GeForce RTX 2070 SUPER and GeForce RTX 2080 SUPER — delivering best-in-class gaming performance and real time ray tracing for today’s and next-generation games.

The result of nearly a year of architectural and process optimizations, the new GeForce RTX SUPER GPUs deliver the fastest gaming performance, and the best power efficiency of any gaming GPU in their class. They also offer gamers an uncompromised combination of leading performance and cutting-edge features.

“The ecosystem driving real-time ray tracing is immense — tens of millions of GPUs, industry standard APIs, leading game engines and an all-star roster of game franchises,” said Jeff Fisher, senior vice president of the PC business at NVIDIA. “This killer lineup of SUPER GPUs delivers even more performance for demanding PC gamers and ensures that they’re prepared for the coming wave of real-time ray tracing blockbusters.”

Ray tracing is the advanced graphics technique used to give movies their ultra-realistic visual effects. Only GeForce RTX™ GPUs use a hybrid architecture of advanced shading, programmable ray tracing and compute cores to deliver ray traced games in real time. Ray tracing is supported in industry standard APIs, including Microsoft DirectX Raytracing (DXR) and Vulkan, as well as in the game engines used by developers to create games, including Unreal Engine, Unity, Frostbite, id Tech, Northlight, 4A Engine and more.

Last month’s Computex and E3 trade events marked a milestone for real-time ray tracing, as a growing number of developers announced that they will be using it to create stunning visuals in their upcoming games.  Call of Duty: Modern Warfare, Control, Cyberpunk 2077, Doom Eternal, Sword and Fairy 7Watch Dogs: Legion, and Wolfenstein: Youngblood joined the list of major titles that will be using ray tracing. Battlefield V, Metro Exodus Quake II RTXShadow of the Tomb Raider, and Stay in the Light (early access) are already shipping with ray tracing support.

The new SUPER series of RTX GPUs join the existing GeForce RTX 2060 (starting at $349, the first step up to RTX performance) and the GeForce RTX 2080 Ti (starting at $999, the best gaming GPU on the planet).

  • GeForce RTX 2060 SUPER GPU – Starting at INR 34,890 / $399, Available July 9

○        Up to 22% faster (average 15%) than RTX 2060

○        8GB GDDR6 – 2GB more than the RTX 2060

○        Faster than GTX 1080

○        7+7 TOPs (FP32+INT32) and 57 Tensor TFLOPs

  • GeForce RTX 2070 SUPER GPU – Starting at INR 43,600 / $499, Available July 9

○        Up to 24% faster (average 16%) than RTX 2070

○        Faster than GTX 1080 Ti

○        9+9 TOPs (FP32+INT32) and 73 Tensor TFLOPs

  • GeForce RTX 2080 SUPER GPU – Starting at INR 61,400 / $699, Available July 23

○        Memory speed cranked up to 15.5Gbps

○        Faster than TITAN Xp

○        11+11 TOPs (FP32+INT32) and 89 Tensor TFLOPs

GeForce RTX GPUs support multiple cutting-edge and advanced gaming features. In addition to being the only GPUs capable of real-time ray tracing, they deliver an order of magnitude increase in AI processing performance with NVIDIA Deep Learning Super Sampling (up to 130 Tensor TFLOPS of horsepower), and are also the only ones that support advanced features including Mesh Shading and NVIDIA Adaptive Shading (NAS).

NAS also supports Variable Rate Shading, including motion and content adaptive shading for the highest performance and image quality, as well as Foveated Rendering, which puts the detail where the gamer is looking when used in combination with eye-tracking, to deliver next-generation VR experiences.

All NVIDIA GPUs come with GeForce Experience™, an application that makes PC gaming more accessible and provides unique, easy-to-use in-game features.  GeForce Experience includes NVIDIA Highlights, which automatically captures the best gaming moments; NVIDIA Ansel, which lets gamers take stunning in-game screenshots; and NVIDIA Freestyle, which lets gamers customize their games’ appearance with more than 15 post-processing filters and 38 different configurations including settings for image sharpening, color blindness and photo-realism. Gamers can even use the special night mode, which reduces the amount of blue light emitted, so they can get to sleep easier after a night of gaming.

Super Fast. Supernatural Bundle.

For a limited time, starting on July 9, qualifying purchases of a GeForce RTX 2060 SUPER, GeForce RTX 2070 SUPER, or GeForce RTX 2080 SUPER- based graphics card or desktop PC will include a copy of two award-winning games that support real-time ray tracing, Control and Wolfenstein: Youngblooda value of $90.

Where to Buy

The GeForce RTX 2060 SUPER, RTX 2070 SUPER and RTX 2080 SUPER GPUs will be available as custom boards, including stock-clocked and factory-overclocked models, from top add-in card providers such as ASUS, Colorful, EVGA, Gainward, Galaxy, Gigabyte, Innovision 3D, MSI, Palit, PNY and Zotac and as Founders Editions from www.nvidia.com. Look for the GeForce RTX SUPER GPUs in gaming systems built by Acer, Alienware, Dell, HP and Lenovo, as well as by leading system builders worldwide.

For more information on the new RTX SUPER GPUs, please visit https://www.nvidia.com/en-us/geforce/news/geforce-rtx-20-series-super-gpus and click here for a product video.

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NVIDIA and CDPR Partner Up To Bring Ray Tracing To Cyberpunk 2077

NVIDIA and CD PROJEKT RED today announced that NVIDIA® GeForce RTX™ is an official technology partner for Cyberpunk 2077 and that the companies are working together to bring real-time ray tracing to the game.

Cyberpunk 2077 won over 100 awards at E3 2018 and Gamespot calls it “one of the most anticipated games of the decade.” The game is the next project from CD PROJEKT RED, makers of the highly acclaimed The Witcher 3: Wild Hunt, which has won numerous “Game of the Year” awards. NVIDIA and CD PROJEKT RED have a long history of technology collaboration that spans more than a decade.

Cyberpunk 2077 is an incredibly ambitious game, mixing first-person perspective and deep role-playing, while also creating an intricate and immersive world in which to tell its story,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “We think the world of Cyberpunk will greatly benefit from the realistic lighting that ray tracing delivers.”

Ray tracing is the advanced graphics technique used to give movies their ultra-realistic visual effects. NVIDIA GeForce RTX GPUs contain specialized processor cores designed specifically to accelerate ray tracing so the visual effects in games can be rendered in real time. 

“Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,” says Adam Badowski, head of Studio at CD PROJEKT RED. “Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.”

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you. 

E3 attendees will get a firsthand look at Cyberpunk 2077 at booth 1023 in the South Hall of the Los Angeles Convention Center. More details, as well as exclusive 4K screenshots featuring real-time ray tracing on PC, are available at www.nvidia.com.

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NVIDIA RTX Super Graphics Cards Coming Soon

NVIDIA teased a ‘super’ announcement recently, via a short video. Following that, rumours starting surfacing that NVIDIA is planning to announce faster versions of their RTX graphics cards. Maybe the two are related?

Tom’s Hardware’s Igor Wallossek reports that NVIDIA will indeed be announcing better variants of RTX cards, branded as RTX Super, providing some details about the different models. The RTX Super line-up will see an increase in core counts, According to Igor, the RTX 2080 Super will make use of the TU104 GPU with 3072 CUDA Cores, with the memory boosted up to 16 Gbps, from the original 2080’s 14 Gbps. The RTX 2070 Super, on the other hand, is supposed to have 2560 CUDA Cores compared to the 2070’s 2304.

This announcement comes soon after AMD revealed its 7nm Navi based RX 5000 graphics cards at E3 earlier this week. The RTX Super will be competing directly with AMD’s Radeon RX 5700 and 5700 XT. Considering that DXR ray tracing is mostly supported on NVIDIA’s RTX hardware, and the increasing number of ray tracing compatible titles being announced (check out Watch Dogs Legion, Call of Duty: Modern Warfare and more), NVIDIA may be in a good place to compete with the red team, especially if they price the cards right.

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Call of Duty: Modern Warfare Will Have DXR Ray Tracing Powered By NVIDIA RTX

2019—NVIDIA and Activision today announced that NVIDIA is the official
PC partner for Call of Duty®: Modern Warfare®, the highly anticipated, all-new title scheduled for release on Oct. 25.

NVIDIA is working side by side with developer Infinity Ward to bring real-time DirectX Raytracing (DXR), and NVIDIA® Adaptive Shading gaming technologies to the PC version of the new Modern Warfare.

“Call of Duty: Modern Warfare is poised to reset the bar upon release this October,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “NVIDIA is proud to partner closely with this epic development and contribute toward the creation of this gripping experience. Our teams of engineers have been working closely with Infinity Ward to use NVIDIA RTX technologies to display the realistic effects and incredible immersion that Modern Warfare offers.”

The most celebrated series in Call of Duty will make its return in a powerful experience reimagined from the ground up. Published by Activision and developed by Infinity Ward, the PC version of Call of Duty: Modern Warfare will release on Blizzard Battle.net. Modern Warfare features a unified narrative
experience and progression across an epic, heart-racing, single-player story, an action-packed multiplayer playground, and new cooperative gameplay.

“Our work with NVIDIA GPUs has helped us throughout the PC development of Modern Warfare,” said Dave Stohl, co-studio head at Infinity Ward. “We’ve seamlessly integrated the RTX features like ray tracing and adaptive shading into our rendering pipeline. It’s been a great addition to our existing technology, and we look forward to our PC fans experiencing it for themselves very soon.”

DXR brings real-time, cinematic-quality rendering to content creators and game developers. DXR consists of a highly scalable ray-tracing technology and runs on NVIDIA Turing, NVIDIA Volta and NVIDIA Pascal architecture GPUs.

NVIDIA Adaptive Shading is a new, advanced shading technique that enables developers to improve performance and achieve a real-time visual fidelity previously impossible in games. By adjusting the rate at which portions of the screen are shaded, the technology reduces the work the GPU has to do, which
boosts performance without denigrating image quality.

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NVIDIA Studio Launched At Computex To Support Creators Globally

NVIDIA today unveiled NVIDIA Studio, a platform to dramatically improve performance and reliability for the world’s 40 million online and studio-based creatives who depend on high-performance PCs for their craft.

NVIDIA Studio combines RTX GPUs, as well as the NVIDIA Studio Stack of specialized SDKs and dedicated Studio Drivers. It is supported with rigorous hardware and software testing for top creative applications and workflows.

Headlining the platform, 17 RTX Studio laptops were announced today at Computex from seven of the world’s leading PC manufacturers. All meet the hardware and software requirements needed to receive the new RTX Studio badge, which allows creators to easily identify the right laptops to power their creative workflows.

“NVIDIA Studio pairs RTX GPUs, which enable real-time ray tracing, AI processing and high-resolution video editing, with studio-grade software to surpass the growing demands of today’s creators,” said Jason Paul, general manager of GeForce software and technology at NVIDIA. “The new RTX Studio laptops are the perfect tool for creatives who need desktop-class performance while on the go.”

The laptops feature the new Quadro RTX™ 5000, 4000 and 3000 GPUs, as well as GeForce RTX™ 2080, 2070 and 2060 GPUs. The RTX GPUs accelerate content creation from video editing to 3D rendering, with performance up to 7x faster than that of the MacBook Pro.(1) Quadro RTX 5000-based laptops include 16GB of graphics memory, the largest available in a laptop, enabling advanced multi-app creative workflows and use of large 3D models that are otherwise not possible on the go.

Many of these laptops feature 4K precision displays and NVIDIA Max-Q technology, enabling incredible performance and longer battery life in sleek, thin and light designs.

“Creatives who use Adobe Creative Cloud want the most powerful hardware for their content creation, and we know they will be excited about the new RTX Studio laptops and Studio Drivers from NVIDIA,” said Sue Skidmore, head of partner relations for Adobe video.

NVIDIA Studio Stack

NVIDIA Studio Stack is a set of software that provides digital content creators with the best performance and reliability when working with creative apps. It includes NVIDIA Studio SDKs and APIs for app developers and NVIDIA Studio Drivers for creators. Studio SDKs accelerate rendering, video editing and processing, 2D vector animation and more. And utilizing the CUDA-X™ AI platform, the industry standard for AI development, creative app developers can use AI to automate repetitive tasks that consume creators time, such as upscaling images, tagging photos or color matching videos.

NVIDIA Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from such developers as Adobe, Autodesk, Avid, Blackmagic Design, Epic, Maxon and Unity.

“Creators are constantly faced with tight deadlines and depend on having the latest hardware and creative tools to complete their projects on time, without compromising quality,” said Eric Bourque, senior software development manager at Autodesk. “We’re excited that NVIDIA is expanding the Studio Driver program to bring the highest level of support and performance to the latest versions of Arnold, 3ds Max and Maya.”

Available today, the latest NVIDIA Studio Driver provides optimal support for the newest releases of top creative apps, including Autodesk Maya 2019, Autodesk 3ds Max 2020, Blackmagic Design DaVinci Resolve 16, and Daz3D Daz Studio.

Availability and Pricing

RTX Studio laptops will be available starting in June from top OEMs, including Acer, ASUS, Dell, GIGABYTE, HP, MSI and Razer. Pricing starts at $1,599 and will vary based on partner designs, features and region.

NVIDIA Releases Patch To Fix Critical Security Flaws In GeForce Drivers

NVIDIA recently released a patch for its GeForce drivers for GTX and RTX graphics cards which fixes a critical security vulnerability introduced in an earlier driver. This flaw allowed hackers to run code on the target machines, take control over them or even render them useless.

According to NVIDIA:

“The NVIDIA risk assessment is based on an average of risk across a diverse set of installed systems and may not represent the true risk of your local installation. NVIDIA recommends consulting a security or IT professional to evaluate the risk to your specific configuration.

Security Updates

The following table lists the NVIDIA software products affected, versions affected, and the updated versions that include this security update. Download the updates from the NVIDIA Driver Downloads page.


NVIDIA To Release Faster Versions of RTX 2070 and 2080 Soon

If you have been saving up to buy one of NVIDIA’s RTX graphics cards, you may want to wait just a little bit more. According to Tom’s HW Germany, the green team is about to start selling faster versions of their Turing GPUs.

To shed more light on this, NVIDIA currently has two different variants of the TU104 and TU106 chips, the ‘A’ and non-A variants. For instance, there’s the TU106-400-A1 (non-A variant) and TU106-400A-A1 (‘A’ variant). The non-A variants have a lower quality and slower clock speeds, while the ‘A’ variants are better dies with higher clock speeds, currently being sold in factory overclocked RTX GPUs. The same goes for the TU104 chips. As expected, the cards with ‘A’ variant chips are more expensive.

What makes this news great for users is that NVIDIA is also going to stop the production of non-A Turing RTX cards, which means that going forwards, you can expect to get better and faster GPUs. Additionally, the factory overclocked cards that are available right now should get cheaper as well. However, in the beginning it will also mean that users will have to be very careful about which versions they are buying as some stock of the older cards will include the slower GPUs. But overall, it seems like things are about to look up for gamers. So, if you were planning to buy a new RTX 2060, 2070 or 2080, you should hold on to your wallet for just a little bit more and try getting your hands on a better variant.


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